DuctTapeKatar
2018-07-20, 11:57 PM
I had this idea for a barbarian whose entire concept rotates around the idea of the 'cold rage,' whereas a berserker's rage is explosive and boisterous, a Master of the Cold rage is more quiet and malicious.
3rd: The Cold Rage
Your rage becomes the fuel of your intent, and strengthens your resolve. Whenever you rage, you gain advantage on dexterity checks and saving throws, and you add your rage damage to rolls with finesse weapons and ranged attacks.
6th: Ballroom Berserker
You may choose to expend a rage and add your rage damage to a charisma or wisdom based roll, allowing you to aggressively negotiate with a nobleman, or powerfully gleam the truth from a silver-tongued bard.
10th: Scathing Remark
While raging, you can choose to insult a target within 30 feet of you and that you have direct line of sight with. The target makes a charisma save (DC 8 + Proficiency bonus + your charisma mod), if it fails, it gains disadvantage to all attacks against any enemy other than you until it takes a short rest. You gain +2 to hit the target regardless.
14th: Breaker of Wills
Whenever you bring a foe down to 0 hit points, you may chose to keep them alive rather than killing them. By doing so, any remaining enemy within 30 feet must make a save per turn (10 + profeciency bonus + charisma mod) or become frightened of you for every turn under this effect or until they see the defeated foe slain.
"You are weak, barely able to hold your blade above your waist. Your allies run not because I am strong, but because you were weak, and in themselves, they see you. I won't slay you. I don't need a martyr, but an example will do fine."
I think I might need some feedback, tho.
3rd: The Cold Rage
Your rage becomes the fuel of your intent, and strengthens your resolve. Whenever you rage, you gain advantage on dexterity checks and saving throws, and you add your rage damage to rolls with finesse weapons and ranged attacks.
6th: Ballroom Berserker
You may choose to expend a rage and add your rage damage to a charisma or wisdom based roll, allowing you to aggressively negotiate with a nobleman, or powerfully gleam the truth from a silver-tongued bard.
10th: Scathing Remark
While raging, you can choose to insult a target within 30 feet of you and that you have direct line of sight with. The target makes a charisma save (DC 8 + Proficiency bonus + your charisma mod), if it fails, it gains disadvantage to all attacks against any enemy other than you until it takes a short rest. You gain +2 to hit the target regardless.
14th: Breaker of Wills
Whenever you bring a foe down to 0 hit points, you may chose to keep them alive rather than killing them. By doing so, any remaining enemy within 30 feet must make a save per turn (10 + profeciency bonus + charisma mod) or become frightened of you for every turn under this effect or until they see the defeated foe slain.
"You are weak, barely able to hold your blade above your waist. Your allies run not because I am strong, but because you were weak, and in themselves, they see you. I won't slay you. I don't need a martyr, but an example will do fine."
I think I might need some feedback, tho.