BizzaroStormy
2007-09-11, 03:36 PM
I took a race from a web comic and made some adjustments for D&D Purposes. I'd appreciate you CONSTRUCTIVE criticism and any suggestions you may have. The comic can be found at http://www.2kinds.com
Keidran (Kee-dren)
Physical Description: Looks like a hybrid-form Lycanthrope. Animal depends on clan (see clans)
Ability Mods: Depends on clan
Racial Features:
= Medium
= Low Light Vision 60’
= -2 on diplomacy checks vs. Non-Keidran
= +2 to diplomacy checks vs. Keidran, +4 if target is of same clan
= Once per month for 1 week females enter a week-long “heat”. During this time they are very sexually attracted to non-hostile males regardless of race. Sex is possible with other races but reproduction is not. At the end of the heat 12 hours of rest is required or the character is fatigued until they receive proper rest.
= When at 0 or lower HP, instead of going unconscious, the Keidran enter a feral state in which they attack those they judge to be enemies relentlessly until no enemies remain. At this point they turn on whatever living thing is closest. During the feral state, the character loses HP normally as if dying. Once per round on her turn the Keidran may make a Will save (DC=10+ 1/2HD) to end the feral state and immediately fall unconscious.
= Keidran are carnivorous. Eating bread, fruit, or vegetable causes them to be sickened for 12 hours or until the food is purged.
= Keidran have trouble holding their booze. A mug of average ale would be the alcohol equivelent of 3 mugs to a Keidran. Instead they drink a milky drink which also acts as an aphrodisiac.
= Unarmed strike is replaced by a claw attack.(1d4)
--Clans—
Wolf
Preferred Class: Wizard
Ability Mods: +2 Int –2Cha
The wolf clan is focused mainly on spellcasting and may choose a spell at each Wizard level (provided they can cast it)of the Illusion school, which can be cast in exchange for a spell slot equal to or higher than the spell level. (like a cleric does with cure spells)
Tiger
Preferred Class: Fighter
Ability Mods: +2 Str –2 Cha
The tiger clan it trained very well in the use of the Keidran War Claw (see in post below) and a tiger clan member gains Exotic Weapon Procifency (Keidran War Claw) as a bonus feat even if they do not meet the prerequisites.
Fox
Preferred Class: Rogue
Ability Mods: +2 Dex -2 Cha
Rogues of the fox clan are trained to deceive others in combat and may perform a feint as a move action provided they have not move at all during their turn. (this grants you sneak attack bonus if you feint and attack without moving)
Cheetah (was shown in the comic but only like a cameo appearance)
Preferred Class: Barbarian
Ability Mods: +2 Con -2 Cha
Barbarians of this clan are unnaturally fast an gain a land speed bonus equal to their natural land speed when raging. This replaces the Fast Movement class ability.
Keidran (Kee-dren)
Physical Description: Looks like a hybrid-form Lycanthrope. Animal depends on clan (see clans)
Ability Mods: Depends on clan
Racial Features:
= Medium
= Low Light Vision 60’
= -2 on diplomacy checks vs. Non-Keidran
= +2 to diplomacy checks vs. Keidran, +4 if target is of same clan
= Once per month for 1 week females enter a week-long “heat”. During this time they are very sexually attracted to non-hostile males regardless of race. Sex is possible with other races but reproduction is not. At the end of the heat 12 hours of rest is required or the character is fatigued until they receive proper rest.
= When at 0 or lower HP, instead of going unconscious, the Keidran enter a feral state in which they attack those they judge to be enemies relentlessly until no enemies remain. At this point they turn on whatever living thing is closest. During the feral state, the character loses HP normally as if dying. Once per round on her turn the Keidran may make a Will save (DC=10+ 1/2HD) to end the feral state and immediately fall unconscious.
= Keidran are carnivorous. Eating bread, fruit, or vegetable causes them to be sickened for 12 hours or until the food is purged.
= Keidran have trouble holding their booze. A mug of average ale would be the alcohol equivelent of 3 mugs to a Keidran. Instead they drink a milky drink which also acts as an aphrodisiac.
= Unarmed strike is replaced by a claw attack.(1d4)
--Clans—
Wolf
Preferred Class: Wizard
Ability Mods: +2 Int –2Cha
The wolf clan is focused mainly on spellcasting and may choose a spell at each Wizard level (provided they can cast it)of the Illusion school, which can be cast in exchange for a spell slot equal to or higher than the spell level. (like a cleric does with cure spells)
Tiger
Preferred Class: Fighter
Ability Mods: +2 Str –2 Cha
The tiger clan it trained very well in the use of the Keidran War Claw (see in post below) and a tiger clan member gains Exotic Weapon Procifency (Keidran War Claw) as a bonus feat even if they do not meet the prerequisites.
Fox
Preferred Class: Rogue
Ability Mods: +2 Dex -2 Cha
Rogues of the fox clan are trained to deceive others in combat and may perform a feint as a move action provided they have not move at all during their turn. (this grants you sneak attack bonus if you feint and attack without moving)
Cheetah (was shown in the comic but only like a cameo appearance)
Preferred Class: Barbarian
Ability Mods: +2 Con -2 Cha
Barbarians of this clan are unnaturally fast an gain a land speed bonus equal to their natural land speed when raging. This replaces the Fast Movement class ability.