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Warchon
2018-07-06, 07:21 AM
I think a lot of us have made some truly bad characters.
Maybe you misread some rules, got told so by the DM, and decided/had to keep the newly nerfed character anyway.
Maybe you tried out an unusual build just to see how it played out and it fell hilariously fiat.
Maybe an in game effect like a wild surge or reincarnation completely gimped you.
Or maybe (probably) you just didn't know what you were doing and made something virtually unplayable when you first sat down at the table.

Whatever your failure, post your shame here!

BowStreetRunner
2018-07-06, 07:32 AM
I once played a 3.5 monk...


...with Vow of Poverty.

Warchon
2018-07-06, 07:33 AM
I once played a 3.5 monk...


...with Vow of Poverty.

Sounds like yours falls into that last category.

heavyfuel
2018-07-06, 08:02 AM
My first character was Half-elf Ranger. By the time we got to around lv 6, I was dealing a whole d8+2 damage per hit (this was 3.0, when Rangers didn't have any class features either)

Quertus
2018-07-06, 01:27 PM
I suspect that the mechanically weakest playing pieces I ever fielded in 3e could be attributed to me testing how bad taking one level of every class could be, or me testing how bad template stacking for crippling level adjustment could be (I didn't get my first actual class level until epic). The answer is, pretty horrible!

Eldariel
2018-07-06, 01:32 PM
My first 3.0 character was Tamariel Amakiir, an Elf Fighter 6/Wizard 1/Arcane Archer 5/Spellsword 1 or some such by the time I finally had the DM agree to let me rebuild him. Started off in 3.0, eventually added sources organically as we went and updated to 3.5 in like 2005, he was pretty terrible (of course TWF/Archery dual specialisation too because that's what I had Dex for!). Sadly still better than the Dwarven Defender in the same party.

noce
2018-07-06, 01:42 PM
I once played a half elf shugenja, just for flavour.
Not really bad or badly built (seeker of misty isle and sacred exorcist as prestige classes), but it indeed was a bad base class on a bad race.

If videogames count, my Icewind Dale II party was aasimar paladin, dwarf fighter, half orc barbarian, half orc barbarian, tiefling rogue, drow wizard.
The drow wizard used to fight in melee with two heavy flails, without the feats to do it.

heavyfuel
2018-07-06, 01:49 PM
I once played a half elf shugenja, just for flavour.
Not really bad or badly built (seeker of misty isle and sacred exorcist as prestige classes), but it indeed was a bad base class on a bad race.

Surprisingly, I really enjoyed my time playing as a Shugenja. It's become one of my favorite classes both flavor and power wise

BowStreetRunner
2018-07-06, 01:52 PM
I suspect that the mechanically weakest playing pieces I ever fielded in 3e could be attributed to me testing how bad taking one level of every class could be, or me testing how bad template stacking for crippling level adjustment could be (I didn't get my first actual class level until epic). The answer is, pretty horrible!One level each in a bunch of different classes isn't nearly as bad as one level each in 5 different classes and three levels in a class that is not a favored class...and your DM is enforcing multi-class penalties. :smalleek:

King of Nowhere
2018-07-06, 02:00 PM
my first character was a gnome cleric who took exotic weapon proficiency: katana and all weapon focus: katana and improved critical: katana. I had 8th level spell slots and didn't use them, because I've always been reluctant to expend resources with limited use. Sometimes I used harm (the overpowered 3.0 version, because it's that old). then back to fighting with katana.

rest of the party was probably on a similar level, but i don't remember them.

Akto
2018-07-06, 02:06 PM
5/5 Monk/sorc. With mostly blasting spells, cause i wanted that sweet sweet AC bonus from Monk

Also No praticed spellcaster, because... Dunno xD

Bonzai
2018-07-06, 06:14 PM
I played a dwarf Soulborn up to lvl 15. MoI was brand new, and I wanted to try the system out. So I built a dwarf Soulborn, focused on charging and smiting. Unfortunately we were in the underdark and it was all difficult terrain so I couldn't charge much. The rest of the party was a tricked out dual wielding crit monkey fighter on a flying carpet, a psion, and a bard. Eventually I picked up a riding lizard that helped me keep up and do mounted charges. I would generally charge and smite something, and by the time I had killed it, the rest of the party would have killed everything else. Leveling this character was a pure grind, and it was easy to get bored with. Soulborn have a useful but limited selection of molds. The problem is that you have no way to swap them out on the fly, so you never get to use your utility melds unless you have a days notice. So your stuck with your all purpose load out, and it gets old real quick.

