LichPlease
2018-07-29, 05:18 PM
Here is something I came up with that attempts to combine the fluidity of the sorcerer with the versatility of the wizard while making it a bit more MAD to keep it in check.
Let me know if any of the wording is unclear or confusing and if anything seems too powerful or may lead to a game breaking combination.
Archmage Lineage
Heir of Knowledge
At 1st level, you gain access to Wizard spell list in addition to the sorcerer spell list. Your spell attack bonus, spell save DC and other sorcerer features are now based on the lowest of either your charisma or intelligence.
Grimoire of Legacy
At 1st level you own a book used for ritual casting, starting with 2 1st level ritual spells. You may cast the spells written in this book only as rituals and these spells do not count against your spells known. You may only cast a spell in this book as normal with a spell slot if it is one of your spells known. If you lose this book or it is destroyed, you may perform a 1-hour ritual to retrieve/recreate it. (This should basically function similarly to the Book of Ancient Secrets invocation)
Worthy of Birthright
At 6th level, you gain a bonus to your number of sorcery points and your spells known equal the lowest of either your charisma or intelligence modifier.
Legendary Willpower
At 14th level, if you are concentrating on a spell, you may spend 3 sorcery points to cast a second concentration spell, maintaining concentration on both spells. You must expend 1 additional sorcery point and make constitution saving throw at start of each of your turns against your own spell save DC. You loose concentration of both spells if you fail this saving throw or fail to expend the sorcery point.
Spell Perfection
At 18th level, choose two 1st level spells you know. You may cast those spells at any level by expending sorcery points equal to the spell level instead of a spell slot. If either of these spells are cast as an action, you may use a bonus action to cast that spell instead. You may also cast either of these spells twice on your turn.
Let me know if any of the wording is unclear or confusing and if anything seems too powerful or may lead to a game breaking combination.
Archmage Lineage
Heir of Knowledge
At 1st level, you gain access to Wizard spell list in addition to the sorcerer spell list. Your spell attack bonus, spell save DC and other sorcerer features are now based on the lowest of either your charisma or intelligence.
Grimoire of Legacy
At 1st level you own a book used for ritual casting, starting with 2 1st level ritual spells. You may cast the spells written in this book only as rituals and these spells do not count against your spells known. You may only cast a spell in this book as normal with a spell slot if it is one of your spells known. If you lose this book or it is destroyed, you may perform a 1-hour ritual to retrieve/recreate it. (This should basically function similarly to the Book of Ancient Secrets invocation)
Worthy of Birthright
At 6th level, you gain a bonus to your number of sorcery points and your spells known equal the lowest of either your charisma or intelligence modifier.
Legendary Willpower
At 14th level, if you are concentrating on a spell, you may spend 3 sorcery points to cast a second concentration spell, maintaining concentration on both spells. You must expend 1 additional sorcery point and make constitution saving throw at start of each of your turns against your own spell save DC. You loose concentration of both spells if you fail this saving throw or fail to expend the sorcery point.
Spell Perfection
At 18th level, choose two 1st level spells you know. You may cast those spells at any level by expending sorcery points equal to the spell level instead of a spell slot. If either of these spells are cast as an action, you may use a bonus action to cast that spell instead. You may also cast either of these spells twice on your turn.