View Full Version : D&D 5e/Next Koldun of Khador

2018-07-09, 10:47 PM
In my efforts to include the nation of Khador (https://warmachineuniversity.com/mw/index.php/Khador) into my setting, I have found a way to run the Greylords Covenant (https://warmachineuniversity.com/mw/index.php/Category:Greylord) in-game. Any input would be appreciated!

Winter Domain (https://dnd-5e-homebrew.tumblr.com/post/147560991902/winter-domain-cleric-by-thesingularanyone)

Only changes I would make are:

3rd level: Warding Wind (http://engl393-dnd5th.wikia.com/wiki/Warding_Wind) instead of Gust of Wind (https://roll20.net/compendium/dnd5e/Gust%20of%20Wind?fromList=Gust%20of%20Wind&Name=#content).

5th level: Wind Wall (https://roll20.net/compendium/dnd5e/Wind%20Wall?fromList=Wind%20Wall&Name=#content) instead of Gaseous Form (https://roll20.net/compendium/dnd5e/Gaseous%20Form#h-Gaseous%20Form).

Heavy Armor and Battleaxe Proficiency instead of Frost's Fortitude.

I may tool around with Rime and Blizzard later, but for now this subclass serves its purpose of allowing a player to be a Greylord.

Greylord (https://roll20.net/compendium/dnd5e/Priest#content)

AC: 14 (Ringmail)

Divine Eminence: cold damage

Cantrips: frostbite, ray of frost, thaumaturgy
1st: armor of agathys, ice knife
2nd: Snilloc's snowball swarm, warding wind
3rd: sleet storm, wind wall

Battleaxe. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: (5) 1d8 slashing damage.

Ternion: When a creature is hit by ray of frost three times in a single round by three seperate Greylords, the creature becomes Restrained.

Koldun Lord (http://chisaipete.github.io/bestiary/creatures/war-priest)

Spellcasting as above, also
4th: conjure Ice Mephits (https://roll20.net/compendium/dnd5e/Ice%20Mephit#content), ice storm
5th: cone of cold, control winds

Divine Strike instead of Multiattack.

Divine Eminence instead of Guided Strike.

Ternion will be standard for all Greylord NPCs.

Battleaxe: Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: (9) 1d10+3 slashing damage + (6) 1d8 cold damage.

Greylord Forge Seer (https://warmachineuniversity.com/mw/index.php/Greylord_Forge_Seer)

I'm having a hard time deciding if I should make these guys Forge Domain Koldun Lords, or keep with the Winter Domain and replace Divine Eminence with something to empower Warjacks (which are exceptionally large but not entirely sapient Warforged in my setting).

Doom Reaver Escort (https://warmachineuniversity.com/mw/index.php/Doom_Reaver_Swordsmen)

As Greylord, with added Orgoth Staff.

Orgoth Staff. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit: (6) 1d8 bludgeoning damage.
This weapon is an Aberrant Sinister Wicked Muttering magic quarterstaff. When attuned by a Greylord, Doom Reavers and other creatures that wield a Fellblade within 30 ft. regard the Greylord as if under the effects of a Charm Person spell. While under the effects of the staff, they can ignore the Berserk effect from their Fellblade.

I haven't worked on the Doom Reavers yet, but they are going to be a lot of fun. Especially Fenris (https://warmachineuniversity.com/mw/index.php/Fenris). Ooooooh, Fenris... you shall haunt my players dreams for the rest of their days... :smallamused: