Spacehamster
2018-07-29, 04:34 PM
It mostly just is, I hits it with my sword/axe/spear, plus some stuff like sneak attack, rage and such giving bonuses but it does not feel very cinematic, sure you could describe how you attack in a cinematic way but that again takes time.
So what’s missing then you might ask? Well casters got spells that feel beefy or cinematic and bombastic(exploding balls of Fire, thunder, summoning mighty beasts and such), my feeling is that they should have added “spells” for the physical classes too, limited amount of uses of more spectacular powers, not as powerful as real spells ofc since a physical character can do the “I hits it in the face” indefinitely.
For example a brute type class like the barbarian could have something like:
Meteor leap - you sprint towards your enemies, leap into the air and land, smashing your mighty weapon into the ground, dealing 3d6 damage(halved on a successful DEX save) to anyone within a 20ft radius and knocking them prone if they fail the save.
A archer ranger could have something like:
Ballista shot - With great focus it is as if time stops as you draw your mighty bow almost to its breaking point, letting loose a powerful shot that does an extra 2d8 damage and also hits an enemy standing behind your target if it is within 10ft behind it.
Not something I would probably implement to the game as it would be hard to balance adding lots of abilities, how many uses per rest and so on, but it feels like it could make a mundane class much more fun to play, ofc aware most mundanes got a couple of expendable resources but most of them does not feel meaty or cinematic if ya get my meaning.
Just curious if I am alone with thinking this. :)
So what’s missing then you might ask? Well casters got spells that feel beefy or cinematic and bombastic(exploding balls of Fire, thunder, summoning mighty beasts and such), my feeling is that they should have added “spells” for the physical classes too, limited amount of uses of more spectacular powers, not as powerful as real spells ofc since a physical character can do the “I hits it in the face” indefinitely.
For example a brute type class like the barbarian could have something like:
Meteor leap - you sprint towards your enemies, leap into the air and land, smashing your mighty weapon into the ground, dealing 3d6 damage(halved on a successful DEX save) to anyone within a 20ft radius and knocking them prone if they fail the save.
A archer ranger could have something like:
Ballista shot - With great focus it is as if time stops as you draw your mighty bow almost to its breaking point, letting loose a powerful shot that does an extra 2d8 damage and also hits an enemy standing behind your target if it is within 10ft behind it.
Not something I would probably implement to the game as it would be hard to balance adding lots of abilities, how many uses per rest and so on, but it feels like it could make a mundane class much more fun to play, ofc aware most mundanes got a couple of expendable resources but most of them does not feel meaty or cinematic if ya get my meaning.
Just curious if I am alone with thinking this. :)