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T.G. Oskar
2018-07-25, 06:02 AM
So, it's been about two weeks since its official release, so...who plays or owns Octopath Traveler? *raises hand*

For those of you that don't know, Octopath Traveler (weird name, yeah, I know) is a new game from Square-Enix exclusive for the Nintendo Switch (so, you can either play it at home, or take it with you). It's an old-school RPG that mingles some of the old with some of the new, and it has references to other S-E games, such as Romancing SaGa or Bravely Default.

The story goes as follows: you choose from one of eight characters, each with its particular traits and quirks, their own class (which determines their weapon selection and abilities), and play their stories (in a nod to the SaGa series). The game's story is VERY character-driven, and you learn a little bit more from the world by playing the stories from each of the characters; unlike in SaGa, where the other protagonists are merely guests, you HAVE to play each of the stories to reach the end of the game (fortunately, each character has only four Chapters, and each chapter can be completed in about 15 minutes, so it's not a very long game). The following are the eight characters you can play as.

Ophilia is a Cleric of the Sacred Flame, the main religion in the land of Orsterra. Adopted by the eventual Archbishop of the Church of the Sacred Flame after her parents perished in a non-descript war, Ophilia was raised alongside her adoptive sister, Lianna, to become a Cleric. Lianna is to undertake a ritual known as the Kindling, which has to be done every certain amount of time. After noticing that her adoptive father is too sick, and that her adoptive sister is distraught, Ophilia undergoes the pilgrimage on her stead. She travels the world to complete the ritual of the Kindling and the pilgrimage itself. As a Cleric, Ophilia has access to healing and Light-element magic. Her Path Ability is "Guide", which allows you to convince people to follow you, and also to fight for you using her signature ability, Summon.
Cyrus is a Scholar, a private tutor to the monarchy of Atlasdam. He's extremely intelligent and highly deductive, though a bit dense in other things. After realizing a book about a forgotten religion from a fallen kingdom (a bit of a spoiler on its own right), Cyrus pulls off a Sherlock and investigates the matter. He realizes there are more books missing, and by happenstance, one of her students, unwittingly, frames him for indecent approaches with one of her students. He's forced to take a sabbatical, which is perfect for him, as it allows him to adventure. As a Scholar, he's basically a Mage, with access to Fire, Ice and Lightning spells, as well as the ability to Analyze enemy weaknesses. His Path Ability is "Scrutinize", where you pester people to figure out their darkest secrets, with a chance of failure. His signature ability, Study Foe, lets you learn a new weakness at the beginning of battle, which is great since hitting weaknesses is invaluable in this game.
Therion is a Thief, and a very skilled one at that. After parting ways with his former partner in crime, Therion is goaded to enter a heavily-protected residence, where untold riches are presumably stored. Unfortunately, Therion, despite being cool and everything, is duped by the owner of the house and branded with a mark that hails him as a failure. To restore his...ahem, "honor", Therion agrees to aid the lady of the house in the search for three mythical Dragon Stones. In exchange, he gets the mark removed. As a Thief, he gets to...well, steal, except he's also a saboteur that imposes debuffs on the enemy. He also somehow gets a Fire spell, for odd reasons. His Path Ability is...well, "Steal", which lets you...steal things. You have a chance of failure, of course, but you can get very rare items from people this way. His signature ability, Pick Locks, lets you open special treasure chests that often hold valuable treasures.
Olberic is a Warrior, a former Knight of the Kingdom of Hornburg (*snicker*), known as the "Unbending Blade" (*snicker snicker*). A skllled warrior, he sees as a friend and his equal in combat, the knight Erhardt, murders his liege in front of him, and defeats him in a duel. With no reason to live, he becomes a mercenary, living off as hired muscle in a small village, training its watchmen and protecting the place. After a group of bandits kidnap a young boy he's grown fond of (stop thinking that, you!), he hears about the whereabouts of someone who may know about Erhardt. With renewed determination, Olberic travels to find Erhardt, ask him the reason for his betrayal, and understand the reason why he "wields his blade" (...jeez, stop with the innuendo!). As a Warrior, Olberic has both Sword and Spear techniques, as well as an aggro skill and two self-buffs; unlike the rest of the characters, Olberic does not have access to magic at first. His Path Action is "Challenge", which allows him to....ahem, challenge almost anybody to a duel, fighting one-on-one as a normal battle (with no penalties for losing), so as long as he's the right level. His signature ability, Bolster Defenses, alows him to use one of the features of the game, Boost Points (BP) to increase his defense and protect allies.
