Roxyuss
2018-07-01, 02:48 PM
I'm a new DM and i have made a list of magic items for my party to eventually receive and I was wondering if there were any good (note the shield of heroic memories is a modified version of an item from the adventure zone) also the party im with is a generally good party composed of a human theif, half drow warlock of the raven queen, and a Goliath barbarian.
Miscellaneous
Ghostwalker Band
A bracer with a white opal gem. Pressing it down will activate the band causing the wearer to become transparent and ethereal, appearing as a white glassy figure with streaks of rainbow colors throughout your body. Although you have mobility, you cannot interact with the world around you and nothing can interact with you. In addition, all of your equipment will fall away except the bracer. Press the Opal again to return to normal. Once returned to normal, your equipment will not return to you. If you want it, back you will have to retrieve it.
Rumba’delthax’s Arcane Soapdish
The Magic councilor of Rivengradd and CEO of Keen Eye Inc. brings to you the Arcane soapdish. Any water held in the dish will become liquid soap. Set it to Body wash, Shampoo, conditioner, or Dish soap as desired! Soap that leaves the dish will remain soap for one minute then turn back to water, NO NEED TO RINSE.
Drake’s Mouth Masks
A series of masks that allow you to use a dragon's breath weapon; one mask for each color of dragon. The colored dragons masks contain two charges, but are dangerous as there is a one in six chance it will deal half damage rounded up to the wearer. The metallic dragon masks contain one charge but have a one in six chance of dealing plus four damage. Recharges every long rest.
Angel’s Boon
The wings of an angel that have been fashioned into a cape allowing the user to fly. If someone of evil alignment attempts to use this, it will deal 1d6 radiant damage to the user per minute.
Demon’s Boon
The wings of a demon that have been fashioned into a cape allowing the user to fly. If someone of good alignment attempts to use this it will deal 1d6 Necrotic damage to the user per minute.
Refraction Spoon
A silver spoon imbued with powerful magic. When an AOE attack is made at you and at least one other creature or object, roll 1d20. On a 20, the attack is absorbed into the spoon and reflected back at the caster at the damage of the attack times the radius of the spell. On a 12-19, the spell is absorbed into the spoon and concentrated at you at the damage of the attack times the radius of the spell halved. On an 11-2 nothing happens. On a 1 the damage and radius of the attack is multiplied by 2.
Rumba’delthax’s Pop-up Porta Potty
A small blue cube with a dial on it. Turning the dial from it's starting position of green to the red position causes the box to expand into a small porta potty who returns to being a box and it’s contents vanish upon turning back to red (when expanded the dial is on the inside).
The Wings of Death
Leather gauntlets with black feathers on the bottom said to be from the raven queen. The gauntlets sprout spectral black feathered wings when you speak the true name of the raven queen (Nera).
The wings allow you to move upwards at half your movement speed and horizontally at your movement speed +10. Lasts for five minutes, carries two charges, recharges every short rest.
Vampire’s grip
A pair of silver gauntlets with a gem made of crystallized blood at its center. The gauntlets allow the wearer to drain the life essence from another by way of dealing damage this essence (half the damage dealt rounded up) can be transferred to a creature of the wearer’s choice within 20 feet. Carries charges equal to half the wearer’s level rounded up. Recarges on long rest.
Weaponry
Boomerang Mercenary’s Gear
A set of Magical weapons once wielded by the famous Boomerang Mercenaries. The weapons, which include Hammers Fist (mace+1), Baulrics Blade (scimitar+1), Chanta’s Whistler (longsword+1), and Angie's Feller (hand axe+1), all have the ability to return to the owner on command in a straight line. All can hit on the way back.
The Ray of Obliteration
A black and gold ornate tube with a golden dragon head on one end, an orb glowing with blue energy on top and a trigger below. Upon pulling the trigger, a beam of blue energy shoots from the dragon head in a 100 ft line dealing 10d20 damage to anything in that line. How to recharge it is unknown.
Kyermay’s Bow
A beautifully carved wooden bow with green energy that pulses through the carved vines covering the bow. When firing the bow (bow+1), two green spectral arrows fire either along with the arrow, in a triangular pattern, or at mirrored angles from each other at a maximum of 45 degrees from the real arrow. Carries five charges recharges every long rest.
Kyermay’s Thorn
A short, curved sword seemingly made from a greenish wood, wrapped in still living vines. The blade (short sword +1) secretes a natural poison. When a creature is hit with dagger they must make a Constitution saving throw of 16 or take 1d4 poison damage along with the 1d6 of the blade.
