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Boared Bard
2018-07-26, 10:22 AM
Hi folks

Building an abjurer lvl 4 as follows -

Str 12
Dex 16
Con 16
Int 18
Wis 14
Chr 12

All rolled using 4d6 - thinking of taking magic initiate feat (druid for flavour) or putting int up to 20

What do u think?

Innocent_bystan
2018-07-26, 01:25 PM
If you want a cheesy build, take a look at Sword Coast Adventurer's Guide. It has the Deep Gnome race and the Deep Gnome Magic feat (in a sidebar). The feat allows you to cast Nondetection, a level 3 abjuration spell, at will.

ReaperChaos
2018-07-26, 01:32 PM
If you want a cheesy build, take a look at Sword Coast Adventurer's Guide. It has the Deep Gnome race and the Deep Gnome Magic feat (in a sidebar). The feat allows you to cast Nondetection, a level 3 abjuration spell, at will.

I second that. Not to mention Deep Gnomes are a very good choice for Wizards. Advantage on saving throws with mental abilities, superior darkvision, rocky terrain stealth and the additional spells from the feat are just gravy.