Doccit
2018-07-25, 12:14 PM
The Variant Wizard (http://homebrewery.naturalcrit.com/share/BJicjXUVQ)
What do you guys think? It is based on the Warlock class, rather than the original wizard, and so is probably best compard to the warlock when discusing balance.
Here's a quick rundown on the differences between the Variant Wizard and the Warlock:
- The variant wizard has a worse HD and no armour,
- No eldritch blast or associated invocations,
- Pact magic slot is one level lower than Warlocks for a large part of the progression (they instead can cast their highest level slot only once per day)
- No pact boon,
- Worse casting stat?
+ The variant wizard has an extra cantrip and an extra spell learned per level (they prepare spells rather than just casting from all spells known),
+ Access to the superior Wizard spell list,
+ One more short rest spell slot than Warlocks for a large part of the progression,
+ Ritual casting,
+ A cunning-action-like ability for cantrips that don't target creatures (mage hand, prestidigitation, etc).
Why did I do this?
I find the warlock more fun to play than the wizard generally because of their focus on at-will and short-rest abilities. I find the resource management of the wizard tedious and found its too easy to be miserly with spell slots "just in case" I need them later.
Also, Warlocks are more customizable than wizard which makes them more fun to build in my opinion.
However, I find the warlock doesn't encourage creativity as much as the wizard (esspecially in combat). I wanted a class that had the best of both worlds from a fun perspective, but of course I'd like the class to be in-line with other classes power-wise.
What do you guys think? It is based on the Warlock class, rather than the original wizard, and so is probably best compard to the warlock when discusing balance.
Here's a quick rundown on the differences between the Variant Wizard and the Warlock:
- The variant wizard has a worse HD and no armour,
- No eldritch blast or associated invocations,
- Pact magic slot is one level lower than Warlocks for a large part of the progression (they instead can cast their highest level slot only once per day)
- No pact boon,
- Worse casting stat?
+ The variant wizard has an extra cantrip and an extra spell learned per level (they prepare spells rather than just casting from all spells known),
+ Access to the superior Wizard spell list,
+ One more short rest spell slot than Warlocks for a large part of the progression,
+ Ritual casting,
+ A cunning-action-like ability for cantrips that don't target creatures (mage hand, prestidigitation, etc).
Why did I do this?
I find the warlock more fun to play than the wizard generally because of their focus on at-will and short-rest abilities. I find the resource management of the wizard tedious and found its too easy to be miserly with spell slots "just in case" I need them later.
Also, Warlocks are more customizable than wizard which makes them more fun to build in my opinion.
However, I find the warlock doesn't encourage creativity as much as the wizard (esspecially in combat). I wanted a class that had the best of both worlds from a fun perspective, but of course I'd like the class to be in-line with other classes power-wise.