Primrose is a Dancer, and the lone survivor of the noble house Azelhart. After she witnesses her father's murder by three people with the tattoo of a crow, she swears to kill them all. She uses her talents and beauty to become a skilled dancer, entering into service with a very horrible man. Eventually, she finds the whereabouts of one of the men, and pursues him, but at the cost of a dear friend. After cutting ties with her former master (literally and figuratively; you fight him as the boss of her first Chapter), she pursues the three men, to have her revenge. As a Dancer, Primrose buffs allies, and has access to Dark elemental spells. Her Path Ability is "Allure", which lets you seduce men (and women...hey, she's hot enough to make anyone fall for her!) to follow her and fight for her, though she has a chance of failure. As you might notice, she's a more dubious counterpart of Ophilia, down to her signature ability ALSO being Summon.
Alfyn is an Apothecary, which in this case is essentially a pharmacist and a doctor combined into one. Alfyn is too good for his own good, after a traveling apothecary heals him and saves his life. He's torn betwen duty and a longing to find his inspiration, but when the little sister of his best friend falls ill, he travels forth to find the source of the venom and create a cure (a miraculous cure, at that!) Eventually, his longing wins him over, and he leaves his town to pursue the man who inspired him to become an apothecary in the first place. As an Apothecary, he has a variety of healing skills (not spells!), some Axe techniques, and a single Ice spell (for some odd reason, just like Therion has a Fire spell). His Path Ability is "Inquire", allowing him to use social engineering to find out secrets just by chit-chat (much like Cyrus, except he doesn't pester them); he can't do so unless he's at the right level, but his action always works. His signature ability is Concoct, which allows you to create poultices and alchemical effects by combining reagents you find in your adventures.
Tressa is a Merchant, with an eye for bargains and rare items. Living with her parents (themselves merchants as well, in a trade town), Tressa lives a rather normal, productive life...that is, until a mysterious traveler appears in town, and pirates steal everything. Using her wits, Tressa infiltrates the pirate's hideout and defeats them, restoring the town's goods and learning that her mysterious benefactor was none other than a legendary pirate. After taking a diary as a gift, Tressa gets the bug of adventuring, and becomes a traveling merchant, eager to write up her own story of discovery. As a Merchant, Tressa is...odd. She has Wind spells (and the names of the spells are puns), she can Collect money from enemies, Rest to recover herself, donate BP to enemies...she's a grab-bag of skills with little to no unifying factor between each. Her Path Ability is "Purchase", whihc allows her to...well, buy items from people (unlike Therion, who steals them). Costs for these items are sometimes exorbitant, but you can get some good deals out of it, and sometimes, if her level's high enough, she can get some sweet bargains that reduce the overall price. Her signature ability is Eye for Money, which grants you a random amount of money every time you enter a new area (don't know the actual mechanics, but it seems to be based off battles)
H'aanit is a Huntress with a very archaic form of speech. Her teacher and master left her to hunt a vicious beast, and she took upon the task of protecting her village. She believes in balance, where nature gives and takes only what its needed, and that humans are (sometimes) too greedy, destroying nature as they consume beyond what they need. After fighting a monster that took over a neighboring woodland, her master's animal companion finds her, and she takes the task of following him (though, she believes she might have gotten into a form of trouble other than actual danger). As a Huntress, H'aanit has a handful of bow techniques, a Lightning spell (for some reason), and other hunter-related abilities. Her Path Ability is "Provoke", where you essentially bully people into fighting you, with a loss of reputation if you lose the battle (unlike Olberic). Her signature ability is Beast Lore, which allows you to capture beasts and eventually use them in battle.

So yeah: you end up with an usurper, a dense professor accused of flirting with his students, a thief, a bully, an "exotic" dancer fighting against the sex work industry, a real nice guy, an airheaded girl, and an eco-terrorist bully. Gentlemen, your protagonists!

..And yes, the initials of all eight travelers spell out "OCTOPATH". Yeah, the game plays fast and loose with its references.

