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lylsyly
2018-07-05, 02:33 PM
How would you optimize wielding a quarterstaff? Yes, I know it's possible to get another weapon proficiency but I am curious just how far you can take the quarterstaff, say on a Wiz/Sorc build.



Eilservs School (DotU). If you hit with both ends of the staff, you can activate a spell from it as a swift action (this is a great feat for the type of build you're looking at).

Forceful Staff Style (Ghostwalk): Free bullrush against anyone you stun with your staff (more for Monks than anything else; not sure how worthwhile the feat is).

Quick Staff (CW): Boost dodge bonus from Combat Expertise by 2 points (very feat intensive).

Sudden Willow Strike (PGE) use Stunning Fist with Quarterstaff





Channel Charge (LeoF): use up spells/slots instead of charges

Cull Wand Essence (MoE): transform a charge into a damaging ray (generally not worth it)

Item Reprieve (LeoF): only useful if you're a specialist Wizard and want to use staffs of a banned school

Metamagic Spell Trigger (CM): speaks for itself

Prophecy's Artifex (MoE): activate most staffs you create as a swift action (useful for when you aren't whacking people with it)

Wand Surge (MoE): use action points instead of charges (obviously only useful if the games uses action points)





Wand of Shillelagh (SRD) +1 enhancement bonus on attack and damage rolls (a quarterstaff gains this for both ends of the weapon). Deals damage as if two size categories larger. Cannot be used with a Magical Staff.





Brambles (CD, p.156) gains a +1 enhancement bonus on its attacks and deals an additional +1 point of damage per caster level (maximum +10) Duration 1 round/level.

Decastave (Unapproachable East, p.49) It creates a quarterstaff of force that deals 1d6 damage on a touch attack and +1d8 sonic damage on a crit with a chance to permanently deafen the target (DC 14 Fort Negates).

Entangling Staff (CA p.147) adds a nice debuff to your attacks as a swift action.

Greater Magic Weapon (SRD) enhancement bonus on attack and damage rolls of +1 per 4 caster levels (Max +5)

Greater Mighty Wallop (RoD) bludgeoning melee weapon damage increases by one size category for every four caster levels you have, to a maximum of five size categories or up to an effective size of Colossal.

(Please note that the above two spells stack)

Shillelagh (SRD) +1 enhancement bonus on attack and damage rolls (a quarterstaff gains this for both ends of the weapon). Deals damage as if two size categories larger. ​Does not work with Magical Staves.

Spikes (CD, p. 181) As Brambles above , except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. Duration 1 hour/level.





Densewood (ECS) Weighs twice as much, costs twice as much, and much harder to break.

Ironwood (SRD) This is material created by a 6th level Druid spell. done correctly, this gives the weapon a +1 enhancement bonus.

Darkwood (SRD) Weighs half as much, considered a masterwork item but you pay for it.

Livewood (ECS p.127) Stays alive on being cut and costs 150% normal. I don't see a benefit to this material but read it for yourself.







By Fouredged Sword

Thinking it through I think the most powerful build for quarterstaff fighting would be something abjurant championy...

Maybe this

Spelltheif 1 / martial wizard 5 / Ruthar 2 / abjurant champion 5 / unseen seer 7

Master spelltheif lets you steal spells to power channel charge Eilservs school spells from a staff.

I am thinking a staff of vampuric touch, disentigrate, and perhaps something debuffy.

And you want a magical staff. The same feat that lets you cast as a swift action after hitting with both ends grants a flat +5 to damage if you have 40+ charges in your staff. As my build uses channel charge to burn normal stolen spells to power the staff, you should never spend a charge.

You are basically getting quickened casting of the staff spells for +1 spell level.



By Fouredged Sword

On a completly different note, a staff is one of the better monk THWs. This makes it a good choice for a focused attack karmeic strike combo.

Focused attack trades flurry of blows for a single attack at -2 that deals double damage... and also causes all further attacks that round to deal doubke damage!

