ChangeSumFlux
2018-07-27, 10:29 PM
So something I’ve always wanted to do with dnd is create something that is very similar to a kandra from Brandon Sanderson’s Mistborn book series. For those who are not familiar with a kandra, a kandra is a sentient amorphous blob of muscles and flesh like stuff that can change its shape to perfectly mimic something it has consumed, the experienced ones can also improve upon the base model, adding extra strength, vocal cords to things that normally don’t have them, etc.
Obviously a high level Druid can fit this role really well, being able to change their appearance at will and shapeshift. The problem is 3/4 characters I’ve played recently have all been druids and character usually don’t get to a high level to gain the druids ability to always change their form. Kandra also don’t really have access to magic in the world they are from.
With Eberron out, a changeling now fits the idea of a kandra so well, especially since kandra would always imitate humans rather than animals (there is an exception, but they mainly stay humans in that world). With this, it opens up the possibility to dip deeper into other classes, to fit more of the role of a kandra than just having the abilities due to being a Druid.
So about the kandra, kandra imitated people all of their lives and thus are great at reading people and their intentions, they are also great at taking a role and fulfilling it flawlessly. To this id say proficiency in insight, performance, and deception are key. Kandra aren’t that much of fighters and never fight (lore wise), they can fight but are forbidden to kill humans specifically (for reasons I won’t get into).
Thus I’m thinking more of a support role would be best, maybe going rogue:Mastermind would be useful. Bardic abilities would fit, but the idea of a bard doesn’t fit as kandra tend to want to stay unnoticed, quite the opposite of playing instruments mid fight(college of whispers maybe? The abilities seem redundant though). The more I think about it, pure rogue seems to fit them best but I also feel like they need a bit of magic in them. Lore wise, they used to all be human and have powerful magic, but they gave up their magic to become kandra.
Anyways, those are my thoughts on making kandra, please include what you think would work great towards making a realistic kandra from Brandon Sanderson’s Mistborn series. If you are unfamiliar with kandra and still want to provide you opinions, please google kandra(coppermind wiki or 17th shard are good resources) as I only explained core details and probably quite poorly.
Thanks in advance!
Obviously a high level Druid can fit this role really well, being able to change their appearance at will and shapeshift. The problem is 3/4 characters I’ve played recently have all been druids and character usually don’t get to a high level to gain the druids ability to always change their form. Kandra also don’t really have access to magic in the world they are from.
With Eberron out, a changeling now fits the idea of a kandra so well, especially since kandra would always imitate humans rather than animals (there is an exception, but they mainly stay humans in that world). With this, it opens up the possibility to dip deeper into other classes, to fit more of the role of a kandra than just having the abilities due to being a Druid.
So about the kandra, kandra imitated people all of their lives and thus are great at reading people and their intentions, they are also great at taking a role and fulfilling it flawlessly. To this id say proficiency in insight, performance, and deception are key. Kandra aren’t that much of fighters and never fight (lore wise), they can fight but are forbidden to kill humans specifically (for reasons I won’t get into).
Thus I’m thinking more of a support role would be best, maybe going rogue:Mastermind would be useful. Bardic abilities would fit, but the idea of a bard doesn’t fit as kandra tend to want to stay unnoticed, quite the opposite of playing instruments mid fight(college of whispers maybe? The abilities seem redundant though). The more I think about it, pure rogue seems to fit them best but I also feel like they need a bit of magic in them. Lore wise, they used to all be human and have powerful magic, but they gave up their magic to become kandra.
Anyways, those are my thoughts on making kandra, please include what you think would work great towards making a realistic kandra from Brandon Sanderson’s Mistborn series. If you are unfamiliar with kandra and still want to provide you opinions, please google kandra(coppermind wiki or 17th shard are good resources) as I only explained core details and probably quite poorly.
Thanks in advance!