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Aleister VII
2018-07-23, 06:51 AM
Just curious, what classes or MCs make up your party and how much synergy it has?

As for me, my current IRL party consist of a half-orc Bear totem Barbarian named Grunpoch, a 5 rogue/6 sorcerer tiefling that goes by the name of Etna, a variant human 10 war cleric/1 fighter only known as "the last" (actually "El Ultimo" since we speak Spanish) that's a melee machine of damage o.o and my own PC that's a variant human Hexblade Tomelock who fights with BB at melee and EB at range I'm also the face xD

We often struggle to deal AoE damage against large groups but utterly obliterate single bosses So our DM has been throwing us bosses with many weak minions x.x

DarkKnightJin
2018-07-23, 10:04 AM
Table 1: Halfling Drunken Master, Human Battlemaster/Rogue, Half-Elven Assassin, Wood Elf Warlock, and Dragonborn Death Cleric/Fighter.
The Battlemaster and the Assassin sadly haven't been able to make many sessions due to IRL stuff, but we manage. Somehow.
The general synergy/combo we've developed through lucky magic item find.. My Cleric pokes things in the brain with a Hold Person/Monster from his Wand of Binding.. and the Monk and Bladelock go HAM on whatever is Paralyzed.

Table 2: Half-elven Tempest Cleric, Halfling Chainlock, Wood Elf Beastmaster(Revised), Human Bard(not sure if Lore), and Human Fighter/Warlock.
No real synergies or combo's yet. We mostly just pick something to hit, and keep doing so till it stops hitting back.
I'm picking up some minor AoE stuff with Sword Burst to shore up my Fighter's single-target attack options. Turns out we're fighting a lot of mobs in the same fight. Doesn't help that my attacks are about 50/50 on hitting with how my dice like to roll..

Fredaintdead
2018-07-23, 10:18 AM
My main consistent group consists of:
A Goliath Divination Wizard, a Half-Elven Scout Rogue (who is also a vampire and recently got a level in Barbarian), a Tiefling Demon Hunter, a Dwarven Berserker Barbarian and me, a Longtooth Shifter Fighter/Paladin (Battlemaster, Oath of Devotion).
The berserker has missed a fair few sessions now, but we manage. We're actually coming up to the end-game of Out of the Abyss.
Me and the Berserker form a fairly solid frontline, with the Demon Hunter and Rogue acting as very mobile flankers, and our Wizard as our magical blasting support. We're a little lacking in healing, but like I said, we manage.

nickl_2000
2018-07-23, 10:20 AM
Tabaxi EK Fighter/Rogue
Half-Orc Stone Sorcerer using Reach and Booming/GF Blade.
Lizardfolk Field Bladelock using reach weaponry and Mounted Combatant feat
VHuman Moon Druid with healer feat and Sentinel

Actually, I don't think we are really missing anything in the party. I'm playing the Moon Druid and enjoy the combination of Mounted Combatant and Sentinel. It is interesting that every member of the party (without advanced planning) ended up being a melee based caster.

solidork
2018-07-23, 12:10 PM
Saturday Game:
Half Elf Eldritch Knight\Celestial Tomelock
Gnome Gold Draconic Sorcerer
Kobold Thief Rogue
Homebrew Dragon Adventurer Mystic (http://www.dmsguild.com/product/226090/Dragon-Adventurers?term=dragon+adventurer&test_epoch=0)

Sunday Game 1 (Hiatus)
Human Totem Barbarian/Scout Rogue
Elf Divination Wizard
Human Life Cleric
Half Orc Devotion Paladin

Sunday Game 2 (We just started so we don't know all the details of everyone's characters)
Half Elf Conquest Paladin/Glamour Bard
Human War Wizard(?)
Air Genesai(?) Thief Rogue
Tiefling Raven Queen Tomelock
Half Orc Totem Barbarian/Champion Fighter

Lombra
2018-07-23, 12:12 PM
Playing with IRL friends:

Tiefling shadowmonk 10 (my character)
Human divination wizard 9 / knowledge cleric 1
Drow assassin 5 /battlemaster 5
Half-elf Wild sorcerer 10

We kind of struggle. The character with the most HPs is the sorcerer at +3 CON and we use the number proposed by the book for gaining HPs with each level.