The battle system is pretty old-school, but unique - the game uses a variant of FFX's Conditional Turn Battle system, where you can see how enemies and allies will act in the next turn, in the order they will act. Certain actions can cause allies or enemies to act faster. Each enemy has a set of weaknesses: as you strike the enemy's weaknesses, you deal slightly more damage, but most importantly, you take out the enemies' "shields", which indicate the number of hits they can take before you stagger them. This is important, as once they're staggered, the enemy loses its next turn (and its current turn, if it hasn't acted yet), and takes more damage from every attack, with weaknesses dealing maximum damage. The other key aspect here is "Boost Points", which accumulate at the rate of 1 per turn, unless you boosted in the previous turn (max of 5 BP). When you use BP, you can improve the power of your skills, or make additional attacks during the turn - using BP is crucial to the entire battle system, as it helps you stagger the enemy faster, and deal more damage or extend duration of buffs and debuffs. Finally, each character has access to one or more weapons based on its class (another nod to the SaGa series, where you could equip more than one weapon and use techniques from it, except this time techniques are class-based and not learned at-will), which alongside the spells learned through each class allow you to hit weaknesses and induce stagger. In a nod to the Bravely Default series, defeating the enemy in the first turn, without taking damage at all, and/or staggering at least one opponent gives you a 10% bonus to money (called "Leaves" here), XP or JP (which allows you to learn new skills).

Oh yeah, there's also the "Noble" and "Rogue" paths. As you may have noticed with the characters, you get a total of two sets of four Path Actions. Half of them are "Noble", meaning that people won't think ill of you, but you often need the right level to use them; these include Guide, Challenge, Inquire and Purchase (i.e., proselytizing, picking fights in a "honorable" manner, engaging in gossip and buying from people). The other half are "Rogue", meaning that you can use them at any time, but if they catch you, your reputation in the town will suffer (and eventually blocks all your path actions in the town until you grease palms in the tavern to recover it; and it's pretty expensive, I tell ya); these include Allure, Provoke, Scrutinize and Steal (i.e., seducing people, picking fights by sic'cing monsters on them, ask them questions bluntly and petty theft). Sometimes, you'll want the Noble actions (i.e. Alfyn's Inquire has a 100% chance of success, but he won't be able to ask people if they're the wrong level; Cyrus can ask people through Scrutinize, but has a chance of failure even when Alfyn can ask them directly), sometimes you'll want the Rogue actions (i.e. Therion's Steal ability has a chance of failure, but costs no money, unlike Tressa's Purchase, and things can be VERY expensive in this game). A few don't make sense, though (Olberic's Challenge is still picking a fight, except he...politely asks for a duel first, and thanks the opponent in case he wins; Cyrus' Scrutinize is no different from Alfyn's Inquire, and actually feels more like inquiring than Alfyn's glorified gossip), except to be meant as opposites.

Graphically, the game is gorgeous. Octopath uses the Unreal 4 engine, combining 2D sprites in high definition (a nod to classic SNES-era jRPGs) with beautifully rendered 3D and CGI environments. The continent of Orsterra (the name of the world of Octopath) isn't very large, but you can feel comfortable exploring every nook and cranny it has. It's a great combination of nostalgia with current gaming trends. The soundtrack is really awesome, with pumping battle themes that change based on the location you're in, though it follows the current trend of bombastic orchestral music combined with hard rock themes, leitmotifs for each character, and an assortment of soothing background themes by composer Yasunori Nishiki. It's no FFXV in terms of graphics, but it's actually better that way IMO. The game is almost fully voiced in English (as well as Japanese, if you want to hear it that way), and the translation and dubbing is pretty top-notch.

Overall, the game is a great addition to jRPG fans. Enough to allure people to buy a Switch for it (and the Switch is portable, so you can play Octopath on a huge TV screen or on the Switch screen on the go) for it, I'd say.

With that said, who was your starting protagonist? How far are you in the game? Any tips you might want to share? Found the four secret classes?

Dorath
2018-07-25, 07:24 AM
I started with Tressa, and have about 40 hours of overleveling everybody. All between 25 and 40, only one chapter two done.

This has been invaluable to me.

https://docs.google.com/spreadsheets/d/e/2PACX-1vTB8ETymokELfLd5J16Ebbl1GXFi7Hc1MB5PftFMZaq70wOn6 ze-mfn5ce1k-8l7oYuOKyaNVDStZzx/pubhtml#

Spore
2018-07-25, 09:15 AM
Dunkey isn't really liking it. What do you guys think? https://www.youtube.com/watch?v=IQkLe77Pvdk&t=0s

I realize it dunkey releases joke videos but even if you remove the jokes, it doesn't really look that enticing.

