LawnmowerMan
2018-07-16, 09:09 AM
Hello All,
Beginner when it comes to D&D 3.5.
Want to play a Favored Soul and came up with the following (See below).
Would like to get feedback for improvements on the build and rule clarifications.
I know a Favored Soul is Dual Attribute Dependant, but that is alright, group already has a Cleric of Mask, and I would like to be a warrior and caster type character that is also a Mask or Vhaeraun servant.
First of all, the campaign I am in has several house rules, including that we must have one level of rogue (the first one), feats can be delayed somewhat before they are taken, but cannot be moved into epic levels.
I picked the Draconic Template, adding +2 to STR, CON and CHA (and other stuff), hoping to land a high enough CHA from the start to qualify for level 9 spells. Then all my atribute points will go into WIS. In our campaign everybody has Able Learner for free.
For the first level I picked a Rogue level (Must), I then plan on selecting the Alternate Class Features of "Adventuer" (Change Sneak Attack for one fighter feat) and "Antiquarian" (Trades Trap Sense for knowledge about religious artifacts).
Then I would take one level of Cleric for domain feats, as well as Building on the assumption that when it says a Favored Soul can select spells from the cleric spell list, when i pick two domains, they effectively add spells to the cleric spell list I can select from, as I gain levels as Favored Soul. Please tell if this assumption is wrong and where in the canon it says so. Also, getting turn undead as a cleric allows me access to Divine Meta Magic, which is AMAZING. Here i am also building on the assumption that DMM used with turn undead gained from the Cleric class affect the spells of the Favored Soul, am I wrong? Which Domains should I go for? (Mask or Vhaeraun) or is there another God that would go well with an Evil Group and a Mask cleric.
Then I would pick Favored Soul Levels going forward, maybe taking a two level dip along the way as blackguard for dark Blessing or similar, but is not set in stone. The feat selections I would have available are:
LevelX Bonus Feat (House-rule), Human Bonus Feat, Fighter Feat (ACF), Level1, Level3, Level6, Level9, Level12 and Level15.
For a total of 8 feats and 1 fighter feat - 9 total at level 15.
Here are some feats I have been looking at - unsure which ones are best:
# spellcasting prodigy or apprentice (spellcaster) feat (adds skills knowledge religion and UMD), pick one of them at level 1.
# practiced spell caster (Spellcraft 4), extend spell, heighten spell, versatile spellcaster (ability to spontaneous cast), rapid spell, persistent spell,
# Extra Turning (Must be able to turn), Divine Might (requires Power Attack), Divine Spell Power (ability to turn + 1st lv divine spells), Divine Metamagic: Persist (ability to turn),
# spell focus, greater spell focus,
# power critical, improved critical, weapon mastery (Favored soul level 12)
I would love to hear what you have to say.
BE
Beginner when it comes to D&D 3.5.
Want to play a Favored Soul and came up with the following (See below).
Would like to get feedback for improvements on the build and rule clarifications.
I know a Favored Soul is Dual Attribute Dependant, but that is alright, group already has a Cleric of Mask, and I would like to be a warrior and caster type character that is also a Mask or Vhaeraun servant.
First of all, the campaign I am in has several house rules, including that we must have one level of rogue (the first one), feats can be delayed somewhat before they are taken, but cannot be moved into epic levels.
I picked the Draconic Template, adding +2 to STR, CON and CHA (and other stuff), hoping to land a high enough CHA from the start to qualify for level 9 spells. Then all my atribute points will go into WIS. In our campaign everybody has Able Learner for free.
For the first level I picked a Rogue level (Must), I then plan on selecting the Alternate Class Features of "Adventuer" (Change Sneak Attack for one fighter feat) and "Antiquarian" (Trades Trap Sense for knowledge about religious artifacts).
Then I would take one level of Cleric for domain feats, as well as Building on the assumption that when it says a Favored Soul can select spells from the cleric spell list, when i pick two domains, they effectively add spells to the cleric spell list I can select from, as I gain levels as Favored Soul. Please tell if this assumption is wrong and where in the canon it says so. Also, getting turn undead as a cleric allows me access to Divine Meta Magic, which is AMAZING. Here i am also building on the assumption that DMM used with turn undead gained from the Cleric class affect the spells of the Favored Soul, am I wrong? Which Domains should I go for? (Mask or Vhaeraun) or is there another God that would go well with an Evil Group and a Mask cleric.
Then I would pick Favored Soul Levels going forward, maybe taking a two level dip along the way as blackguard for dark Blessing or similar, but is not set in stone. The feat selections I would have available are:
LevelX Bonus Feat (House-rule), Human Bonus Feat, Fighter Feat (ACF), Level1, Level3, Level6, Level9, Level12 and Level15.
For a total of 8 feats and 1 fighter feat - 9 total at level 15.
Here are some feats I have been looking at - unsure which ones are best:
# spellcasting prodigy or apprentice (spellcaster) feat (adds skills knowledge religion and UMD), pick one of them at level 1.
# practiced spell caster (Spellcraft 4), extend spell, heighten spell, versatile spellcaster (ability to spontaneous cast), rapid spell, persistent spell,
# Extra Turning (Must be able to turn), Divine Might (requires Power Attack), Divine Spell Power (ability to turn + 1st lv divine spells), Divine Metamagic: Persist (ability to turn),
# spell focus, greater spell focus,
# power critical, improved critical, weapon mastery (Favored soul level 12)
I would love to hear what you have to say.
BE