So go Monk 2 / Half Orc Paragon 3 / Fighter 6 (dungeoncrasher) / X

Pick up travel devotion, extra rage, rolibars gambit, and karmeic strike.

Make a single attack as a full round action. Then use travel devotion to run through threatened squares triggering AOO's. For each AOO the enemy takes you slap them back twice with a double damage raging two handed quarterstaff slap.





Thurbane
BowStreetRunner
Fouredged Sword
AnimeTheCat
fallensavior
Skevvix
Dread_Head
Falontani

Falontani
2018-07-05, 02:55 PM
There is a LOT of material for the quarterstaff. Unfortunately I don't have time to look it all up and post it, however a full guide could be used. When I have time I'll post

Thurbane
2018-07-05, 03:05 PM
Right off the top of my head, here's some staff-specific feats:


Eilservs School (DotU). If you hit with both ends of the staff, you can activate a spell from it as a swift action (this is a great feat for the type of build you're looking at).
Forceful Staff Style (Ghostwalk): Free bullrush againat anyone you stun with your staff (more for Monks than anything else; not sure how worthwhile the feat is).
Quick Staff (CW): Boost dodge bonus from Combat Expertise by 2 points (very feat intensive).

BowStreetRunner
2018-07-05, 03:06 PM
There are a couple of quarterstaff feats out there that I know of. However, I'm not sure to what degree using either one could be considered 'optimizing'.

Quick Staff [style] CW - gives a defensive bonus with Combat Expertise
Sudden Willow Strike (PGE) use Stunning Fist with Quarterstaff

Thurbane
2018-07-05, 07:06 PM
There's also feats optimizing use of spells from a staff, which can work well with Eilservs School:


Channel Charge (LeoF): use up spells/slots instead of charges
Cull Wand Essence (MoE): transform a charge into a damaging ray (generally not worth it)
Item Reprieve (LeoF): only useful if you're a specialist Wizard and want to use staffs of a banned school
Metamagic Spell Trigger (CM): speaks for itself
Prophecy's Artifex (MoE): activate most staffs you create as a swift action (useful for when you aren't whacking people with it)
Wand Surge (MoE): use action points instead of charges (obviously only useful if the games uses action points)

Fouredged Sword
2018-07-05, 08:59 PM
And remember, your staff can have 2 wand chambers.

lylsyly
2018-07-06, 07:35 AM
And remember, your staff can have 2 wand chambers.

I was going to get to that. I am also going to modify the OP to include all the input so I guess it will end being a mini handbook.


Any suggestions on wand's to use?

AnimeTheCat
2018-07-06, 09:30 AM
There's also the spell "Decastave". It creates a quarterstaff of force that deals 1d6 damage on a touch attack and +1d8 sonic damage on a crit with a chance to permanently deafen the target (DC 14 Fort Negates).

Could be useful for small, low strength builds such as a halfling or gnome. Could be useful with a sorcerer gish type.

Fouredged Sword
2018-07-06, 10:30 AM
Thinking it through I think the most powerful build for quarterstaff fighting would be something abjurant championy...

Maybe this

Spelltheif 1 / martial wizard 5 / Ruthar 2 / abjurant champion 5 / unseen seer 7

Master spelltheif lets you steal spells to power channel charge Eilservs school spells from a staff.

I am thinking a staff of vampuric touch, disentigrate, and perhaps something debuffy.

lylsyly
2018-07-06, 11:27 AM
What is LoeF? I am unfamiliar with this abbreviation.

Fouredged Sword
2018-07-06, 11:39 AM
What is LoeF? I am unfamiliar with this abbreviation.
Lost empires of Faerun.

fallensavior
2018-07-06, 11:43 AM
Cozy up to a cleric/Druid so they can cast Spikes on it for you.

lylsyly
2018-07-06, 12:09 PM
Lost empires of Faerun. LOL, guess my head is really here today, I was reversing it in my mind and on the keyboard ;D


Cozy up to a cleric/Druid so they can cast Spikes on it for you.
And Brambles, Less Bonus but 1 level lower as well.

