KorvinStarmast
2018-07-11, 04:09 PM
Greetings playgrounders. I ask for your suggestions. in choosing a class for a PC (currently an NPC) who runs an intelligence network. Build need to go through level 8. Here are the known facts about this character:
From a Patriar family in Baldur's Gate
Background is Faction Agent: skills chosen from that are Insight and Investigation for reasons of story and role play.
Faction: Lord's Alliance
Race: human or v Human
Class: uh, that's what I am stuck on.
Two critical skills for this character: Insight and Deception
Stealth, would be handy since he did for a few years as a younger man embark on some adventures, and his MO/personality is to do things quietly, not overtly. Classes that I am pondering:
Rogue/Mastermind: added languages look handy, and the extra four skills at start up look sweet
Bard: College of Whispers (Instrument mostly voice and poetry, though an instrument would be OK). This is where his intrigues and ability to work in the background might be better used.
Bard: Lore. The added skills, the added spells, the early magical secrets. Very tempting. Lore Bard can do some skill monkey, and can get thieves tools (which a spy or spy master needs now and again) The appeal for this class is the ability to use traveling and music as a cover for doing the back room and shadowy business of spying. Hiding in plain sight, more or less.
Warlock: Pact of tome or blade. He entire schtick is deception and misdierecition, so I don't want to sell this one short. This choice is the odd one based on for a few years he does the adventuring, and then with the pact chosen he turns his time and talents towards secrets, intrigue, spy networks, and some blackmail/bribing as the situation warrants. Inter mercantile competition and political competition are the areas he deals in.
Bard: College of Swords: hmm, good for the early adventuring career, but not as strong as other bards I am thinking for the remaining career.
Stats: general idea is that Cha = Dex >con>int>wis>str If you have a better idea, that's fine too.
Situation:
He has agents up and down the coast, from Calimshan to Luskan, and a variety of agents inland as well. Wherever trade goes, so flows information. He's either planned, or executed, some wet work/quiet knife work in pursuit of the Faction's objectives and his own family's interests. He usually, at this point in time, has other people do that but he had to get his hands dirty on the way up.
My initial idea for regular human was: S 10 D 16 C 14 I 11 W 10 Cha 16 (After all plus 1)
My initial idea for vHuman: S 10 D 16 C 12 (due +1 Resilient Feat) I 10 W 10 Cha 16
Feat: Resilient Con. Skill: Stealth.
If I Warlock there is an invocation that gives me Deception and Persuasion proficiency, which opens up some other skill options.
So, Playgrounders, how should I build this guy, and which class?
A Lord's Alliance Faction agent, he's well connected, he is reasonably intelligent so no dumping Int to 8. Normal routine is being persuasive and deceptive, and picking up on what's being hidden via investigation and insight. Keeps his network of spies/informants operating efficiently for his faction. I can't dump Str to 8 since when play begins, encumbrance will matter.
From a Patriar family in Baldur's Gate
Background is Faction Agent: skills chosen from that are Insight and Investigation for reasons of story and role play.
Faction: Lord's Alliance
Race: human or v Human
Class: uh, that's what I am stuck on.
Two critical skills for this character: Insight and Deception
Stealth, would be handy since he did for a few years as a younger man embark on some adventures, and his MO/personality is to do things quietly, not overtly. Classes that I am pondering:
Rogue/Mastermind: added languages look handy, and the extra four skills at start up look sweet
Bard: College of Whispers (Instrument mostly voice and poetry, though an instrument would be OK). This is where his intrigues and ability to work in the background might be better used.
Bard: Lore. The added skills, the added spells, the early magical secrets. Very tempting. Lore Bard can do some skill monkey, and can get thieves tools (which a spy or spy master needs now and again) The appeal for this class is the ability to use traveling and music as a cover for doing the back room and shadowy business of spying. Hiding in plain sight, more or less.
Warlock: Pact of tome or blade. He entire schtick is deception and misdierecition, so I don't want to sell this one short. This choice is the odd one based on for a few years he does the adventuring, and then with the pact chosen he turns his time and talents towards secrets, intrigue, spy networks, and some blackmail/bribing as the situation warrants. Inter mercantile competition and political competition are the areas he deals in.
Bard: College of Swords: hmm, good for the early adventuring career, but not as strong as other bards I am thinking for the remaining career.
Stats: general idea is that Cha = Dex >con>int>wis>str If you have a better idea, that's fine too.
Situation:
He has agents up and down the coast, from Calimshan to Luskan, and a variety of agents inland as well. Wherever trade goes, so flows information. He's either planned, or executed, some wet work/quiet knife work in pursuit of the Faction's objectives and his own family's interests. He usually, at this point in time, has other people do that but he had to get his hands dirty on the way up.
My initial idea for regular human was: S 10 D 16 C 14 I 11 W 10 Cha 16 (After all plus 1)
My initial idea for vHuman: S 10 D 16 C 12 (due +1 Resilient Feat) I 10 W 10 Cha 16
Feat: Resilient Con. Skill: Stealth.
If I Warlock there is an invocation that gives me Deception and Persuasion proficiency, which opens up some other skill options.
So, Playgrounders, how should I build this guy, and which class?
A Lord's Alliance Faction agent, he's well connected, he is reasonably intelligent so no dumping Int to 8. Normal routine is being persuasive and deceptive, and picking up on what's being hidden via investigation and insight. Keeps his network of spies/informants operating efficiently for his faction. I can't dump Str to 8 since when play begins, encumbrance will matter.