Dorath
2018-07-25, 06:10 PM
Dunkey isn't really liking it. What do you guys think? https://www.youtube.com/watch?v=IQkLe77Pvdk&t=0s

I realize it dunkey releases joke videos but even if you remove the jokes, it doesn't really look that enticing.

Dunkey is the Armond White of video game reviews. The opposite of what he says is usually true.

Yael
2018-07-25, 10:04 PM
Dunkey is the Armond White of video game reviews. The opposite of what he says is usually true.

To be fair, he makes some strong points throughout the video. And yes, he does a lot of satire videos, but on new games he tends to state off his opinion, and this video was not different.

There are mixed opinions on the game, some saying it is garbo, while others claiming it would revive the JRPG genre, so it is difficult to categorize it as "generally good" (as BotW), or good for certain audiences (as the most recent GoW).

T.G. Oskar
2018-07-25, 10:20 PM
Dunkey isn't really liking it. What do you guys think? https://www.youtube.com/watch?v=IQkLe77Pvdk&t=0s

I realize it dunkey releases joke videos but even if you remove the jokes, it doesn't really look that enticing.

Uh...who's Dunkey? No, seriously - who's Dunkey?

I mean - I've heard of some video game reviewers. There's James (the AVGN), there's Angry Joe, there's dedicated reviewers for just about every game...but I've never heard about this guy.

From what I saw and heard, this isn't his kind of game. Just when he mentioned he didn't like random encounters and turn-based gaming, it's pretty obvious he reviewed it just because of the hype, but not because it's a game he likes. Octopath is a game meant for nostalgia, and it has a combination of simplicity and elements that alter traditional turn-based games (compare BD, Octopath, pretty much every Zeboyd Games releases, Grandia, even FFX to...say, Wizardry, which is THE turn-based game, as the initiative system is pretty much textbook D&D).

The only legitimate complaint is the lack of interaction between the characters, and by the time you reach Chapter 2 you get those little tidbits where two characters speak to each other. I mean, it's nowhere near the short stories from Lost Odyssey (good grief, some of those stories were tear-jerkers!), but it's part of the limitation of telling eight stories pretty much at once. It's not the same as SaGa handles it, where each character has its own unique secondary characters who interact with them, but otherwise has characters that join just because. But bad writing? Sure, Olberic's as cliche'd as it is, but Primrose's story is top-notch. Just finished her second Chapter, and realizing that...
Arianna, one of the servants of house Azelhart, becomes a whore to survive after the fall of the house itself, and how she hesitates to mention it once she meets Primrose, without realizing that Dancers in Sunshade pretty much work at the same line of work? Or that Rufus, the man with the crow tattoo on the left arm and Primrose's first mark, is a glorified pimp owning a brothel? Or that the Clergy of the Sacred Flame isn't all high and pure, and the Bishop is an incestuous pedophile bastard...and that Rufus pretty much sold Arianna to him, before he died by Primrose's hand?
...well, that's not something Nintendo would have approved in the first Golden Age of jRPGs, right? Breath of Fire II barely passed through, but (almost) nothing else passed through Nintendo's strict censorship. Barely seen any RPG, western or Japanese, that deals with that kind of story. Compared to Olberic's 2nd chapter...
He finds Gustav is a competitor in the arena at Victor's Hollow, tries to speak to him, but gets goaded by Cecily to take the spot of another competitor, gets to beat the reigning champ, and finally defeats Gustav, and realizes Gustav, just like Gaston, isn't really a bad guy; he's actually pretty honorable, and fulfills the bargain of telling him Erhardt is in Wellspring.
...Prim's story is almost GRIMDARK. I say "almost", because she doesn't end up summoning Chaos Gods or anything. It's pretty obvious that he got all his info from the demo, got Olberic because he looked cool (let's face it, Olberic is pretty cool), got disappointed, probably looked for Tressa afterwards, saw her story, and said "meh, not my thing", and made it clear.

All I can say is, it's not his kind of game, and he bashed it because of it, but didn't even took the time to say "'well, if you like old-school jRPGs, it's probably your kind of game" or something. I mean...if I go by the same line of thought, just by seeing one of his reviews, I wouldn't follow, subscribe, or even like that guy, and it's honestly the first time I heard of him.

danzibr
2018-07-26, 08:04 PM
I’m highly interested in this game. Alas, I have no Switch.