To put it in perspective, I played a truenamer to lvl 15, and felt a lot more useful and powerful. I actually had fun with it.

Zaq
2018-07-06, 08:57 PM
I had a couple separate Hexblades attempt to hit the field in a couple of separate games. Each had varying degrees of homebrew patches attached to try to make the class less horrifyingly janky. Neither succeeded at, like, anything they tried to do. I love the concept of the Hexblade so much, but the execution is SO BAD.

For one of my very first one-shots prior to starting to play seriously, I have a vague memory of trying to cobble together someone who dual-wielded katars (yes, I was trying to make a Ragnarok Online Assassin. No, YOUR character ideas are dumb. Shut up.) with some weirdass crap from dandwiki, which I didn't know was awful at the time. I have a memory of building said character but absolutely zero memory of the game itself. I may have even ended up playing something else. It's lost to the ages. But there's no way that I was actually effective in any meaningful capacity.



To put it in perspective, I played a truenamer to lvl 15, and felt a lot more useful and powerful. I actually had fun with it.

That's not impossible. It's far from guaranteed, so you're in a relatively rare company there, but it's not impossible.

SnugUndies
2018-07-06, 11:59 PM
This is an interesting question.

My first ever character, a half-orc barbarian, might have performed the worst by virtue of a few extenuating circumstances.
1. I was seven or so years old and had only the vaguest understanding of the rules.
2. We forgot that I got to add my Strength to damage rolls until shortly before the campaign ended.
3. I didn't really get what feats were capable of or what was available, so I took Toughness at level 3. Because more hit points are good, right?
4. I don't think I bought any equipment past character creation, though I might have made the leap to having a masterwork greataxe. Be advised that this is a character who was played for five levels.

But humourously enough, the character I played 10 years later, all armed up with internet articles and a better understanding of the game, may have been even worse. Human swashbuckler 3/fighter 2/Duelist 3 and counting. That one had the very real feeling of being the least useful one at the table. The barbarian at least had a semi-level playing field of party strength.

Talanic
2018-07-07, 02:55 AM
Mine was a bard 10 / homebrew defensive class 3 when the campaign ended. I don't think I was that bad except my net worth was abysmal.

See, the DM hated the players doing any shopping. So we got next to nothing in loot and when we did get cash, we could only buy what was offered. As in, only a living metal breastplate for sale in a major city in Faerune. No +1 on that. I had a dancing saber +1, not because I wanted it (since it swung with only my BAB and no strength it usually missed and rarely penetrated enemy DR) but because the DM had me receive it as a badge of membership in a plot-related secret society, so I couldn't sell it either.

Other than that, the only loot I remember the party ever finding was a cursed weapon we couldn't afford to fully identify because we were so absurdly poor, and a sword of Dancing Lights that I made back the cash wasted identifying by selling it to actors as a prop.

Oh. And the party's only wand was Summon Monster 1, and only summoned goblins.

The DM also enforced carry weight. The one time we found a score of significance, it was in copper pieces, three weeks' travel from civilization, and we didn't have a wagon.

By the by, the DM didn't seem to understand why we couldn't tackle threats that CR said should have been simple. I paid enough attention to the rolls he made and results he announced to understand he was depowering monsters as the fight dragged on. Every time. Too many fights started with me losing over half my health in the monster's first attack, then miraculously surviving.

Awakeninfinity
2018-07-07, 06:53 AM
My worst character was a fighter with 14's in all his physical stats and 13's in his mental stats. I was being stupid and was enticed by all the exotic weapons in a 3.0 supplement. I was at level seven and when I did level up; I was so flexed out my fifteen year old brain had no idea where to put my ability score increase ( also another party member was playing a half-dragon half-orc with a greatsword) so I scrapped that character and wrote up a Ranger that died the next session... Lol

Florian
2018-07-07, 07:46 AM
Hm... I can´t actually decide.

