BlackOnyx
2018-07-11, 05:38 PM
tl;dr What skills/feats/gear would you focus on for an awakened skeleton cohort that could only advance by racial HD?
******
In my current campaign, my character (a cloistered cleric) recently awakened two hobgoblin skeletons. Now named Elizabeth and Dane, the two are currently haunt shifted into a set of bracers, allowing them to observe my character and his exploits.
After chatting a bit, my DM said he would allow me to advance the two using the cohort rules, the stipulation being that they could only advance by racial hit dice, not class or NPC levels. This means skeletal BAB and saves, undead (4+Int) skill points per level, and all skills as cross class.
Elizabeth
DR/10 Bludgeoning (special)
1d12+3 hp/HD (Corpsecrafter, Desecrate bonus)
Int 9
Wis 10
Cha 1
Str 17
Dex 15
Con --
Dane
DR/10 Bludgeoning (special)
1d12+3 hp/HD (Corpsecrafter, Desecrate bonus)
Int 10
Wis 10
Cha 1
Str 17
Dex 15
Con --
For both RP and practical reasons, I'd like to focus on training these two for utility and support rather than front-line combat (party is level 13, they just reached level 2). Additionally, I'd like to cater to the personalities the two of them were determined to have using Unearthed Arcana's traits as inspiration.
Elizabeth's personality can be described as "plucky" and "reckless." She has an interest in magic/tinkering, but a short attention span.
Dane is "musclebound" and "uncivilized." He's quiet, excels in physical activities, and enjoys caring for animals.
Based off these premises, I've been thinking that Elizabeth could focus on her Use Magic Device skill and Dane on Handle Animal. Both seem to be useful (and fitting) skills that can be enhanced significantly via feat focus or skill synergies. Likewise, they're both areas where my character isn't very strong himself.
Elizabeth
Skill Knowledge: Use Magic Device (UMD as class skill)
Magical Aptitude (+2 UMD & Spellcraft)
Skill Focus: UMD (+3 UMD)
Magic Device Attunement
Dane
Skill Knowledge: Handle Animal
Animal Affinity (+2 Ride & Handle Animal)
Skill Focus: Handle Animal (+3 Handle Animal)
Track (or a specific animal handling skill)
Funnily enough, both the aforementioned skills are charisma-based; as awakened skeletons, both Elizabeth and Dane have a charisma score of 1.
While I did already plan on improving their Charisma scores at relevant levels, realistically I can only see them reaching a base Charisma of 3 or 4 by the end of the campaign. Magic items (later on) will no doubt play a big part in neutralizing some of their inherent social penalties.
That all said, what are your thoughts on these proposed specializations?
- Are there other areas/focuses you see as significantly more worthwhile?
- Are there better ways to go about improving the skills mentioned?
- Are there any other specific feats/items that could be useful for a utility oriented cohort, regardless of their specific focus?
Any and all comments/suggestions are appreciated. I'm curious to hear your thoughts.
******
In my current campaign, my character (a cloistered cleric) recently awakened two hobgoblin skeletons. Now named Elizabeth and Dane, the two are currently haunt shifted into a set of bracers, allowing them to observe my character and his exploits.
After chatting a bit, my DM said he would allow me to advance the two using the cohort rules, the stipulation being that they could only advance by racial hit dice, not class or NPC levels. This means skeletal BAB and saves, undead (4+Int) skill points per level, and all skills as cross class.
Elizabeth
DR/10 Bludgeoning (special)
1d12+3 hp/HD (Corpsecrafter, Desecrate bonus)
Int 9
Wis 10
Cha 1
Str 17
Dex 15
Con --
Dane
DR/10 Bludgeoning (special)
1d12+3 hp/HD (Corpsecrafter, Desecrate bonus)
Int 10
Wis 10
Cha 1
Str 17
Dex 15
Con --
For both RP and practical reasons, I'd like to focus on training these two for utility and support rather than front-line combat (party is level 13, they just reached level 2). Additionally, I'd like to cater to the personalities the two of them were determined to have using Unearthed Arcana's traits as inspiration.
Elizabeth's personality can be described as "plucky" and "reckless." She has an interest in magic/tinkering, but a short attention span.
Dane is "musclebound" and "uncivilized." He's quiet, excels in physical activities, and enjoys caring for animals.
Based off these premises, I've been thinking that Elizabeth could focus on her Use Magic Device skill and Dane on Handle Animal. Both seem to be useful (and fitting) skills that can be enhanced significantly via feat focus or skill synergies. Likewise, they're both areas where my character isn't very strong himself.
Elizabeth
Skill Knowledge: Use Magic Device (UMD as class skill)
Magical Aptitude (+2 UMD & Spellcraft)
Skill Focus: UMD (+3 UMD)
Magic Device Attunement
Dane
Skill Knowledge: Handle Animal
Animal Affinity (+2 Ride & Handle Animal)
Skill Focus: Handle Animal (+3 Handle Animal)
Track (or a specific animal handling skill)
Funnily enough, both the aforementioned skills are charisma-based; as awakened skeletons, both Elizabeth and Dane have a charisma score of 1.
While I did already plan on improving their Charisma scores at relevant levels, realistically I can only see them reaching a base Charisma of 3 or 4 by the end of the campaign. Magic items (later on) will no doubt play a big part in neutralizing some of their inherent social penalties.
That all said, what are your thoughts on these proposed specializations?
- Are there other areas/focuses you see as significantly more worthwhile?
- Are there better ways to go about improving the skills mentioned?
- Are there any other specific feats/items that could be useful for a utility oriented cohort, regardless of their specific focus?
Any and all comments/suggestions are appreciated. I'm curious to hear your thoughts.