View Full Version : Magic Mouths

2007-09-10, 07:10 AM
Last night i was playing a AD&D game with these things. They were so annoying, there were 2 of them, Red and Blue. One lied, the other told the truth. The question is, do these things still exist in the future editions like 3.5.:smalleek:

Lord Lorac Silvanos
2007-09-10, 07:33 AM
It is a classic spell.

Magic Mouth
Illusion (Glamer)
Level: Brd 1, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Permanent until discharged
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)

This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a specified event occurs. The message, which must be twenty-five or fewer words long, can be in any language known by you and can be delivered over a period of 10 minutes. The mouth cannot utter verbal components, use command words, or activate magical effects. It does, however, move according to the words articulated; if it were placed upon a statue, the mouth of the statue would move and appear to speak. Of course, magic mouth can be placed upon a tree, rock, or any other object or creature.

The spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. A magic mouth cannot distinguish alignment, level, Hit Dice, or class except by external garb.

The range limit of a trigger is 15 feet per caster level, so a 6th-level caster can command a magic mouth to respond to triggers as far as 90 feet away. Regardless of range, the mouth can respond only to visible or audible triggers and actions in line of sight or within hearing distance.

Magic mouth can be made permanent with a permanency spell.

Material Component: A small bit of honeycomb and jade dust worth 10 gp.

Citizen Joe
2007-09-10, 08:59 AM
Magic mouths exist, but the true/false thing may be beyond the scope of the spell. A magic mouth can be programmed to give a message based on a specific condition. So, if you don't respond in a manner that the mouths 'understand' then they don't do anything. It all depends on the programming.

2007-09-10, 09:41 AM
well im not sure if the dm went outside the range of the spell, the mouths acted pretty intelligent. Of Corse this is AD&D, which means there is alot of leeway, maybe due to vague rules it's under.

Rex Blunder
2007-09-10, 10:30 AM
Anyway, ask "Which door would the other magic mouth say was the correct one?" and do the opposite. Or, assuming that you have multiple questions, "Are you a tree frog?" will determine the liar. (Thanks, "Everyone for himself and god against all!")

Also, buff up your fort saves for the bog of eternal stench!