The rogue/ fighter has +0 CON, the monk +1, and the wizard/cleric +2.

And we don't have many "powerful" magic items, actually, we pretty much have zero combat-oriented magic items.

Galactkaktus
2018-07-23, 12:20 PM
I mainly play in world that 5 different gms shares with about 20 players. The gms post quests in a facebook group and then players that are interested register for the quests that usally have 4-5 players each. So i'm very seldom in the exact same group. That being said my wizard always seems to be able to fill holes that the group is missing nobody has high INT for instance(only one more wizard among the 20 players) and spells that are useful in a plethora of situations.

Waterdeep Merch
2018-07-23, 12:25 PM
The game I'm DMing, which is a gestalt game with an insane power level-
Human Champion Fighter 9//Hexblade Warlock 3/Devotion Paladin 6
Human Arcane Trickster Rogue 6/Eldritch Knight Fighter 3//Divination Wizard 9
Human Totem Barbarian 9//Kensei Monk 3/Moon Druid 6
Human Cavalier Fighter 9//Conquest Paladin 9
Half-Elf Arcane Archer Fighter 9//Lore Bard 9

I'm using a TON of homebrew in this game to give it an 'epic heroes standing on the world stage' feel. For reference, I dropped a re-flavored and slightly buffed Hutijin from MtoF on them last session, with an Erinyes minion. They murdered them both in 4 rounds.

In the game I started playing earlier this month-
Kenku Barbarian 2
Kobold Rogue 2
Gearforged Clockwork Cleric 2 (race and subclass out of Kobold Press' Handbook of Heroes)
Water Genasi Bard 2
Eladrin Ranger 2
Aridni Paladin 2 (race from Kobold Press' blog) (me!)

There's a lot of homebrew in this group, too, and a lot of unusually strong powers. Like, I have a warlock chain pact-style familiar. The DM practically forbade all normal races and made us all randomize them, hence the weird amalgamation of things.

ElChad
2018-07-23, 12:35 PM
Table 1 : Homebrew Midgard Campaign (Kobold Press)
All Level 3s
Dragonborn Griffin Knight Fighter
Dwarven Duelist Rogue
Dwarven Tempest Domain Cleric / Wizard
Dhampir Hexblade Warlock (Me)
Dhampir Divine Soul Sorcerer
Eladrin Life Cleric
Aasimar Vengeance Paladin

Table 2 : Storm King's Thunder
All Level 6s
"Lucy Lawless" - Half Elf Evocation Wizard
"Bob Moss" - Tortle Drunken Master Monk
"Branch DuBois" - Firbolg Moon Druid (Me)
"Rocky Orcboa" - Half Orc Battlemaster Fighter
"Medhin Zhao" - Aarkocra Glamour Bard

VoxRationis
2018-07-23, 12:47 PM
My current table, in an all-human setting, consists of a rogue 1/illusionist 9 (my character), a wild sorcerer, a paladin, an assassin, and an archivist (we were originally playing 3.5, where the character was an archivist/malconvoker, and when we converted to 5th, the player and the DM found a homebrew archivist online). None of us are particularly well-optimized; right now, it looks as though the most powerful character in the group is the sorcerer, by way of being able to fireball most foes into oblivion, though this is somewhat exaggerated by the fact that we spend most of our time trying to fight large group of low-level soldiers.

Nidgit
2018-07-23, 01:50 PM
Just hit Level 6 and the DM has been a bit generous with magic items, like a Staff of Frost or my +1 Longsword that adds 2d6 acid damage.

