BlacKnight
2018-07-23, 08:42 AM
Hello everyone.
I'm thinking about a campaign in which players get the role of super poweful wizards. They don't go around having adventures, but they are the force behind the scenes that plot for things to happen.
The game should cover a very long time period (decades, or even centuries) and the players would make long terms plans to change the world or thwart other wizards plans.
Stuff like making eugenics with the royal family to produce a ruler with certain skills, kick-starting an industrial revolution, making a city get more and more corrupt to allow a demonic invasion...
Now the first game system that you could think of is Ars Magica, but I discarded it because I'm not interested in having detailed rules for magic. I want to focus more on the interactions between the various plots, the wizards and the world.
I want the players to think "So my rival is sending assassins to kill the hero I'm raising before he becomes an adult ? Should I send him to some guardian ? But who can I trust ? Or could I start training him immediately ? But what consequences could that have on the boy ?".
I don't want them to think "So should I make a new spell or getting more Vis so that my new rod will have more penetration ?".
What I need is more of a system that focus on planting plans and let them evolve. Maybe a game about espionage would be better suited. Or maybe some sort of kingdom manager simulator.
Or maybe I'm approaching this from the wrong perspective. I'm not really sure about how making this in rules.
I'm thinking about a campaign in which players get the role of super poweful wizards. They don't go around having adventures, but they are the force behind the scenes that plot for things to happen.
The game should cover a very long time period (decades, or even centuries) and the players would make long terms plans to change the world or thwart other wizards plans.
Stuff like making eugenics with the royal family to produce a ruler with certain skills, kick-starting an industrial revolution, making a city get more and more corrupt to allow a demonic invasion...
Now the first game system that you could think of is Ars Magica, but I discarded it because I'm not interested in having detailed rules for magic. I want to focus more on the interactions between the various plots, the wizards and the world.
I want the players to think "So my rival is sending assassins to kill the hero I'm raising before he becomes an adult ? Should I send him to some guardian ? But who can I trust ? Or could I start training him immediately ? But what consequences could that have on the boy ?".
I don't want them to think "So should I make a new spell or getting more Vis so that my new rod will have more penetration ?".
What I need is more of a system that focus on planting plans and let them evolve. Maybe a game about espionage would be better suited. Or maybe some sort of kingdom manager simulator.
Or maybe I'm approaching this from the wrong perspective. I'm not really sure about how making this in rules.