Very early in 3.0 (I think it was the week the core books came out), I was more or less forced to build and play a Cleric of Pelor, as no-one else wanted the role of healer. Mechanically effective character, more or less an early reach-cleric build, but I was very unhappy playing that.

Again, very easy 3.0, this time with the RPGA. I decided to go for a Druid to cover all the bases and that sucked big time, as the early adventures didn't really support that class and a lot of gms were not ready yet to be flexible enough in their rulings to make it work.

Mechanically? I got it into my head to play a very dark and moody half-vampire Paladin in 3.5E, so with a very high LA, compared to a Dhampir. Very good roleplaying and really enjoyed that, but mechanically a joke.

Kurald Galain
2018-07-07, 08:36 AM
My first 3E character was a rogue/sorcerer going into shadowdancer... and for some reason intelligence was my third highest score. Then again this was the entire group's first experience with 3.0 so I was pretty much at the same power level as the rest of the characters.

I have a draft character that I didn't get around to playing, which is a psion 1 / monk X. Because my thought process was "monk isn't so hot, but surely a single level of psion will help, right?"

I do still have a fondness for weird one-level dips, like wizard 9 / bard 1. Which is clearly weaker than wizard 10, but on the other hand wizard is strong enough that dropping one level isn't really going to hurt much.

Astralia123
2018-07-07, 10:32 AM
I once played a Paladin of Wee Jas and intended to build a gish...

But the DM refused to allow any resource from FR and threatened me that if I use ToB, monsters would use that too. No PHB2, either.

So I was like, a plain paladin/wizard who was mostly based on 3.5 core. (As the campaign was supposed to end around 7~8th level, a pal/sor build would be too slow in spell progression, so...) And most gish PrCs are not really available to her, because they were not allowed.



But to be fair, my character wasn't the lamest in that campaign. My teammates consisted a cleric of Wee Jas who invested mostly in Wis, Int and Cha, a shadowcaster, a rogue whose build mostly focused on throwing daggers and had 18 Str (who actually dealt more damage than anyone else in our first encounter).

BowStreetRunner
2018-07-07, 10:41 AM
...and threatened me that if I use ToB, monsters would use that too...So? This is how it's supposed to work, actually.

Astralia123
2018-07-07, 11:10 AM
So? This is how it's supposed to work, actually.

None of my teammates planned to use that book, in which case I had to give up.


Well, at least this character is one of my most interesting characters in character concept... Not that bad. Only bad in actual fighting prowess.

Gnaeus
2018-07-07, 01:46 PM
I played a spirit shaman with summoning feats in a game that wound up being mostly in extraplanar places where either I couldn’t summon or my summons would attack me. Also, we would almost never know what we were fighting until the battle started because everywhere important was warded against scrying. So any given day was full of utility spells like Heal that would let me be somewhat useful.
So in other words I was a tier 2 caster with less spell slots on a worse chassis and with a worse spell list with 4 useless feats.

I hate Spirit Shaman now.

Arael666
2018-07-07, 04:07 PM
My very first character was an elf blaster wizard, I prepared nothing besides flaming sphere, scorching ray and fireball. I always burned 2/3 of my spell slots in the very first combat and spend the rest of the day missing crossbow shots

AtlasSniperman
2018-07-07, 05:06 PM
I suspect that the mechanically weakest playing pieces I ever fielded in 3e could be attributed to me testing how bad taking one level of every class could be, or me testing how bad template stacking for crippling level adjustment could be (I didn't get my first actual class level until epic). The answer is, pretty horrible!

Mine was similar. 11 levels, each level 1 in a different class. They all had good will, which meant the character came out very non-committal. Will save effects melting off because they weren't feeling it today XD-
But yeah, pretty horrid

flappeercraft
2018-07-07, 05:38 PM
Not mine but a friends. He played a sorcerer in a campaign where it was all rolling for stats and his highest stat was a 12, he was half elf and even after being offered to roll his stats again he decided not to because he felt it would be almost like cheating. He died that very session.

D+1
2018-07-07, 11:09 PM
Maybe you misread some rules, got told so by the DM, and decided/had to keep the newly nerfed character anyway.Decided to? Nope. If I make a genuinely bad character for some reason I either fix it once I notice what makes it a bad character, or I drop them and make a new one. No DM who told me I wasn't allowed to drop a bad character - even if it IS of my own making - would not have me as a player any longer than it would take to pack up my dice and politely depart.


