View Full Version : D&D 5e/Next Path of the Weave Breaker Barbarian homebrew subclass

2018-07-07, 01:29 AM
Can't post links yet so you cant see the fancy homebrewery but I'd love some feedback on this subclass. Personally worries include possibly giving out to many temp hit points and not really knowing how devastating stealing a spell slot it but I do think being just a vanilla kind of barbarian when not fighting magic users brings at least some ballance.

Path of the Weave Breaker
Weaves of magic entangle the world in kinks and knots. Barbarians of this calibre take their suspicions against magic and magical beings to the next level by training their bodies to become resistant to spellcasters of any nature.

Weave Breakers Fury
When you gain this feature at 3rd level, your refusal to stand down to those blessed with magic fuels your rage. While raging, add your Constitution modifier to any spell saving throw you make.

Knowledge of the Weave
At 3rd level, your careful watch of the arcane helps you recognize the influence of the Weave when you see it. Gain proficiency in Arcana and your choice of either History or Religion

Arcana Overcharge
When you gain this feature at 6th level, you learn to manipulate even the friendly spells once they try to take effect on you. Having an ally cast a spell on you grants you temporary hit points equal to your Constitution modifier + your Rage damage At 14th level, the temporary hit points you gain equal your Constitution + your Rage damage + your Proficiency modifier, and an ally within 5 feet also gains the same amount.

Conjure Consumer
By the time you reach 10th level, your influence over the Weave allows you to consume the fuel for magical abilities and turn it against them. When you hit with a Reckless Attack an enemy with spell slots, that enemy makes a Constitution save against a DC of 8 + your Proficiency modifier + your Constitution modifier. If they succeed, this ability does nothing but is not expended. If they fail, roll a d6 and the result is the level of their spell slot you automatically spend, rounding down to the nearest slot available if the person hit does not have that high of a level spell slots. You can then use your reaction to shoot a field of magic suppressing energy in a straight line that is 5ft wide and your Constitution Modifier x the Level of spell slot you spent long, rounding down to the nearest 5th. (min 5ft) The field last for 1 minute. While standing in the field of energy,treat it as if being effected by the Antimagic Field spell. Once you use this feature it can't be used again until you finish a short or long rest.

Weave Breakers Burden
Beginning at 14th level, your magic resilience can be used to take on damage for your allies and ricochet it back towards the spellcaster. While you are raging, if an ally is within 5 feet of you when they pass a spell saving throw and would normally receive half damage, you can choose to make them receive none of the damage and deal the half damage to you and the spell caster. You can use this feature a number of times equal to your Constitution modifier (min 1) per long rest.

Sariel Vailo
2018-07-07, 05:54 AM
For arcana overcharge do you still get spell effect or do you eat the spell and take the temp hp instaed.

2018-07-07, 09:12 AM
I planned on the spell still taking effect

2018-07-07, 01:32 PM
A quick change that would help balance: Arcana Overcharge should probably only trigger on a spell of 1st level or higher, so that the party Cleric can't just spam Guidance to keep you in constant temp HP.

Sariel Vailo
2018-07-07, 02:34 PM
Or eat the spell it should balance if suddenly instead of guidance or blank Temp hp.