SangoProduction
2018-07-22, 07:23 AM
Hey, those guys who host the site where everyone reads their PF material? Yeah, they released a book with this...interesting class. The Vorpal Knight.
https://www.d20pfsrd.com/classes/3rd-party-classes/d20pfsrd-com-publishing/vorpal-knight/
It doesn't actually seem too incredibly broken on its face. Indeed, you don't seem to get anything earlier than a caster, though when you do get it, it's a lot more persistent. Of course, Flight doesn't tend to be a persistent problem - only one when it's being used to circumvent an obstacle, which is often done within the span of the duration. They also get, at max, 1 bonus per level, which only beats the Wilder in terms of Breadth of Capability.
And it's also got this interesting little Pokemon element to it all where you have to 'capture' the souls of those you defeat. So, if the DM says Flight is something he doesn't want to be had, then he can just not present any opportunities for Flight to be stolen....or have said Flight....fly off when you mark it. (That's a **** move!)
I plan on refluffing it to "worshipping and emulating their opponents", but maybe that's just because I don't like an inherent evil fluff to my stuff. If I want to be evil, I'll be evil my own way thank you very much, Pala-dung.
This is actually one of the only martial-ish classes that I actually have a desire to play, outside of a superficial concept. It actually looks like it could be fun to memorialize your opponents.
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But, my thoughts about the class aside, I was wondering just how "Insane" it could possibly ever get, and I think the best place to look would indeed be towards the open ended ability to take the EX and/or SU special attacks of creatures. Because open-endedness is another word for "not tightly constrained power." The natural attacks are also really open ended because it says you also gain rider effects, like Grab. Also the feats.
With 1 reservoir per level, that means you can potentially gain...1 feat per 4 levels (round up), because of the aspect limit for feats. Still, that's in addition to the 1 combat feat per 3 levels, which comes to about doubling your character's normal set of feats. All with a good number being somewhat flexible (in a Pokemon way, rather than Wizard way).
The DR scaling (potentially) at about 1 per level (though it has weird break points) is pretty nice, and is certainly unheard of for martial characters, especially not without substantial monetary cost. But...I mean...actually...looking at it at that rate (assuming you find a sufficient monster that you can somehow kill, probably via Wizard), it is quite good for a frontliner. And it's only taking a single level's worth of Reservoir slots. That does sound kinda powerful if the DM enables it.
-Side note: If you fight a tarrasque at level 30 (the level to be able to absorb its soul, theoretically), and had already killed and absorbed a creature with at least 30 DR, you'd be as immune to its attacks (save the bite) as it is to death. But a level 30 wizard could probably do more than simply be a chew toy.
Stealing spell resistance does sound really juicy. Normally have to pay an arm and a leg for that. Now we can just pillage those *evil* dark elves, choose the plumpest, most experience one, with the most spell resistance, and get it for basically a single level's worth of Reservoir slots. Even better if you raided the highest noble house of the Drow empire, who have 11+Character level SR (you steal their SR, not their feat). Should anticipate retribution from that spider god thing the heathens worship, I guess.
The Natural Armor (potentially) scales at a rate significantly greater than that which could otherwise be gained. To gain the +5 NA you get at level 10 through Amulet of Natural Armor, you'd need to spend basically all of your gold at the same level. And you can continue to progress it. Added along with the full armor proficiency, 1/3 deflection AC bonus, and Cha to AC, this guy could be the hardest to hit bugger in the party.
The immunities earlier than 17th level, aside from fire, are all rather campaign/DM-specific.
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So, what are the most powerful natural/special attacks and feats that you guys could think to steal?
https://www.d20pfsrd.com/classes/3rd-party-classes/d20pfsrd-com-publishing/vorpal-knight/
It doesn't actually seem too incredibly broken on its face. Indeed, you don't seem to get anything earlier than a caster, though when you do get it, it's a lot more persistent. Of course, Flight doesn't tend to be a persistent problem - only one when it's being used to circumvent an obstacle, which is often done within the span of the duration. They also get, at max, 1 bonus per level, which only beats the Wilder in terms of Breadth of Capability.
And it's also got this interesting little Pokemon element to it all where you have to 'capture' the souls of those you defeat. So, if the DM says Flight is something he doesn't want to be had, then he can just not present any opportunities for Flight to be stolen....or have said Flight....fly off when you mark it. (That's a **** move!)
I plan on refluffing it to "worshipping and emulating their opponents", but maybe that's just because I don't like an inherent evil fluff to my stuff. If I want to be evil, I'll be evil my own way thank you very much, Pala-dung.
This is actually one of the only martial-ish classes that I actually have a desire to play, outside of a superficial concept. It actually looks like it could be fun to memorialize your opponents.
---
But, my thoughts about the class aside, I was wondering just how "Insane" it could possibly ever get, and I think the best place to look would indeed be towards the open ended ability to take the EX and/or SU special attacks of creatures. Because open-endedness is another word for "not tightly constrained power." The natural attacks are also really open ended because it says you also gain rider effects, like Grab. Also the feats.
With 1 reservoir per level, that means you can potentially gain...1 feat per 4 levels (round up), because of the aspect limit for feats. Still, that's in addition to the 1 combat feat per 3 levels, which comes to about doubling your character's normal set of feats. All with a good number being somewhat flexible (in a Pokemon way, rather than Wizard way).
The DR scaling (potentially) at about 1 per level (though it has weird break points) is pretty nice, and is certainly unheard of for martial characters, especially not without substantial monetary cost. But...I mean...actually...looking at it at that rate (assuming you find a sufficient monster that you can somehow kill, probably via Wizard), it is quite good for a frontliner. And it's only taking a single level's worth of Reservoir slots. That does sound kinda powerful if the DM enables it.
-Side note: If you fight a tarrasque at level 30 (the level to be able to absorb its soul, theoretically), and had already killed and absorbed a creature with at least 30 DR, you'd be as immune to its attacks (save the bite) as it is to death. But a level 30 wizard could probably do more than simply be a chew toy.
Stealing spell resistance does sound really juicy. Normally have to pay an arm and a leg for that. Now we can just pillage those *evil* dark elves, choose the plumpest, most experience one, with the most spell resistance, and get it for basically a single level's worth of Reservoir slots. Even better if you raided the highest noble house of the Drow empire, who have 11+Character level SR (you steal their SR, not their feat). Should anticipate retribution from that spider god thing the heathens worship, I guess.
The Natural Armor (potentially) scales at a rate significantly greater than that which could otherwise be gained. To gain the +5 NA you get at level 10 through Amulet of Natural Armor, you'd need to spend basically all of your gold at the same level. And you can continue to progress it. Added along with the full armor proficiency, 1/3 deflection AC bonus, and Cha to AC, this guy could be the hardest to hit bugger in the party.
The immunities earlier than 17th level, aside from fire, are all rather campaign/DM-specific.
---
So, what are the most powerful natural/special attacks and feats that you guys could think to steal?