Maybe you tried out an unusual build just to see how it played out and it fell hilariously fiat.I have never once created a character that actually relied on a "build" to be worth playing. I of course do create the occasional character that is oriented around a particular set of mechanics or abilities, but I have never rested the entire value of a character upon that. I at least can't recall any character that turned out to be a genuinely unfun PC that I chose to hang onto or was obligated to hang onto once I decided it WASN'T fun.


Maybe an in game effect like a wild surge or reincarnation completely gimped you.Any PC truly gimped by some in-game event is promptly retired if it can't be salvaged. They are then either duly forgotten, or only remembered for the good things about them, or at most what ENDED their run, but never what made them horrible to play, session after session once they were no longer worth playing.

Or maybe (probably) you just didn't know what you were doing and made something virtually unplayable when you first sat down at the table.Tons. Too many to even begin to recall. It's what would be called, "the learning process". :)

GrayDeath
2018-07-08, 06:45 AM
Ah, that does take me back to my first "real RPG Character ( my third overall but the first 2 were for one shots).

It was back in the day when I played DSA (The BLack Eye, German D&D for short) and my then DM believed in FLuff over MEchanics" quite a lot, so we talked for around 10 hours (University and breaks helped^^) until I decided I not only wanted to play a Wizard, but one from Punin (you could say thats the MIT of Mage Academies).

Now we built it, and I rolled really well, chose my spells to fit the concepts, and was quite proud of my character....until we palyed for the third time and got into the first unexpectedly physical situation (first battle was obvious, so I did what a Wizard in the Setting is supposed to do, hide behind a big muscled Thorwalian^^).

However then we needed to follow some miscreants, and I tried to climb out a window. Big msitake, fell 1.5 stories and broke an arm.
And with a broken arm could not cast.
Tried to be useful later on, but as the only healer in the group, that needed healing,....well^^

I neededr a full 3 more sessions toi become useful again, and after that became much more careful.

The Character still sucked, kind of, but at least did what he was supposed to do, unti he died in the Orkenhort (kind of DSA`s Tomb of Horrors Light^^).

Ah well, beginners mistakes and such.

Lans
2018-07-08, 11:53 PM
Githzeri or Githyanky Soulknife with Vow of Poverty, took the feat that makes you glow.

My friend made a sword master class for a campaign. He got killed and reincarnated into a boar

Yogibear41
2018-07-09, 03:13 PM
Probably a True Neutral Human Fighter 2/Wizard 2/Ranger 1 I had with the intent to go into Green Star Adpet, but died before he ever got to take a level.

The character's name was Fritz, and if you are familiar with the movie The Wizards for your viewing Pleasure: https://www.youtube.com/watch?v=ujQ-nMc0WGE

SLOTHRPG95
2018-07-09, 04:24 PM
Made a Shadowcaster, since I loved the flavor of Shadow Magic and figured that after a few levels I'd multiclass into Wizard, then go into the Noctumancer PrC. So, three levels of Shadowcaster, three levels of wizard, and one level of noctumancer later, the campaign ends in a TPK, partially because of insufficient magical oomph (the only other caster was the party bard). I feel like it could have been fun at higher levels, but it just took way too long to get off the ground and in the meantime, everyone died.

noce
2018-07-09, 04:52 PM
Made a Shadowcaster, since I loved the flavor of Shadow Magic and figured that after a few levels I'd multiclass into Wizard, then go into the Noctumancer PrC. So, three levels of Shadowcaster, three levels of wizard, and one level of noctumancer later, the campaign ends in a TPK, partially because of insufficient magical oomph (the only other caster was the party bard). I feel like it could have been fun at higher levels, but it just took way too long to get off the ground and in the meantime, everyone died.

Could shadowcaster 7 have saved you?

Yogibear41
2018-07-09, 05:35 PM
Could shadowcaster 7 have saved you?

Could Wizard 1/Shadowcaster 3/Noctumancer 3 have saved you is a better question? Precocious apprentice entry FTW.

SangoProduction
2018-07-09, 07:19 PM
My worst character? As in how badly I misread the rules?

