RoboEmperor
2018-07-27, 06:08 PM
Character Building is IMO the most fun part of d&d and... well... I'm bored! My masterpiece is finished for a while now and he's doing really well in game, and I don't know how to improve my build so... now I'm gonna make different versions of it!
So the idea with the Artificer is
a. Start the game with Summon Marked Homunculi for an army of Arbalesters.
b. Transition to my signature Gargantuan Animated Object at level 6 trick (alter self into a Ravid and use Assume Supernatural Ability for the Ravid's at-will CL20 Animate Objects aura).
c. Play as a Gargantuan Animated Object until i save enough money to build a real construct, or, alternatively, build magic items that keep the Gargantuan Animated Object relevant at higher levels (this will probably be another thread).
d. If that construct dies, go back to the Gargantuan Animated Object until I can afford a new one.
So this would essentially make a construct master playable because he is completely functional without wealth which means...
a. The artificer doesn't have to play the buffbot until he gets enough money, levels, and downtime (you could end up waiting a LONG-ASS while)
b. Death of the construct does not mean retirement of the character due to lack of funds, or, end up with a fate worse than death (demoted to buffbot for the entire remainder of the campaign)
c. No need to do any wealth-related shenanigan loops because money isn't that important anymore because you got a backup free construct.
In other words, instead of transitioning to Planar Binding, this character will transition to real constructs like Shadesteel Golems and therefore be a true construct master instead of consorting with demons and devils. If d&d were real life, this is what I would do, build robots instead of damning my soul by consorting with fiends, so i want to make this build work.
I got a good grasp of the higher levels of this build, but I am currently stumped on getting the "ability to assume a new form magically" on the Artificer. I don't think an Eternal Wand of Alter Self or a Phylactery of Change lets you qualify for Assume Supernatural Ability so...
What are some ways the Artificer can qualify for Assume Supernatural Ability? I just need him to qualify, Phylactery of Change does the rest.
Is being a Changeling enough to qualify for this feat? or does "new form" have to be a polymorph effect instead of minor shapeshift? Even if this is legal I'd still like other options because my DM doesn't allow flaws so I might want to start as an outsider instead and start with Least Dragonmark (for summon marked homunculi) instead of Otherworldly.
So the idea with the Artificer is
a. Start the game with Summon Marked Homunculi for an army of Arbalesters.
b. Transition to my signature Gargantuan Animated Object at level 6 trick (alter self into a Ravid and use Assume Supernatural Ability for the Ravid's at-will CL20 Animate Objects aura).
c. Play as a Gargantuan Animated Object until i save enough money to build a real construct, or, alternatively, build magic items that keep the Gargantuan Animated Object relevant at higher levels (this will probably be another thread).
d. If that construct dies, go back to the Gargantuan Animated Object until I can afford a new one.
So this would essentially make a construct master playable because he is completely functional without wealth which means...
a. The artificer doesn't have to play the buffbot until he gets enough money, levels, and downtime (you could end up waiting a LONG-ASS while)
b. Death of the construct does not mean retirement of the character due to lack of funds, or, end up with a fate worse than death (demoted to buffbot for the entire remainder of the campaign)
c. No need to do any wealth-related shenanigan loops because money isn't that important anymore because you got a backup free construct.
In other words, instead of transitioning to Planar Binding, this character will transition to real constructs like Shadesteel Golems and therefore be a true construct master instead of consorting with demons and devils. If d&d were real life, this is what I would do, build robots instead of damning my soul by consorting with fiends, so i want to make this build work.
I got a good grasp of the higher levels of this build, but I am currently stumped on getting the "ability to assume a new form magically" on the Artificer. I don't think an Eternal Wand of Alter Self or a Phylactery of Change lets you qualify for Assume Supernatural Ability so...
What are some ways the Artificer can qualify for Assume Supernatural Ability? I just need him to qualify, Phylactery of Change does the rest.
Is being a Changeling enough to qualify for this feat? or does "new form" have to be a polymorph effect instead of minor shapeshift? Even if this is legal I'd still like other options because my DM doesn't allow flaws so I might want to start as an outsider instead and start with Least Dragonmark (for summon marked homunculi) instead of Otherworldly.