Braininthejar2
2018-07-24, 05:26 PM
Ok, so I have a new player, willing to give a try to fantasy. She'd like the games rp-heavy, rather than combat-heavy.
The general setting is asian style fantasy world (think Avatar the last airbender)
She wants to play a travelling priest/shaman - no explicit magic powers, but knowledge of medicine, and the ritual knowledge to communicate with and placate spirits, whether of nature, or ancestors.
More info:
The setting: A kingdom, largely covered by forests, which has recently broken off a large, but failing empire. The king is not expecting trouble from them right now, they have much bigger concerns elsewhere, but he has suddenly discovered that the imperials did more than just take his taxes, they brought stability just by being there - he now has a neighbour kingdom to the north, which had been friendly until recently, but right now is agressively proposing an "alliance for common benefits" that smells more and more unacceptable by the day. There might be a war soon.
There has already been a draft to the army, and recently another one, this time looking for any people skilled with the supernatural, in hope of getting the king's army any spirit help they can get. This is detrimental to people's well being, as the shortage of village priests causes various spirits to not be honored properly, turning them spiteful, and causing all sorts of problems (and gods forbid someone dies a violent death and doesn't get proper burial rites)
The kingdom also has some eastern "forest people" barbarian neighbours, but those might or might not cause any trouble.
The player character: A daughter of a local priestess, lost her parents two years ago to mysterious circumstances, which might be relevant later.
Right now she is wanted - she refused to be drafted (she is mildly patriotic, but hates unneccessery violence. Also the recruiter was a typical "first story arc antagonist" *******, and broke the rules drafting her, leaving her sister in law without enough help to run her farm. ) - She didn't want to make a scene at home, but deserted the unit soon after, and to add insult to injury, stole the recruiter's horse to do it.
She's now trying to make ends meet travelling from village to village - her skills are in high demand, enough for the people to not be hasty about reporting her - she also has some disguise skills to stay off the radar with.
Her sister in law, and her daughter, are her only family left at home, and she tries to help them financially whenever she can visit without being seen. The sister in law's family is a travelling theatre (currently away, as they are dodging draft themselves, but potential allies) and it's from them that the player learned her disguise skill, as well as some most basic alchemy (enough for stage tricks)
She has a twin brother, currently in the army. She doesn't know his precise location, but they have a supernatural bond, so one will feel if the other is in serious trouble, which is bound to become important later (possibly he will be a muscle NPC to her player brain)
She has a faithful dog that could conceivably fight someone, but right now the few combat skills she has are best used for running away.
So, what rp-oriented trouble could a young travelling shaman get into in such a setting?
The general setting is asian style fantasy world (think Avatar the last airbender)
She wants to play a travelling priest/shaman - no explicit magic powers, but knowledge of medicine, and the ritual knowledge to communicate with and placate spirits, whether of nature, or ancestors.
More info:
The setting: A kingdom, largely covered by forests, which has recently broken off a large, but failing empire. The king is not expecting trouble from them right now, they have much bigger concerns elsewhere, but he has suddenly discovered that the imperials did more than just take his taxes, they brought stability just by being there - he now has a neighbour kingdom to the north, which had been friendly until recently, but right now is agressively proposing an "alliance for common benefits" that smells more and more unacceptable by the day. There might be a war soon.
There has already been a draft to the army, and recently another one, this time looking for any people skilled with the supernatural, in hope of getting the king's army any spirit help they can get. This is detrimental to people's well being, as the shortage of village priests causes various spirits to not be honored properly, turning them spiteful, and causing all sorts of problems (and gods forbid someone dies a violent death and doesn't get proper burial rites)
The kingdom also has some eastern "forest people" barbarian neighbours, but those might or might not cause any trouble.
The player character: A daughter of a local priestess, lost her parents two years ago to mysterious circumstances, which might be relevant later.
Right now she is wanted - she refused to be drafted (she is mildly patriotic, but hates unneccessery violence. Also the recruiter was a typical "first story arc antagonist" *******, and broke the rules drafting her, leaving her sister in law without enough help to run her farm. ) - She didn't want to make a scene at home, but deserted the unit soon after, and to add insult to injury, stole the recruiter's horse to do it.
She's now trying to make ends meet travelling from village to village - her skills are in high demand, enough for the people to not be hasty about reporting her - she also has some disguise skills to stay off the radar with.
Her sister in law, and her daughter, are her only family left at home, and she tries to help them financially whenever she can visit without being seen. The sister in law's family is a travelling theatre (currently away, as they are dodging draft themselves, but potential allies) and it's from them that the player learned her disguise skill, as well as some most basic alchemy (enough for stage tricks)
She has a twin brother, currently in the army. She doesn't know his precise location, but they have a supernatural bond, so one will feel if the other is in serious trouble, which is bound to become important later (possibly he will be a muscle NPC to her player brain)
She has a faithful dog that could conceivably fight someone, but right now the few combat skills she has are best used for running away.
So, what rp-oriented trouble could a young travelling shaman get into in such a setting?