Question. How interwoven are the stories? Loosely, like SaGa Frontier? More intimately?

theMycon
2018-07-26, 08:52 PM
I've gotten through the first chapter of everyone, and 3 random dungeons I've found by walking around- nobody's near high enough level for their chapter 2 so far, so it looks like I've got several hours more grinding to do. Prim's story is the only one I can genuinely say I've liked. The merchant & thief were decent, and only a few were actively bad.

I made the mistake of starting with Alfyn. Mechanically, he's delightful- basically a paladin with an Axe. Inquire is probably better than Scrutinize, too. But the way he talks made me put down the game for a week after his chapter. And he talks to himself a lot. He's worse than the hunter, IMO, because at least with her you can amuse yourself by noticing when they mislabel a transitive verb.

When you're actually in the chapters, if it's a good one, it's good. But the battles are repetitive, take too long, and the only times I've been threatened so far are the times I've tried to continue the story and my whole party got wiped in two rounds. And when you're in a bad story, you kinda want to claw your eyes out. And I really wish there were a text auto-advance, so I could do something other than hit A and wait during cutscenes.

My BF hasn't touched it since he finished the hunter's story.

T.G. Oskar
2018-07-27, 03:14 AM
I’m highly interested in this game. Alas, I have no Switch.

Question. How interwoven are the stories? Loosely, like SaGa Frontier? More intimately?

Very loosely, even looser than SaGa Frontier. As in, "every chapter is done independently, and the only interaction between characters is a Private Event skit a la Star Ocean".

Every now and then, when you're doing one of the character's chapters, you get a prompt to see one of their interactions. It's always one-on-one, and it's mostly reacting to the chapter. It barely lasts a minute or so, only a few pages. That, and the travelers appear on the taverns, and very rarely give you items.

@theMycon: Which story you feel is bad? I reckon most people will say Olberic's because he's so vanilla (typical revenge story, except the guy has a stick way up his bum and loves fighting waaaaay too much), but I'm interested to hear which else. I think I can agree Prim's story is just...well, I mentioned Chapter 2, and how brutal it was. Personally, I dig Olberic, I dig Tressa's part of the story (didn't notice at first, but an article in Siliconera actually points out Tressa, despite being the youngest, is pretty cunning - between spiking a drink with a narcotic and having a good eye for treasure, she's more than meets the eye), but I can agree about Alfyn. He's even goodier-two-shoes than Ophilia, and that's saying something when a glorified medic/pharmacist is goodier than a cleric of the main God of Good. Plus, the way he Inquires about people sounds like he's a hopeless gossip. It kinda goes like this with him and Cyrus.

Cyrus: "Excuse me, but I need to make a few questions about..."
Villager: "Hey! Stop bothering me! Can't you see I'm working! Besides, why would I tell you something intimate about my life, you creep!"
Alfyn: "Hey, hey! Excuse my friend - he's a bit too blunt for his own good..." *smiles* "Hey, you seem thirsty, buddy - wanna drink? It's on me."
Villager: "Oh, you're so kind, young man! Someone here has a lot to learn!"
Alfyn: "Sure do! My buddy and I here are on a big adventure, and..."

*several minutes later*

Villager: "...and that's how the town guard stopped me from killing that kid to sacrifice him to the dark gods."
Alfyn: "Whoa! That's an interesting story."
Cyrus: "Seriously. This man's a confessed murderer, and all you can say is, 'it's an interesting story'. I could have figured that out by the way he looks behind his back, the way he looks at the kids playing at the barn, the way he handles the knife--"
Villager: "Can you make like a rabbit and skip it? I'm talking to my new good buddy here."
Alfyn: "Besides, who are you to judge?"
Cyrus: "That man. Just. Confessed. To a MURDER! And you just claim it's an interesting story!? How did you manage to make him talk!?"
Alfyn: "...I asked nicely...?"
Cyrus: "I asked politely!"
Alfyn: "Nicely and politely are two different things!"
Villager: "Go away, creep! Anyways, the keys for the chest in my house are..."
*Cyrus grunts*

...it pretty much goes like that.

theMycon
2018-08-20, 04:12 PM
@theMycon: Which story you feel is bad? I reckon most people will say Olberic's because he's so vanilla (typical revenge story, except the guy has a stick way up his bum and loves fighting waaaaay too much), but I'm interested to hear which else.


