Hatless Jester
2018-07-21, 06:31 PM
Hi, I want a build for a mounted combat character that scales into late game and doesn’t need
to go deep into paladin or bard for find steed. I also want to stay away from 'convince the DM to let you have a better mount' whilst I don’t want to have to buy a mount every week. I think I have cracked it by shoring up the mounts weakness to AoE but have a few questions due to my inexperience in 5e late game and would like feedback on whether this works within the rules. I also apologise if the order of things are jarring, I worked for a while to get a natural/ logical flow but ultimately failed.
The Character:
Race: Human - Var
Multi-Class: Fighter (Battle Master) levels 1-5/9-10, Cleric (Life Domain) 6-8. Soldier Background.
AC: 17 (12 from Armor(Hide), +2 from Dex, +2 from shield, +1 from fighting style)
STR 16/DEX 14/CON 14/INT 10/WIS 12/CHA 8.
Equip: Lance, hand axe, shield, hide armor (moving up to half plate when I can afford it and have cleric proficiency)
Skills: Animal Handling /Perception /Survival /Intimidation /Athletics
Feats: Mounted combatant (Racial)/ Military Rank (Background) / Shield Master(lvl 4 feat over stat inc)
Fighter Abilities:
Fighting Style - Defence for the AC increase, protection felt redundant for the build
Second wind
Combat superiority (Martial Archetype Battle Master) choosing:
a. Commanding Strike - utility and I hope to use it in mounted combat, see question below.
b. Manoeuvring attack - utility off the horse but should also allow me to 'disengage' while mounted.
c. Precision attack - utility
d. pushing attack - (at fighter Lvl 7) for crowd control and disengaging.
e. trip attack - (at fighter lvl 7) crowd control (and for trample set up?)
Cleric Spells:
Domain (Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon) +2 to healing.
Cantrips (Resistance, Spare the Dying, Mending)
Channel Divinity - Preserve Life
Prepared Spells: Healing word, Shield of Faith, Guiding Bolt, Warding Bond
Speculation & Theory
Shield Master will allow me 3 key abilities:
a. 'Shield Bash' to shove a creature 5ft after attack and help me to disengage without
taking opportunity attacks
b. (when not incapacitated) add my AC bonus to Dex saves against Spells and harmful effects
c. Take half damage on failed dex saves and none on succeeded.
This is all vital in reducing damage to me as I will be taking a large amount of the horse damage.
Here is where the cleric spells also come in particularly Warding Bond to allow me to absorb any
damage it takes from AOE at half rate (hopefully while dodging the damage with my shield feat).
Shield of Faith and Lay on Hands will probably also put in a lot of work.
Between this and mounted combatant this should make the mount survivable on hit and run and shore up its 'dies to fireball' weakness. It should also give me a flexible role from damage dealer and occasional
healer to party meat shield and crowd control if I have to fight unmounted with shield and hand axefor 'leave your horse at the door' areas.
Questions:
Is this a viable build and will it scale how I want it to into late game? (I have not played passed level 3/4)
Anything you would add?...Levels in barb for rage and damage reduction?
How deep do I go into cleric, 3 level splash and concentrate on fighter or more?
Commander's Strike Question - I hope to use this to be able to donate an attack to my mount on
the charge. I believe that I read you can spend downtime to teach skills to animals through
animal handling checks. If I were to teach a regular mount to 'attack' I believe I could do this.
I believe when I can afford a warhorse it knows the attack command and with commander’s strike, this
also allows me to have a warhorse use trample where it normally would not be able to, it being a
friendly character it is a legal target. I know this is often argued at DM discretion but the rules
seem to support it in this circumstance?
Manoeuvring strike Question - Can I use the manoeuvring strike to move the horse out of melee and 'disengage'?
I believe in this case the answer is no because we move as the same unit?
Thanks in advance for your help and guidance.
to go deep into paladin or bard for find steed. I also want to stay away from 'convince the DM to let you have a better mount' whilst I don’t want to have to buy a mount every week. I think I have cracked it by shoring up the mounts weakness to AoE but have a few questions due to my inexperience in 5e late game and would like feedback on whether this works within the rules. I also apologise if the order of things are jarring, I worked for a while to get a natural/ logical flow but ultimately failed.
The Character:
Race: Human - Var
Multi-Class: Fighter (Battle Master) levels 1-5/9-10, Cleric (Life Domain) 6-8. Soldier Background.
AC: 17 (12 from Armor(Hide), +2 from Dex, +2 from shield, +1 from fighting style)
STR 16/DEX 14/CON 14/INT 10/WIS 12/CHA 8.
Equip: Lance, hand axe, shield, hide armor (moving up to half plate when I can afford it and have cleric proficiency)
Skills: Animal Handling /Perception /Survival /Intimidation /Athletics
Feats: Mounted combatant (Racial)/ Military Rank (Background) / Shield Master(lvl 4 feat over stat inc)
Fighter Abilities:
Fighting Style - Defence for the AC increase, protection felt redundant for the build
Second wind
Combat superiority (Martial Archetype Battle Master) choosing:
a. Commanding Strike - utility and I hope to use it in mounted combat, see question below.
b. Manoeuvring attack - utility off the horse but should also allow me to 'disengage' while mounted.
c. Precision attack - utility
d. pushing attack - (at fighter Lvl 7) for crowd control and disengaging.
e. trip attack - (at fighter lvl 7) crowd control (and for trample set up?)
Cleric Spells:
Domain (Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon) +2 to healing.
Cantrips (Resistance, Spare the Dying, Mending)
Channel Divinity - Preserve Life
Prepared Spells: Healing word, Shield of Faith, Guiding Bolt, Warding Bond
Speculation & Theory
Shield Master will allow me 3 key abilities:
a. 'Shield Bash' to shove a creature 5ft after attack and help me to disengage without
taking opportunity attacks
b. (when not incapacitated) add my AC bonus to Dex saves against Spells and harmful effects
c. Take half damage on failed dex saves and none on succeeded.
This is all vital in reducing damage to me as I will be taking a large amount of the horse damage.
Here is where the cleric spells also come in particularly Warding Bond to allow me to absorb any
damage it takes from AOE at half rate (hopefully while dodging the damage with my shield feat).
Shield of Faith and Lay on Hands will probably also put in a lot of work.
Between this and mounted combatant this should make the mount survivable on hit and run and shore up its 'dies to fireball' weakness. It should also give me a flexible role from damage dealer and occasional
healer to party meat shield and crowd control if I have to fight unmounted with shield and hand axefor 'leave your horse at the door' areas.
Questions:
Is this a viable build and will it scale how I want it to into late game? (I have not played passed level 3/4)
Anything you would add?...Levels in barb for rage and damage reduction?
How deep do I go into cleric, 3 level splash and concentrate on fighter or more?
Commander's Strike Question - I hope to use this to be able to donate an attack to my mount on
the charge. I believe that I read you can spend downtime to teach skills to animals through
animal handling checks. If I were to teach a regular mount to 'attack' I believe I could do this.
I believe when I can afford a warhorse it knows the attack command and with commander’s strike, this
also allows me to have a warhorse use trample where it normally would not be able to, it being a
friendly character it is a legal target. I know this is often argued at DM discretion but the rules
seem to support it in this circumstance?
Manoeuvring strike Question - Can I use the manoeuvring strike to move the horse out of melee and 'disengage'?
I believe in this case the answer is no because we move as the same unit?
Thanks in advance for your help and guidance.