NerdHut
2018-07-08, 11:39 AM
Playgrounders, I'm not sure what type of game to run.
My current campaign is in its epilogue. I'm wrapping up the PCs' personal stories. After this, I've agreed to run a minicampaign at home for my family. But I'm not sure what that campaign should look like, storywise.
I plan to run the game pretty close to default 3.5e rules, with most of the houserules implemented for the sake of streamlining. I'll probably have them start at level 1, 2, or 3, and have them level up once before a boss encounter.
Like I said, I'm not sure what to make the story about, and that's partly because I'm dealing with people familiar with high fantasy, but not D&D 3.5. I want something at least somewhat narratively fresh, but mechanically accessible. Goblins stealing babies is probably too humdrum, and decrypting the lich's magical puzzles (pun intended) might be too mechanically complex.
Anybody have ideas of what might work?
My dad has played a little bit of 2e, but mostly played other tabletop games back in the 80s/90s. Particularly Boot Hill from TSR. He's fairly familiar with fantasy tropes thanks to classic literature and the LotR and Harry Potter movies. My dad is very social, and does a lot of theater locally. Whatever class he picks, he's probably going to play a bit like a bard.
My mom is well versed in fantasy tropes, being a long-time computer gamer and Tolkein fan. She also played 2e in the 80s/90s, more than my dad. My mom seems to be a bit of wildcard here. I'm not sure what to expect out of her.
My older brother is at least as immersed in the tropes as I am. He reads fantasy books frequently, plays or streams videos of all the big fantasy-based video games. But he's never played tabletop. My brother has Aspergers, so he's a lot less socially inclined. He'll probably favor mechanical crunch to some extent, based on what he's showed my of his Skyrim and Oblivion mod choices.
My current campaign is in its epilogue. I'm wrapping up the PCs' personal stories. After this, I've agreed to run a minicampaign at home for my family. But I'm not sure what that campaign should look like, storywise.
I plan to run the game pretty close to default 3.5e rules, with most of the houserules implemented for the sake of streamlining. I'll probably have them start at level 1, 2, or 3, and have them level up once before a boss encounter.
Like I said, I'm not sure what to make the story about, and that's partly because I'm dealing with people familiar with high fantasy, but not D&D 3.5. I want something at least somewhat narratively fresh, but mechanically accessible. Goblins stealing babies is probably too humdrum, and decrypting the lich's magical puzzles (pun intended) might be too mechanically complex.
Anybody have ideas of what might work?
My dad has played a little bit of 2e, but mostly played other tabletop games back in the 80s/90s. Particularly Boot Hill from TSR. He's fairly familiar with fantasy tropes thanks to classic literature and the LotR and Harry Potter movies. My dad is very social, and does a lot of theater locally. Whatever class he picks, he's probably going to play a bit like a bard.
My mom is well versed in fantasy tropes, being a long-time computer gamer and Tolkein fan. She also played 2e in the 80s/90s, more than my dad. My mom seems to be a bit of wildcard here. I'm not sure what to expect out of her.
My older brother is at least as immersed in the tropes as I am. He reads fantasy books frequently, plays or streams videos of all the big fantasy-based video games. But he's never played tabletop. My brother has Aspergers, so he's a lot less socially inclined. He'll probably favor mechanical crunch to some extent, based on what he's showed my of his Skyrim and Oblivion mod choices.