KOLE
2018-07-05, 01:02 PM
Well, yesterday was the 4th of July! We all know what that means!
...Time to start preparing for Halloween!
Joking aside, I'm currently planning an ambitious Halloween campaign to take place over the course of this October. Lots of homebrewing and world building have to be done over the next couple of months whilst I balance my new overtime gig with college, girlfriend, and our other homebrew and campaign endeavors. Better to be too busy than the alternative, IMO.
Anyway, I'm working on a Witch core class for 5e, with a lot of inspiration drawn from MFOV's attempt. Much as I love MFOV, I feel their take on the Witch leaves a little to be desired, and I wanted to make it more unique to my world. So, I had an idea and was wondering what you all would think about this class feature.
Boil And Trouble
At X level, you gain the ability to conjure a large Cauldron in seconds. After finishing a long rest, you may expend up to three spell slots to create potions using this cauldron. These potions can be given to and used by allies, but lose their potency after 24 hours and will not be recognizable by most merchants.
Additionally, you can use this cauldron to perform spells with the ritual tag. To do this, you must have the spell in a spellbook. See the Wizard class for the rules of keeping a spell book. The spell must have the ritual tag, but can be from any class' spell list. You must have the material components for this spell, and these materials are consumed in the cauldron even if they aren't when cast normally. You can only cast these spells as rituals.
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I understand it's situational, but I think it's a fun mechanic. The many restrictions keeps this from getting too out of hand, as ritual casting can be very powerful for full casters.
...Time to start preparing for Halloween!
Joking aside, I'm currently planning an ambitious Halloween campaign to take place over the course of this October. Lots of homebrewing and world building have to be done over the next couple of months whilst I balance my new overtime gig with college, girlfriend, and our other homebrew and campaign endeavors. Better to be too busy than the alternative, IMO.
Anyway, I'm working on a Witch core class for 5e, with a lot of inspiration drawn from MFOV's attempt. Much as I love MFOV, I feel their take on the Witch leaves a little to be desired, and I wanted to make it more unique to my world. So, I had an idea and was wondering what you all would think about this class feature.
Boil And Trouble
At X level, you gain the ability to conjure a large Cauldron in seconds. After finishing a long rest, you may expend up to three spell slots to create potions using this cauldron. These potions can be given to and used by allies, but lose their potency after 24 hours and will not be recognizable by most merchants.
Additionally, you can use this cauldron to perform spells with the ritual tag. To do this, you must have the spell in a spellbook. See the Wizard class for the rules of keeping a spell book. The spell must have the ritual tag, but can be from any class' spell list. You must have the material components for this spell, and these materials are consumed in the cauldron even if they aren't when cast normally. You can only cast these spells as rituals.
--
I understand it's situational, but I think it's a fun mechanic. The many restrictions keeps this from getting too out of hand, as ritual casting can be very powerful for full casters.