Half-Elf Lore Bard
Half-Orc Desert Druid
Half-Orc Ancients Paladin (me)
High Elf Hunter Ranger
Dragonborn Draconic Sorcerer

Everyone but the Bard is well over 6 feet tall so I headcanon us as Stardust Crusaders.

Sariel Vailo
2018-07-23, 02:01 PM
My last game had all about **** all synergy.
Me, dhampyr swords bard back up for three jobs.(healer,face,damage)

Dragonborn life cleric started with a cleric as a first time
player.

Our munchkin eldritch knight warforged, he enjoys area of effect spells whether or not a pc was in the area.

Our way of the four elements warforged monk greedy but warns other pcs if he uses any aoe effect

The comedic relief our ranger who needed a custom homebrew hybrid animal, who spent the better part of one game session chasing and attempting to leash a zombie chicken.

With this party its a surprise we made it to 12 let alone max level.

Chronicler
2018-07-23, 02:40 PM
I play in a weekly VTT (Fantasy Grounds) game. Been having a blast. I play the Sorcerer/Warlock who is annoyingly hard to hit. He's got high AC and a variety of defensive spells (e.g. Blink, Blur, Mirror Image, Shield). But Intelligence and Wisdom saving throws are definitely his Achilles heel.



Race
Class
Archetype
Level
Role


Dhampir
Rogue
Swashbuckler
12
Skirmisher w/ Spike Damage (Backstabber)


Variant Human
Cleric
War Domain
12
Front-Liner (High AC + Spirit Guardians)


Variant Human
Sorcerer/Warlock
Shadow Magic/Hexblade, Blade Pact
7/5
Multi-Range Striker (Can Melee or Pew-Pew)


???
Wizard
Wu Jen, Earth Mastery
12
Crowd Controller (Terrain-Altering Spells)

Aleister VII
2018-07-23, 02:51 PM
Wow, a lot of you has plenty of magic items I just have a +1 shield o.o

Hruken
2018-07-23, 03:10 PM
Playing Tomb of Annilation, we started as:
Variant Human Arcana Cleric (me)
Dwarf Valor Bard
Halfling dexterity based Fighter
Variant Human Ancients Paladin (PAM)
Gnome Illusionist Wizard

The bard, fighter, and wizard all had to drop out of the campaign, and the cleric died. Now we have:
Tabaxi Scout Rogue (me), primarily a ranged combatant
The same Paladin
Wood Elf dex Paladin, two weapon fights and uses a shortbow frequently for some reason
Tiefling Forest Land Druid
Firbolg Moon Druid
Plus a bunch of npcs that our DM let us recruit for some reason.

So we started with a good amount of synergy, but ended up with a party that very much "steps on each other's toes." But even then, we seem to work rather well.

Montesquieu P.
2018-07-23, 05:37 PM
Half-Elf Wizard 9 (Transmutation College);
Dwarf Eldritch Knight 9
Human Ranger5/Rogue4...

and our Human Paladin 9 just got grappled and taken to the Plane of Fire by an Efreeti. To the DM's surprise, and ours. Leaving us all in the "Now what???" mode -- it thoroughly derailed the campaign!

Astofel
2018-07-23, 06:34 PM
I'm only a DM at the moment, but here's what I've got.

1st Party (9th level):
Goliath totem barbarian
Half-orc oathbreaker paladin (will probably change oath shortly after next level-up, was formerly Devotion)
Wood elf war cleric
Air genasi wild magic sorcerer
Pixie nomad mystic (this game was the first I ever ran, so I allowed some weird stuff)

2nd Party (2nd level):
Dragonborn barbarian
Scourge aasimar bard
Wood elf monk (probably going drunken master)
Kenku rogue (will be a swashbuckler)
Zariel tiefling tempest cleric

The 1st party typically works together really well. I really have to think hard when it comes to coming up with ways to challenge them. The paladin especially has amazing AC and excellent luck, so he and the barbarian are really good at soaking up hits and aggro for the rest of the party. For a little while the war cleric was replaced by a rock gnome arcane trickster, and once the next campaign arc is complete the barbarian is likely going to at least temporarily retire their character in favour of a half-elf caster of some sort, likely wizard. It'll be interesting to see how that changes the party dynamic.

