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View Full Version : Pathfinder or D&D 3x Looking for ways to enhance claws (or other natural weapons)



Dragovon
2018-07-27, 01:31 PM
Is there a way in 3x or Pathfinder (including any 3rd party sources) to enhance claws or other natural weapons without resorting to Amulet of Mighty Fist?

Thanks.

BowStreetRunner
2018-07-27, 01:52 PM
The Kensai class in 3.5 from Complete Warrior has a class ability that can do this to their own weapons. (NOT the Kensai from Pathfinder.)

AnimeTheCat
2018-07-27, 03:43 PM
Improved natural attack is a feat that increases the damage dice of a natural attack

Lotheb
2018-07-27, 04:20 PM
For pathfinder there's the bodywrap of mighty strikes, but it seems mostly worse than an AoMF. Its cheaper than the amulet, if thats your main concern, but it has some weird usage restrictions. There's also the Beast Tailsmen, but that only works when you are assuming the form of an animal and requires you to spend a spell slot to activate. Can get you a +8 enhancement bonus to all your natural weapons (for 5 min and a 4th level spell slot), sbout 19k gold. There's claw blades. They can be enhanced just like a regular weapon but they are specific to catfolk, and make your claws a light weapon instead of a natural weapon.
And there's always magic fang and greater magic fang, which are elegible for permanency in Pathfinder. A scroll of GMF at caster level 20 is a very reasonable 1500 gp, and a scroll of permanency that can effect GMF is 8775 gp, so you can get permanently +5 natural weapons for just a smidge over 10k gp/natural weapon (or cheaper if you can hire the services of appropriate spellcasters, but permanency is too expensive to be generally available, and even a metropolis isnt guarented to have a 20th level druid for hire). They will only overcome DR/magic tho.

Psyren
2018-07-27, 04:30 PM
Body Wrap of Mighty Strikes (https://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/body-wrap-of-mighty-strikes/) is the other PF item option. It limits the number of attacks you can make, but if all you have is a pair of claws, your limit will exceed your attacks before long.

Beyond that there are a number of buffs like Greater Magic Fang and Strongjaw.

darkdragoon
2018-07-27, 04:36 PM
Savage Species:
Necklace of natural weapons
Beast Claws

Andor13
2018-07-27, 05:56 PM
Levels in a martial initiator class in either system.

Psionic feats can help. Some psionic powers can buff (or grant) natural attacks.

In Pathfinder the Force Strike Knuckles or Storm Gauntlet Veils can boost natural attacks.

ezekielraiden
2018-07-27, 07:20 PM
Synthesist Summoners can bump the damage dice by one step for 1 evolution point. If you're not needing to advance a spellcasting progression and just want natural attack improvements, Synthesist may be an interesting (but probably suboptimal) dip. If you're looking for a complete build that uses natural attacks, however? Synthesist is definitely worth a look. Large size + Enlarge Person + extra arms and claw attacks + Reach + Str bonuses...you can squeeze a lot out of the Synthesist's natural attack benefits. And even though permanency is not on its spell list, GMF is; you can make it permanent (per natural attack) without too much difficulty. Might even be able to craft/buy an item that could cast permanency 1/day, using scrolls of GMF (because you shouldn't waste spells known on that if you intend to make it permanent).

Out of curiosity, does anyone know how the AoMF interacts with permanent GMF effects? Can you use the AoMF to get weapon properties while still getting the enhancement bonus from GMF?

Lotheb
2018-07-27, 08:31 PM
(Pathfinder) Any enhancemnt bonus from the Amulet won't stack with GMF but the special properties should still work, it doesn't have the same deactivation clause as Bracers of Armor

Dimers
2018-07-27, 09:25 PM
For the earlier levels there's the Wyrmfang Amulet in MIC, making your attacks penetrate DR/magic. Silvered claws spell in Exalted Deeds penetrates DR/silver, and other spells likewise. (I think I remember one for cold-iron-or-silver but only for a short time, and one for adamantine.)

Lots of psi stuff is good. Vampiric acidic poisonous energy force claws with massive damage, a bite that does 5d8 at high levels for a single power point, growing yourself two sizes up no matter what your creature type is, metamorphing for a wider variety of natural attacks ...

Nobody's mentioned the incarnum classes yet. You can also get some incarnum benefits from feats, but it's not nearly as good.

Vertharrad
2018-07-28, 02:26 AM
FYI in Pathfinder psionics and initiators are 3rd party. Not all GM's allow 3rd party sources.

Psyren
2018-07-28, 09:29 AM
FYI in Pathfinder psionics and initiators are 3rd party. Not all GM's allow 3rd party sources.

While this is true, 3.5 itself is a third-party source in PF. Most folks who are okay with 3.P, are okay with the PF conversions of stuff that Paizo skipped :smallsmile:

Artemis92
2018-07-28, 09:50 AM
Warpriest from Pathfinder can choose Claws as Sacred Weapon.
Or choose the Feral Champion Archetype and grow these claws.

ezekielraiden
2018-07-28, 01:21 PM
(Pathfinder) Any enhancemnt bonus from the Amulet won't stack with GMF but the special properties should still work, it doesn't have the same deactivation clause as Bracers of Armor

Interesting. I wonder how the Amulet pairs with the Body Wrap of Mighty Strikes, then? It seems as though you might be able to have the equivalent of a +5 weapon (permanent GMF), +5 worth of weapon enhancements on the Amulet, and +6 worth of weapon enhancements on the Wrap. Bloody expensive, but (unless I'm mistaken) one of the only ways to get more than an equivalent +10 (albeit at most 4 individual attacks/round), but even with Bite/Claw/Claw/Tail or the like, you'd still get to apply that to all of them, assuming it works.

Andor13
2018-07-28, 02:21 PM
Interesting. I wonder how the Amulet pairs with the Body Wrap of Mighty Strikes, then? It seems as though you might be able to have the equivalent of a +5 weapon (permanent GMF), +5 worth of weapon enhancements on the Amulet, and +6 worth of weapon enhancements on the Wrap. Bloody expensive, but (unless I'm mistaken) one of the only ways to get more than an equivalent +10 (albeit at most 4 individual attacks/round), but even with Bite/Claw/Claw/Tail or the like, you'd still get to apply that to all of them, assuming it works.

In Pathfinder that could get obscene, something like an aberrant aegis/wrath deavic to pile up 10+ natural attacks.