My half orc wizard, taken in to an epic game where the other players got to be demigods, and use artifact weapons. And I was allowed to be level 18, and took no equipment. Oh, and I decided my character was a stupid savant who only prepared Magic Missile...with metamagic. I then proceeded to outshine everyone's damage by doing about 4k per spell cast, proceeding to get all metamagics banned from the table.

I thought that preparing a spell modified by metamagics made them that higher level spell. And all bonus damage was applied to each individual missile (which was 8 with Force Missile Mage). I had a metamagic that added damage based on spell level, and Repeating, which did the spell again next round. And a lot more metamagics. I actually wrote out all the possible combinations of metamagics to make sure I am getting the optimal preparations in each slot (based on my assumptions above).

Never used Quickened, interestingly enough. Never needed it either.

unseenmage
2018-07-10, 01:24 AM
An epic level monk played beside an epic spellcasting fullcaster, a wizard if I recall.

Was pretty awful.

Calthropstu
2018-07-10, 04:18 AM
My worst character was a result of gm machination rather than any failure or experimentation on my part.

The campaign was pregenerated characters. All I was told was that there were 9 characters available to choose. I picked a druid.

Druids are generally fun to play. We go through this campaign intro phase before we officially get our classes. We're first level commoners. I start as 7 years old participating in my first boar hunt.

Things happen, we somehow unwittingly release an epic dragon from its prison, get put in stasis for 10 years, and suddenly I'm a werewolf like creature with no werewolf abilities who is a druid. With the experience of a 7 year old, in a 17 year old's body.

Who can't cast magic. With no animal companion. Who for some inexplicable reason is a boar shaman. Oh, and I have claw attacks and can't wield weapons without a penalty. And my claws do 1d4. With a strength of 12.

To top it all off, the 9 characters to pick from.. yeah there were 9 pcs. At a table barely able to accomodate them. In a room barely able to accomodate the table. If one person had to get up, we all had to get up to let them out of the room.

It was atrocious.

MultitudeMan
2018-07-10, 03:19 PM
Modelling Elan in Temple of Elemental Evil was pretty weak, but due to spell selection limitation, he didn't end up quite as useless as the real Elan :smallsmile: .

ComaVision
2018-07-10, 04:45 PM
My first character was a Rogue that had a mixing of 3.0 and 3.5 feats (due to my not knowing better). He dual wielded rapiers.

He actually did fine in the context of that campaign because all the other players were new too but it's the kind of thing that would be totally useless if played in the games I DM now.

Calthropstu
2018-07-10, 06:42 PM
Modelling Elan in Temple of Elemental Evil was pretty weak, but due to spell selection limitation, he didn't end up quite as useless as the real Elan :smallsmile: .

Elan has a cha of 18. I'd expect modeling him would be quite successful...

Kelb_Panthera
2018-07-10, 07:11 PM
My first character was a Rogue that had a mixing of 3.0 and 3.5 feats (due to my not knowing better). He dual wielded rapiers.

He actually did fine in the context of that campaign because all the other players were new too but it's the kind of thing that would be totally useless if played in the games I DM now.

Not knowing better than what? 3.0 is 3.5 legal unless officially updated and even then a DM can revert if he prefers the older version or on request. There's nothing to know better than here unless I'm missing something?

ComaVision
2018-07-10, 07:51 PM
Not knowing better than what? 3.0 is 3.5 legal unless officially updated and even then a DM can revert if he prefers the older version or on request. There's nothing to know better than here unless I'm missing something?

Specifically, I had 3.0 Ambidexterity and 3.5 Two Weapon fighting.

DrBloodbathMC
2018-07-10, 09:05 PM
I played a dragon that had no real personality, it was just me as a dragon.

ericgrau
2018-07-10, 09:43 PM
I suppose it would be my first character but mostly because I didn't know how to play. I was a rogue who barely knew how to set up a sneak attack. Or check for traps without falling into them. Then I tried a rogue fighter because I was trying to be an acrobatic fighter. I ended up halfway and bad at both classes. I think I've been a bit put off from rogues since then, but now that I know better I may try a combat rogue or rogue fighter next. To finally fill that gap and do something new after so many warriors and mages.

heavyfuel
2018-07-10, 10:00 PM
My worst character was a result of gm machination rather than any failure or experimentation on my part.

The campaign was pregenerated characters.