The 2nd party is only two sessions in and the players are inexperienced. Their combats tend to be swingy, because they're low-level, but so far they're working together pretty well.

CBAnaesthesia
2018-07-23, 10:35 PM
My newest group is sort of just starting to click:
Dwarf Tempest Cleric 5
Human Divination Wizard 5
Human Devotion Paladin 3/Life Cleric 2
Halfling Hunter Ranger 5
Elf Rogue 2/Battlemaster 3

The Cleric and Paladin/Cleric are our frontliners, CC, Spirit Guardians AoE, and healing; the Ranger and Rogue are both archers; the Wizard is obviously the Wizard. The Wizard is really solid with control spells when monsters get past the melee guys, and the archers are both pretty mobile and spray out good damage. The fact that our melee guys both have decent ranged and spellcasting options is also a nice change from my last game where our PAM Barbarian and my S&B Fighter both struggled to do much against highly mobile enemies until we got to higher levels.

Ogre Mage
2018-07-24, 02:05 AM
Dwarven Arcana Cleric 8 (me)
Human Diviner Wizard 8
Elven Battlemaster Fighter 8
Dragonborn Devotion Paladin 8
Firbolg Moon Druid 8
Human Thief Rogue 8

Metamorph
2018-07-24, 06:53 AM
Ranger (Hunter) level 12 - Half-Elf
Ranger (Horizon Walker) level 11 - Vuman
Ranger (Beast Master) 8/ Fighter (Ek) 3 - Aasimar
Rogue (Assassin) level 11 - Vuman

SpanielBear
2018-07-24, 07:17 AM
Playing LMoP, but straying into the gm's own plot now I believe.

Tiefling Pact of the Ancients paladin,
Human Battle Master fighter
Tiefling Arcane Trickster rogue
Wood Elf Circle of the Moon druid
Human Great Old One warlock (tome)

We hit level three a few sessions ago. We're all pretty new to D&D, but the party feels balanced as long as we keep a decent formation. Between the wild-shaped druid and a heavily armoured paladin we have a threatening and tanky frontline, the rogue and fighter clean up minions while the warlock focuses on the scary targets from long range.

It's worked so far!

QuickLyRaiNbow
2018-07-24, 08:23 AM
I'm DMing one game and playing in another. Both games are published adventures set technically in FR - ToA and SKT respectively - though it's sort of understood that if we continue these characters beyond the scope of the published material, the setting will change and we'll go forward from there.

The party I DM for is level 3, with a vHu Open Hand monk, wild elf Hunter ranger, tiefling Draconic sorcerer, mountain dwarf Champion fighter and a fifth character that's kind of in flux - the player is currently playing a Grave domain cleric but is a bit bored and is planning to switch to a half-elf bard or Wild Magic sorcerer.

The party I play in is level 6. We have a protector aasimar Forge domain cleric, a vHu Ancestors barbarian, a regular Hu Circle of Shepards druid, a high elf arcane trickster and me. Again, my character is a bit in flux (appropriately, the DM is the guy switching characters in the other campaign). I've been playing a yuan-ti lore bard, but with the release of MToF I'm switching to an eladrin Fey Tome warlock.

CTurbo
2018-07-24, 09:27 AM
16yr old female Half-Elf Frenzy Barbarian
Hill Dwarf Draconic Sorcerer
7ft tall, 180lbs Goliath Enchanter Wizard
Gnome War Cleric with Battleaxe
Lizardfolk Devotion Paladin

18, 16, 15, 12, 10, 7 array but can't start higher than 18 in any stat

BLC1975
2018-07-24, 10:40 AM
Triton - Ranger - Monster Slayer
Human - Fighter - Eldrich Knight
High Elf - Wizard - Undecided

Kalendraf
2018-07-24, 10:52 AM
Current party just dinged 5th and it now looks like this:
Half-orc Fighter 5
Tortle Monk 5
Dragonborn Sorcerer 5
Human Rogue [Arcane Trickster] 5
Half-Elf Wizard 5
Dwarf Tempest Cleric 5 (me)

The first 4 plus a bard formed the original party, but the bard's player left and group added 2 players (one running the wizard and myself). We seem a bit light on front-liners, but thus far the Fighter and Monk have been serving the duty there with the cleric helping out as needed. On the other hand, our spellcasting options should become much more potent now that some of us have gotten access to 3rd level spells.