Skevvix
2018-07-06, 12:19 PM
Since druids were brought up, Shillelagh would be a good wand in one of the chambers.

lylsyly
2018-07-06, 12:36 PM
OP updated, Thanks folks. You keep it coming and I will keep it updated. I am going to crawl thru the MIC for Magical ones that effect Melee. Anyone else know of some outside MIC and Weapons Of Legacy please drop me a line ;D

BowStreetRunner
2018-07-06, 12:49 PM
Since druids were brought up, Shillelagh would be a good wand in one of the chambers.As long as the staff isn't magical.

lylsyly
2018-07-06, 12:51 PM
As long as the staff isn't magical.

I forgot about that myself (danged sometimers).

Dread_Head
2018-07-06, 12:55 PM
Entangling Staff spell adds a nice debuff to your attacks as a swift action.

Fouredged Sword
2018-07-06, 01:37 PM
Greater mighty wallop will likely be the best spell to cast on your weapon.

Followed by greater magic weapon, they stack.

And you want a magical staff. The same feat that lets you cast as a swift action after hitting with both ends grants a flat +5 to damage if you have 40+ charges in your staff. As my build uses channel charge to burn normal stolen spells to power the staff, you should never spend a charge.

You are basically getting quickened casting of the staff spells for +1 spell level.

lylsyly
2018-07-06, 01:59 PM
Greater mighty wallop will likely be the best spell to cast on your weapon.

Followed by greater magic weapon, they stack.

And you want a magical staff. The same feat that lets you cast as a swift action after hitting with both ends grants a flat +5 to damage if you have 40+ charges in your staff. As my build uses channel charge to burn normal stolen spells to power the staff, you should never spend a charge.

You are basically getting quickened casting of the staff spells for +1 spell level.

I'll add the bolded under your build stub. Good call on those spells stacking.

Iv'e been looking at wands and wand chambers. There isn't a viable way of getting down to swift action activation unless the spell has that casting time is there?

NOTE TO SELF: ​pick up updating at post #18.

Fouredged Sword
2018-07-06, 02:41 PM
On a completly different note, a staff is one of the better monk THWs. This makes it a good choice for a focused attack karmeic strike combo.

Focused attack trades flurry of blows for a single attack at -2 that deals double damage... and also causes all further attacks that round to deal doubke damage!

So go Monk 2 / Half Orc Paragon 3 / Fighter 6 (dungeoncrasher) / X

Pick up travel devotion, extra rage, rolibars gambit, and karmeic strike.

Make a single attack as a full round action. Then use travel devotion to run through threatened squares triggering AOO's. For each AOO the enemy takes you slap them back twice with a double damage rageing two handed quarterstaff slap.

Falontani
2018-07-06, 04:47 PM
As staves are made of wood there are several woods that we can use
densewood, ironwood, darkwood, however I believe my favorite would be Livewood, because a livewood weapon is never truly broken as it is alive, a regenerate spell will turn it back into it's original tree self, and should carry all of it's original enchantments.
An Elvencraft Longbow is counted as a Quarterstaff as well.

Remember that staves can be enchanted as a double weapon, a wondrous item, and a staff.

Staves also have the Longstaff, which if you fight defensively makes you immune to being flanked or if you have combat expertise and shift 2 attack into it.

Fouredged Sword
2018-07-06, 09:59 PM
I'll add the bolded under your build stub. Good call on those spells stacking.

Iv'e been looking at wands and wand chambers. There isn't a viable way of getting down to swift action activation unless the spell has that casting time is there?

NOTE TO SELF: ​pick up updating at post #18.

I have heard a solid arguement that wands are ALWAYS standard actions to use, even if the spell is normally a swift action.

Great for long casting time spells, horrid for swift action spells.

lylsyly
2018-07-07, 05:31 AM
The RC gives swift activation for swift spells. There are folks who say that the deluxe edition core books [published after RC] revert that back to standard. Ridiculous, only thing they really did was change the covers IIRC.

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