Djibril
2018-07-11, 02:18 AM
Hi everyone,
I'm running a shortman urban campaign (two members party) where the pcs (a pure neutral grey elf mystic and a neutral evil human arcane trickster) have stumbled upon a plot to overthrow the city council.
In the beginning they were hired to simply find a missing dwarf, only to discover that said dwarf was part of a cabal that pooled resources to buy an artifact, later the pcs were told that said artifact would be a ring of wishes with one charge left.
The pc investigated and discovered that every single member of said cabal had a master with it's own plans for the ring and that the dwarf they were looking for hid the ring in the city's dwarven vault (he told them before an assassin killed him). They managed to sneak into the vault and retrieve a locked box which should contain said ring, but doing so they had to race against one member of the cabal, got discovered and had to flee the dwarven quarter after a big fight. Now they have the box but are wanted by the authorities.
They discovered the box can be opened only using a pan-dimensional key, which can only be summoned by an (at least) 4th lvl wizard and, on their way to the wizarding university to hire one, they got robbed by a goblin and had to quickly follow him through the maze that are the city sewers to get to the tribe's lair.
They fought the tribe, got the ring back and found out they are now wanted in the city for crimes they haven't done, they are being framed from one of the cabal member's master (the mistress of the biggest brothel in town) and they decided to get revenge (also said mistress kidnapped their employer, and they wanted her back as evidence to clear their name).
They managed to raid the brothel and get their employer back, but made such a mess of it that now the evidence against them is piling up.
My whole idea for this adventure was to make them dig for themselves a hole so deep that they would have needed to use the ring to wish nothing ever happened, resetting the status quo, letting them keep their memories (maybe like one remembers a bad dream) and let them keep the xp. Keep in mind they are a looooooooong way from opening the box as they still need to even start looking for a wizard to summon the key, which will need something in return (i'm thinking a wizard heist adventure to steal something from another wizard), only to find that the key has already been summoned decades ago and has never been dismissed (there can only be one key for every lock) and they will need to find it ect ect...
Recently however the players started making actually good plans on how to be proactive, seek the cabal members and their masters (they actually managed to confront two of them already) and clean their reputation, and, tbh, i'd like to run with that.
The problem is that would leave them with a ring of wishes for free, and i don't want that (obviously). So i figured, would it be too much of a cop-out to make it so that someone, somewhere, lost something in the translation and the ring in the box is not actually a ring of wishes, but the ring of your wishes?
Both pcs are dc based, and both lament the lack of something to boost that, so i was thinking the ring they would get once they open the box would be something like "3 times/day, roll a d4 and add to your dc". Is that too much? Keep in mind they are now 4th and will be around 6/7 at the end of the adventure.
What do you guys think?
And these are the pcs icons :smallsmile: (the A.A. in the background is their agency's name "A.A. Investigations" :smallbiggrin: ) the redhead is The Trickster Known As Artemis (real name unknown), the elf is Ashe the Mystic.
https://image.ibb.co/bHkubo/aa.jpg
Thx for reading
I'm running a shortman urban campaign (two members party) where the pcs (a pure neutral grey elf mystic and a neutral evil human arcane trickster) have stumbled upon a plot to overthrow the city council.
In the beginning they were hired to simply find a missing dwarf, only to discover that said dwarf was part of a cabal that pooled resources to buy an artifact, later the pcs were told that said artifact would be a ring of wishes with one charge left.
The pc investigated and discovered that every single member of said cabal had a master with it's own plans for the ring and that the dwarf they were looking for hid the ring in the city's dwarven vault (he told them before an assassin killed him). They managed to sneak into the vault and retrieve a locked box which should contain said ring, but doing so they had to race against one member of the cabal, got discovered and had to flee the dwarven quarter after a big fight. Now they have the box but are wanted by the authorities.
They discovered the box can be opened only using a pan-dimensional key, which can only be summoned by an (at least) 4th lvl wizard and, on their way to the wizarding university to hire one, they got robbed by a goblin and had to quickly follow him through the maze that are the city sewers to get to the tribe's lair.
They fought the tribe, got the ring back and found out they are now wanted in the city for crimes they haven't done, they are being framed from one of the cabal member's master (the mistress of the biggest brothel in town) and they decided to get revenge (also said mistress kidnapped their employer, and they wanted her back as evidence to clear their name).
They managed to raid the brothel and get their employer back, but made such a mess of it that now the evidence against them is piling up.
My whole idea for this adventure was to make them dig for themselves a hole so deep that they would have needed to use the ring to wish nothing ever happened, resetting the status quo, letting them keep their memories (maybe like one remembers a bad dream) and let them keep the xp. Keep in mind they are a looooooooong way from opening the box as they still need to even start looking for a wizard to summon the key, which will need something in return (i'm thinking a wizard heist adventure to steal something from another wizard), only to find that the key has already been summoned decades ago and has never been dismissed (there can only be one key for every lock) and they will need to find it ect ect...
Recently however the players started making actually good plans on how to be proactive, seek the cabal members and their masters (they actually managed to confront two of them already) and clean their reputation, and, tbh, i'd like to run with that.
The problem is that would leave them with a ring of wishes for free, and i don't want that (obviously). So i figured, would it be too much of a cop-out to make it so that someone, somewhere, lost something in the translation and the ring in the box is not actually a ring of wishes, but the ring of your wishes?
Both pcs are dc based, and both lament the lack of something to boost that, so i was thinking the ring they would get once they open the box would be something like "3 times/day, roll a d4 and add to your dc". Is that too much? Keep in mind they are now 4th and will be around 6/7 at the end of the adventure.
What do you guys think?
And these are the pcs icons :smallsmile: (the A.A. in the background is their agency's name "A.A. Investigations" :smallbiggrin: ) the redhead is The Trickster Known As Artemis (real name unknown), the elf is Ashe the Mystic.
https://image.ibb.co/bHkubo/aa.jpg
Thx for reading