Now that I've played as much as I want to play...
Yeah, Alfyn's just an annoying character. Also Ha'anit & Cyrus. Olberic's pretty vanilla, but I didn't mind listening to him talk. I hated every minute those three were in the spotlight.

I genuinely liked Tressa, Prim, & Therion.

I finished my main guy's Chapter 4 because the combat's fun. I liked how bosses around Ch 3 start requiring system mastery, as my never-grind philosophy had them able to kill everyone but the main in a round. Unfortunately, once you found one or two weaknesses, you could guess the rest by looking at the bar, and then it was just a curb stomp. The lack of any overarching narrative kinda sucked. The lack of anyone but... (the cleric?*) actually having a Real Quest killed it for me. They're basically just slightly above average people having an eventful couple of days, doing their jobs but not doing much that anyone outside their immediate circle of friends will care about. And I don't see how it could have replay value, given how linear everything is.


*The fact that I forgot she existed, while listing everyone else, should tell you how vanilla I thought she was.

Olinser
2018-08-21, 12:33 AM
I had an utterly HILARIOUS start as Olberic.

So I just played through normally and beat the initial boss, and was about level.... 7? maybe? And was kind of thinking that leveling was a little slow because as is my nature I poked around everywhere to collect everything before killing the boss and still wasn't particularly high level.

Then I encountered literally, IN A ROW, 2 Caits - this game's equivalent of Metal Slimes - and after 1 miss realized what was happening - and used Thousand Spears. Literally 1 round kill on both of them, and BAM level 16.

Like... that's kind of poor game design. :smallconfused:

Other than that the story has been great.

Suggestion - put on the original Japanese voices. As is normal, Japanese voice actors are 10x better than Americans.

T.G. Oskar
2018-08-21, 05:17 AM
Suggestion - put on the original Japanese voices. As is normal, Japanese voice actors are 10x better than Americans.

Maybe on another play (MWAHAHA! Replay value!), but I feel the American voices are pretty solid. Love Prim's voice, since she really digs the "femme fatale" tone, and Olberic is seriously making me think of having a bromance. Also loved how Therion drops his snarkiness at his Ch. 3 event.

Meeting Darius makes him speak in a bitter, angry voice. I could almost feel that, given the chance, he'd happily plunge a dagger in his heart.

Which makes Darius as the final boss all the more satisfying.

Done Ch. 3 for Olberic (of course!), Tressa (I'm starting to dig her, actually), Alfyn (man, the game really tries to break him up) and Therion. Moving up to H'aanit's Ch. 3 now.

The solo fight against Erhardt took me by surprise. Wasn't so hard, mostly because Olberic was easily 17 levels above the required level, and had the Apothecary as subclass, but the prompt took me by surprise. I wonder if you can say "no" to the challenge.

Tressa...well, I really liked to see the backstory for Captain Leon. She's more of a bystander in her own chapter, but it was solid nonetheless. It really feels like she's still a child, and has a lot to grow up, but loves the adventure ahead.

As I said, the game just LOVES to break Alfyn. First, they present him with Vanessa (daiiiyum, she's HOT!) as a con-woman, but that doesn't break him - the girls giving Alfyn seashells, and the value they gave to them, was a sweet note. But then comes Miguel, and...oh boy, poor Alfyn. So different from how he handled Vanessa - the latter got drugged, but Miguel is just so despicable that Alfyn had to break from everything he believed in. He's on a crisis of faith, particularly after realizing that the old apothecary he sussed before was right. That said, for being a nice guy going dark, Alfyn was pretty tame. Seeing Miguel's last words and taunting him with the promise of salvation would have been a much darker tale.

As for Therion...showing why he split ways with Darius, and how he got backstabbed? That was pretty cool, and it shows a different aspect of the Thief. Also - is it wrong that I'm torn between shipping Cordelia with Therion, when I also want to ship Cyrus with Therion?

Finally - I'm mortified that the TV Tropes Awesome Music page (https://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/OctopathTraveler) doesn't have "They Who Govern Reason" as part of it. I love it so much, I'm desperate to find one of the secret shrines and pick a fight just to listen to the song as I give them a beating. Speaking of which - how many of you have found the secret shrines? And, if you defeated Balogar, who has resisted making the "OBVIOUS" choice? That one being Runelord Tressa...