Malphegor
2018-07-06, 05:48 AM
So in a 3.5 game last night, whilst we were in a village of happy neutralish animal people in the feywild, I figured I'd ask around to see if anyone has any untrained magical talent who wanted to go off and adventure to develop it. Some hip young thing with spells on the brain but no idea how to cast them.
Soon enough, I found myself with a humanoidish Small bat named Adam West who can create a single spell- conjuring up an illusory rose for a few seconds, but looks really sad when he does so, which out of tact (and out of character not wanting to hear about furry Martha Wayne and Thomas Wayne) I have not enquired into.
Overjoyed at having a wizard apprentice who I can use to dump spells into that I don't care to prepare, at least until I can take him to a proper school (The master-apprentice thing just leads to abuse and control issues, imo. And only sorcerers are lazy enough to skip going to college. Bloody sorcerers. Work for your magic, you dragon-botherers!), I took him on.
Then, one dungeon later, our tank dead, and me, distraught, carrying his corpse on a Tenser's Disc stretcher, I'm starting to realise I don't really have much idea of what to do with an apprentice whilst he panics about what to do now.
My plan for the time being after our next rest is to maybe give him some scrolls of cantrips to study, assuming he counts as a 0th level wizard, so he can chuck down some sonic snaps to deafen our enemies in combat.
But I'm not sure what else to do with an apprentice. I suppose I could have him go fetch things while we're travelling. Chores, alchemical reagent obtaining, etc.
I've never actually considered what the *Master* in the master-apprentice relationship thinks about before, but now I kinda get it- you've got a useless lump of magical potential who's sort of schlubbing it about waiting for instruction, sycophantically obeying you. It's like an intern!
Soon enough, I found myself with a humanoidish Small bat named Adam West who can create a single spell- conjuring up an illusory rose for a few seconds, but looks really sad when he does so, which out of tact (and out of character not wanting to hear about furry Martha Wayne and Thomas Wayne) I have not enquired into.
Overjoyed at having a wizard apprentice who I can use to dump spells into that I don't care to prepare, at least until I can take him to a proper school (The master-apprentice thing just leads to abuse and control issues, imo. And only sorcerers are lazy enough to skip going to college. Bloody sorcerers. Work for your magic, you dragon-botherers!), I took him on.
Then, one dungeon later, our tank dead, and me, distraught, carrying his corpse on a Tenser's Disc stretcher, I'm starting to realise I don't really have much idea of what to do with an apprentice whilst he panics about what to do now.
My plan for the time being after our next rest is to maybe give him some scrolls of cantrips to study, assuming he counts as a 0th level wizard, so he can chuck down some sonic snaps to deafen our enemies in combat.
But I'm not sure what else to do with an apprentice. I suppose I could have him go fetch things while we're travelling. Chores, alchemical reagent obtaining, etc.
I've never actually considered what the *Master* in the master-apprentice relationship thinks about before, but now I kinda get it- you've got a useless lump of magical potential who's sort of schlubbing it about waiting for instruction, sycophantically obeying you. It's like an intern!