ImproperJustice
2018-07-24, 11:26 AM
It’s always neat to see the other forum members and the kinds of parties and characters they run in :)

We just finished the Isle of Dread / White Plume Mountain and a Green Dragon fight at level 8

We have:
Mim, Dwarven Veteran and team counsel.
Fighter (Champion)
Vivi, Rock Gnome Paladin and tactical leader (Oath of Devotion).
Maleaf, a new recruit to the team and professional bounty hunter (Tiefling Eldritch Knight)
Xander, Elven Beatsmaster with his fierce Panther companion Cynthia.
Cill, Forest Gnome Druid of the Moon
My character, Nester Pennyworth, Human Artificer and group problem solver (Alchemist).

We tend to be able to steam roll over most opposition with two fighters, a Paladin and the Moon Druid. Cynthia (the Panther) is a lightning fast skirmisher and pretty tough, thanks to magical barding. Xander is pretty decent archer, and back up healer.
Nester handles healing via his droughts, healer feat, and a lot of brewed potions. He also does traps, magic item identification, lore checks, and elemental damage.
Xander and Mim handle overland navigation and survival. Mim is pretty good as a back up trap spotter and Xander scouts. Cill can also cover a lot of roles via shape changing and magic.

KorvinStarmast
2018-07-24, 11:50 AM
Drunk, hungover, and trying to get out of town. Seriously, that's pretty standard in this particular group. We play VTT and getting people and RL to cooperate makes it a real bugger.

1 Barbarian-Bear (3) human
1 Champion (3) Dwarf
1 EvokerWizard (3) Elf
1 Ranger (2) Elf (rarely is able to play)
1 Arcane Trickster (3) Gnome (rarely able to play)
1 Life Cleric (3) Human

Last three sessions have been a matter of defeating an orc raid, interacting with people in a small town and in a larger mercantile center; finding clues, staying out of trouble; meeting the Lord who is heading the Army in its campaign against orcs; trying to make some money (we started out flat broke) ... finally ... after digging the contacts and clues out of the story, we are escorting our merchant caravan and a local agent to the larger town to the West. Two or three villages in between have trouble, reported to the local mayor and passed to us as intelligence that reflects on our escort missions.
We gotta get this rich little lordling to his destination. And we'll be right on it as soon as the Barbarian and the Dwarf sober up.

Sexyshoeless
2018-07-24, 01:53 PM
Our current group consists of the following (all level 6 at the moment)

Human Moon Druid (me) - healer, utility and summoner/shifter of meat shields.
Halfling Fey Warlock (Tome) - Ranged blaster, debuffer, advocate of diplomacy
Tiefling Valor Bard - Debuff specialist and smooth talker
Half elf thief rogue - ranged glass cannon and out of the box thinker
Aasimar Paladin - Tank, tactical leader, and obsessed with mounted combat
Half-Orc Hellbred (homebrew class, functionally a barbarian with cool powers who spends hit dice for more damage) - our wall of msucle and giant sword. Supplier of soul crushing puns.

Our tactics generally boil down to the two beefcakes up front, everyone else firing from range. Summoned beasties/wild shape gives us a second front line once something slips past the first two.

We are about to lose our Hellbred and bard to IRL circumstances (booo) but ahve recently picked up new players bringing a human shadow monk and a melee genasi thief rogue.

Super excited to see how our tactics shift with the loss of half our frontline and one of our only casters.