Armor
Shield of heroic Memories
A silver round shield with a mirror finish. As you take the shield (Shield+1) into battle it remembers the battles you went through and an image representing the battle is engraved magicly into the shield. You can also recount past battles (real or imagined) to the shield with either a d10 charisma check, a d15 deception check or a d10 history check, you then gain an additional +1 AC against another enemy of that type. Five failed attempts to recount a battle will revert the shield back to it's mirror finish and it loses its bonuses
Miscellaneous
Ghostwalker Band
A bracer with a white opal gem. Pressing it down will activate the band causing the wearer to become transparent and ethereal, appearing as a white glassy figure with streaks of rainbow colors throughout your body. Although you have mobility, you cannot interact with the world around you and nothing can interact with you. In addition, all of your equipment will fall away except the bracer. Press the Opal again to return to normal. Once returned to normal, your equipment will not return to you. If you want it, back you will have to retrieve it.
Rumba’delthax’s Arcane Soapdish
The Magic councilor of Rivengradd and CEO of Keen Eye Inc. brings to you the Arcane soapdish. Any water held in the dish will become liquid soap. Set it to Body wash, Shampoo, conditioner, or Dish soap as desired! Soap that leaves the dish will remain soap for one minute then turn back to water, NO NEED TO RINSE.
Drake’s Mouth Masks
A series of masks that allow you to use a dragon's breath weapon; one mask for each color of dragon. The colored dragons masks contain two charges, but are dangerous as there is a one in six chance it will deal half damage rounded up to the wearer. The metallic dragon masks contain one charge but have a one in six chance of dealing plus four damage. Recharges every long rest.
Angel’s Boon
The wings of an angel that have been fashioned into a cape allowing the user to fly. If someone of evil alignment attempts to use this, it will deal 1d6 radiant damage to the user per minute.
Demon’s Boon
The wings of a demon that have been fashioned into a cape allowing the user to fly. If someone of good alignment attempts to use this it will deal 1d6 Necrotic damage to the user per minute.
Refraction Spoon
A silver spoon imbued with powerful magic. When an AOE attack is made at you and at least one other creature or object, roll 1d20. On a 20, the attack is absorbed into the spoon and reflected back at the caster at the damage of the attack times the radius of the spell. On a 12-19, the spell is absorbed into the spoon and concentrated at you at the damage of the attack times the radius of the spell halved. On an 11-2 nothing happens. On a 1 the damage and radius of the attack is multiplied by 2.
Rumba’delthax’s Pop-up Porta Potty
A small blue cube with a dial on it. Turning the dial from it's starting position of green to the red position causes the box to expand into a small porta potty who returns to being a box and it’s contents vanish upon turning back to red (when expanded the dial is on the inside).
The Wings of Death
Leather gauntlets with black feathers on the bottom said to be from the raven queen. The gauntlets sprout spectral black feathered wings when you speak the true name of the raven queen (Nera).
The wings allow you to move upwards at half your movement speed and horizontally at your movement speed +10. Lasts for five minutes, carries two charges, recharges every short rest.
Vampire’s grip
A pair of silver gauntlets with a gem made of crystallized blood at its center. The gauntlets allow the wearer to drain the life essence from another by way of dealing damage this essence (half the damage dealt rounded up) can be transferred to a creature of the wearer’s choice within 20 feet. Carries charges equal to half the wearer’s level rounded up. Recarges on long rest.
Weaponry
Boomerang Mercenary’s Gear
A set of Magical weapons once wielded by the famous Boomerang Mercenaries. The weapons, which include Hammers Fist (mace+1), Baulrics Blade (scimitar+1), Chanta’s Whistler (longsword+1), and Angie's Feller (hand axe+1), all have the ability to return to the owner on command in a straight line. All can hit on the way back.
The Ray of Obliteration
A black and gold ornate tube with a golden dragon head on one end, an orb glowing with blue energy on top and a trigger below. Upon pulling the trigger, a beam of blue energy shoots from the dragon head in a 100 ft line dealing 10d20 damage to anything in that line. How to recharge it is unknown.
Kyermay’s Bow
A beautifully carved wooden bow with green energy that pulses through the carved vines covering the bow. When firing the bow (bow+1), two green spectral arrows fire either along with the arrow, in a triangular pattern, or at mirrored angles from each other at a maximum of 45 degrees from the real arrow. Carries five charges recharges every long rest.
Kyermay’s Thorn
A short, curved sword seemingly made from a greenish wood, wrapped in still living vines. The blade (short sword +1) secretes a natural poison. When a creature is hit with dagger they must make a Constitution saving throw of 16 or take 1d4 poison damage along with the 1d6 of the blade.
Armor
Shield of heroic Memories
A silver round shield with a mirror finish. As you take the shield (Shield+1) into battle it remembers the battles you went through and an image representing the battle is engraved magicly into the shield. You can also recount past battles (real or imagined) to the shield with either a d10 charisma check, a d15 deception check or a d10 history check, you then gain an additional +1 AC against another enemy of that type. Five failed attempts to recount a battle will revert the shield back to it's mirror finish and it loses its bonuses