Kadesh
2018-07-20, 07:40 AM
Has anyone ever used these and come up with their own? Or similar as a levelling item for their players? Do they have favourites. One of my players has the book, and I've decided that the party (11th level) have time to hunt down some Artefacts, and I'm going to put them in game, and I'm looking for some neat mechanics to put in.
Ideally, I'd like abilities to be rider abilities to their already existant use of resources, for example bonuses for using their Stunning Stroke rather than an alternative use for the Ki.
The first idea i've had is for a shield master Paladin with Protection Fighting Style, and its an Shield.
- level 1 - +1 Shield. Once per turn, when you successfully shove an opponent with this shield, you deal 1d4+Str Radiant Damage to it.
- level 2 - +2 Shield. Gain protection fighting style. After completing long rest, gain charges equal to prof mod. Can expend charge to use the Protection Fighting Style without using Reaction. If you have the Protection Fighting Style, you regain all lost charfes when you roll initiative.
- level 3 - +3 Shield. You regain a charge when a creature misses its attack after you used your protection fighting style to give it disadvantage. In addition, as part of the use you can expend all remaining charges to expend the same number of Hit Dice as if you had completed a short rest. You and all creatures of your choice within 5ft regain these hit points.
Opinions? Too much? Too little?
Also, other ideas are welcome, or just a chance to put your own down. Thanks
Ideally, I'd like abilities to be rider abilities to their already existant use of resources, for example bonuses for using their Stunning Stroke rather than an alternative use for the Ki.
The first idea i've had is for a shield master Paladin with Protection Fighting Style, and its an Shield.
- level 1 - +1 Shield. Once per turn, when you successfully shove an opponent with this shield, you deal 1d4+Str Radiant Damage to it.
- level 2 - +2 Shield. Gain protection fighting style. After completing long rest, gain charges equal to prof mod. Can expend charge to use the Protection Fighting Style without using Reaction. If you have the Protection Fighting Style, you regain all lost charfes when you roll initiative.
- level 3 - +3 Shield. You regain a charge when a creature misses its attack after you used your protection fighting style to give it disadvantage. In addition, as part of the use you can expend all remaining charges to expend the same number of Hit Dice as if you had completed a short rest. You and all creatures of your choice within 5ft regain these hit points.
Opinions? Too much? Too little?
Also, other ideas are welcome, or just a chance to put your own down. Thanks