JMAP94
2018-07-03, 03:57 PM
This might be a newb question, but I can't find the answer. i wanted to know, do you add your CMB to Acrobatic checks to avoid attacks of opportunity when passing through a an enemies space, or is it JUST your acrobatics skill?
Playing as a vigilante, and next level I'm taking the "up close and personal" talent. Wanted to know if it makes sense to pick up agile maneuvers as a feat, because otherwise ill pick up that sweet sweet Martial Training I (I love Path of War), or another Magical Tail, or maybe even go two weapon fighting.
Number wise, it makes sense that its JUST acrobatics, and other combat maneuvers wouldn't get help from a skill, but "principle wise," I find it weird that were rolling against CMD without applying CMB (as we would be applying CMB to any other combat maneuver rolled against CMD).
Playing as a vigilante, and next level I'm taking the "up close and personal" talent. Wanted to know if it makes sense to pick up agile maneuvers as a feat, because otherwise ill pick up that sweet sweet Martial Training I (I love Path of War), or another Magical Tail, or maybe even go two weapon fighting.
Number wise, it makes sense that its JUST acrobatics, and other combat maneuvers wouldn't get help from a skill, but "principle wise," I find it weird that were rolling against CMD without applying CMB (as we would be applying CMB to any other combat maneuver rolled against CMD).