This reminds of the time I pregenerated some chars for a group who had 2 first-timers. One of the chars was a lv 4 spontaneous cleric whose single 2nd lv spell known was "Hold Person" (aside from the mandatory Cure spell). I had pregened these chars a few weeks before the game, but hadn't decided on a module until the night before. Turn out the module I chose didn't have a single humanoid opponent. They were all undead, outsiders, and aberrations.

I felt pretty bad for the Cleric player as I only realized my mistake during the final boss when he said he didn't get to use his most powerful spell. I said "dude, of course the Vampire is a humanoid". He wasn't one of the first-timers and so was a bit skeptical. He said "sure" and I rolled a 2 on the (open) Will save. At least he got to kill the big bad :smallbiggrin:

SLOTHRPG95
2018-07-11, 05:40 PM
Could shadowcaster 7 have saved you?

I mean, that's when all your apprentice Mysteries double in uses per day, so that's sufficient to make up for the lost 1st and 2nd level Wizard spells per day, plus one 4th level Mystery once per day. So, no loss in raw number of spells/mysteries cast, and an increase in their overall average power. Could have made the difference, yeah. Or at least shifted things from TPK to "some of us successfully retreated."


Could Wizard 1/Shadowcaster 3/Noctumancer 3 have saved you is a better question? Precocious apprentice entry FTW.

Well, we didn't exactly have access to every feat in every splat book, so no. Also the spellcasting requirement reads "able to cast 2nd-level arcane spells" and (at least as a DM) I think I'd interpret that to mean spells plural, not (as precocious apprentice allows if I remember correctly) spell singular.

icefractal
2018-07-12, 12:13 AM
One of the first characters I played in 3.0 -
Saw Monk, thought it looked awesome (still do, conceptually, just not mechanically).
Wanted decent Int and Cha, because this was a suave martial sage, not a boorish idiot. So I was Omni-MAD.
Result: Something like 14, 14, 12, 10, 14, 12
Not bad stats for a melee Cleric, if you swapped Dex/Con. But it meant I had AC 14, poor hp, and not very impressive melee.
Because of being squishy, started using a crossbow. This kept me alive, but made my offense even less impressive.
Still, didn't have much points of comparison, so figured D&D just had really tough foes.

Next character, happened to make something much more supported by the system - a Barbarian using a Glaive with Combat Reflexes, I think. Jaw dropped when I realized what a low-level character was actually capable of.

Ravens_cry
2018-07-12, 01:06 AM
I don't remember the exact stats, but I attempted to make a rogue/cleric in Pathfinder.
From first level.
Yeah, didn't go so well. One moment of fail I remember in particular was trying to kill something with DR 5 that was at 1 hit point in a small room with a rapier and no strength bonus. Oh, and I couldn't use a Channel Positive Energy, as I didn't have the Selective Channel feat, as I'd heal the enemy too.
I think it was the only character of mine I actually retired instead of let die a warrior's death.

Crow_Nightfeath
2018-07-12, 03:02 AM
My worst character, isn't my least favorite. She was a gloaming shadow caster. It was also the time we discovered traits and flaws. So I thought it would be funny to build a character with a rediculous bad spot and listen, she ended up with a -8 or something like that.

Arkhios
2018-07-12, 03:22 AM
I think a lot of us have made some truly bad characters.
Maybe you misread some rules, got told so by the DM, and decided/had to keep the newly nerfed character anyway.
Maybe you tried out an unusual build just to see how it played out and it fell hilariously fiat.
Maybe an in game effect like a wild surge or reincarnation completely gimped you.
Or maybe (probably) you just didn't know what you were doing and made something virtually unplayable when you first sat down at the table.

Whatever your failure, post your shame here!

I think I may have had a character for each category, but here's one that I hate the most to have happened to any of my characters:

Years ago, I had a human "viking"-esque character in Pathfinder, fighting with a battleaxe and a black bear companion. The character died and got reincarnated as a gnome (twice, actually. He died another time, and was re-reincarnated as a gnome). Before that I already harbored a bit of a contempt towards gnomes even though I hadn't played one before. Now that I was forced to, I got something to base that contempt upon, and from now on, if any character of mine ends up reincarnated as a gnome, I will, without a second thought tell my DM that I won't play that character anymore. Either I make a new character, or it's a bye-bye for me. I know it's incredibly childish reaction, but I really, really, hate to play a gnome. The only "good" thing that came out from it was that the gnome could ride the bear, as a mount. But that was it. No more gnomes for me. Ever.

ericgrau
2018-07-12, 09:20 AM
My worst character, isn't my least favorite. She was a gloaming shadow caster. It was also the time we discovered traits and flaws. So I thought it would be funny to build a character with a rediculous bad spot and listen, she ended up with a -8 or something like that.

