Scowling Dragon
2018-07-15, 09:59 PM
This game...This game has just left me in astounding levels of enjoyment I never thought possible from a roguelike.
BTW: For those who don't know its a heavily Megaman X inspired Roguelike.
I have a love-hate relationship with them, as sometimes I feel like their more a form of padding instead of a benefit to the game.
But not here. It feels strange but I don't think I could even go back to traditional Megaman X games. I feels like its added so much innovation to a game that has stagnated for so many entrees. Even if this was a dedicated non-rougelike game this is a MASSIVE advancement of the Megaman Formula in millions of different ways.
But its also so not frustrating. Even Roguelikes I love sometimes make me angry from just random RNG mishaps. But not this game. I have never even felt a TWINGE of "Oh COME ON" that happens from being punished from the RNG gods.
Because the game is so friendly. Its a rougelike that wants you to like it. It doesn't relish in so much of the Rougelike obscurantism that you could only ever learn from a wiki. It doesn't feel like its having a laugh at my expense because it suddenly spawns a piece of garbage as a item when Im on my last legs.
Its hardmode is so truly fantastic as well. You select the things you want to make difficult yourself. Want deadly pits? More enemies? No Items? Longer levels? Higher damage? More Enemy HP? You can have them all at the same time or not at the same time!
Thats such a fantastic customized experience!
The bosses have such good veriety even while having that Megaman X feel. Some are immobile, some are Bullet Hells, some are minion factories, some really take advantage of the environment.
BTW: For those who don't know its a heavily Megaman X inspired Roguelike.
I have a love-hate relationship with them, as sometimes I feel like their more a form of padding instead of a benefit to the game.
But not here. It feels strange but I don't think I could even go back to traditional Megaman X games. I feels like its added so much innovation to a game that has stagnated for so many entrees. Even if this was a dedicated non-rougelike game this is a MASSIVE advancement of the Megaman Formula in millions of different ways.
But its also so not frustrating. Even Roguelikes I love sometimes make me angry from just random RNG mishaps. But not this game. I have never even felt a TWINGE of "Oh COME ON" that happens from being punished from the RNG gods.
Because the game is so friendly. Its a rougelike that wants you to like it. It doesn't relish in so much of the Rougelike obscurantism that you could only ever learn from a wiki. It doesn't feel like its having a laugh at my expense because it suddenly spawns a piece of garbage as a item when Im on my last legs.
Its hardmode is so truly fantastic as well. You select the things you want to make difficult yourself. Want deadly pits? More enemies? No Items? Longer levels? Higher damage? More Enemy HP? You can have them all at the same time or not at the same time!
Thats such a fantastic customized experience!
The bosses have such good veriety even while having that Megaman X feel. Some are immobile, some are Bullet Hells, some are minion factories, some really take advantage of the environment.