Did you remember to try to roll an 8 for each foe to check if you could see foes that weren't even trying to hide? :smallbiggrin: At least I think you'd get a retry each round the foe acts violently and wouldn't need to continue rolling after finding a foe... unless you lose line of sight. :smallbiggrin:

Zombulian
2018-07-12, 06:23 PM
I think I may have had a character for each category, but here's one that I hate the most to have happened to any of my characters:

Years ago, I had a human "viking"-esque character in Pathfinder, fighting with a battleaxe and a black bear companion who died and got reincarnated as a gnome (twice, actually. He died another time, and was re-reincarnated as a gnome). Before that I already harbored a bit of a contempt towards gnomes even though I hadn't played one before. Now that I was forced to, I got something to base that contempt upon, and from now on, if any character of mine ends up reincarnated as a gnome, I will, without a second thought tell my DM that I won't play that character anymore. Either I make a new character, or it's a bye-bye for me. I know it's incredibly childish reaction, but I really, really, hate to play a gnome. The only "good" thing that came out from it was that the gnome could ride the bear, as a mount. But that was it. No more gnomes for me. Ever.

The way that was written I thought the bear was reincarnated as a gnome until you mentioned the riding part.
There was still little explanation though, why hate gnomes?

sjeshin
2018-07-12, 06:31 PM
I didn't know you couldn't apply sneak attack damage to grapple damage because the grappled opponent doesn't lose their dexterity bonus against you... so I made a goliath rogue based on grappling as a sneak attack... My DM was like.... that's... that doesn't.... no.

Archiplex
2018-07-12, 09:15 PM
Maybe not my own, but one of my players had decided that a fighter/samurai multiclass was good at level 3, which he then followed up with 2 levels of wizard.

He also only had 10 intelligence...

Mike Miller
2018-07-12, 09:19 PM
Maybe not my own, but one of my players had decided that a fighter/samurai multiclass was good at level 3, which he then followed up with 2 levels of wizard.

He also only had 10 intelligence...

The player or the character? :smallwink:

Archiplex
2018-07-12, 09:23 PM
The player or the character? :smallwink:

I think that'd be giving the player a bit too much credit! Even after I told them that they couldn't even cast their basic spells, they stuck with the class for cantrips...

Zaq
2018-07-12, 09:31 PM
Maybe not my own, but one of my players had decided that a fighter/samurai multiclass was good at level 3, which he then followed up with 2 levels of wizard.

He also only had 10 intelligence...

I mean, if we're allowed to bring in ones belonging to other players, I feel compelled to complain about the gnoll Hedge Wizard (not just an inferior Wizard, mind you, but actually this ridiculously useless NPC-focused class from some old 3rd party book) that we got stuck with once.

That player wasn't with the group for terribly long, but it sure as hell felt like it. All of his characters were unbelievably awful, both mechanically and in terms of how he presented himself. I'm not sure if he was just the most antisocial person I've ever tried to roleplay with, if he was actively trolling us for some unfathomable reason, or if he was just that dumb. I'm still irrationally holding onto a bit of resentment, if that wasn't clear. I should let it go. I'm pretty sure it's been like ten years, or close to it. I legitimately don't remember the dude's name. But man. It was not awesome.

We, um, probably shouldn't turn this into too much of a thread for just complaining about other people's characters.

Arkhios
2018-07-13, 12:28 AM
The way that was written I thought the bear was reincarnated as a gnome until you mentioned the riding part.
There was still little explanation though, why hate gnomes?

True, I was in a hurry so the text does seem a bit weird. I should probably try to rewrite it. Fixed it (I hope).

I find the gnomes to be a comic relief. That's all there is to the hate. I want to feel that my characters could be taken seriously. Not as jokes.


...yeah, it's irrational.