Cogwheel
2007-09-12, 02:19 AM
Initiate of the cutting wind
To some, a sword is but a tool, a weapon. To others, it is a decoration to be placed above the mantelpiece. For those who follow the path of the cutting wind, it is everything. The song of steel rushes through their blood, to them, their sword is their soul. In exchange for their extreme dedication, initiates of the cutting wind gain a number of uncanny magical powers relating to swords.
Prerequisites:BAB+6, proficient with atleast three kinds of swords, Weapon focus (any one sword), weapon finesse or power attack.
Weapon and armour proficiencies: The initiate of the cutting wind gains no additional armour proficiencies, but gains proficiency with all swords, including ones that would normally require the exotic weapon proficiency feat.
hp:d8
Class skills: Balance, climb, craft, escape artist, hide, jump, listen, move silently, spot, tumble.
Skill points: 4+int bonus
Attack bonus: full.
hit die:d10
Initiate Of The Cutting Wind
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0| Extraordinary Finesse, Specialization 1
2nd|
+2|
+3|
+3|
+0| Quicksilver Strike
3rd|
+3|
+3|
+3|
+1|Specialization 2, Evasion
4th|
+4|
+4|
+4|
+2| Imbue Sword
5th|
+5|
+4|
+4|
+2| Bladestorm, Specialization 3
6th|
+6/+1|
+5|
+5|
+3| Blade Barrier, Improved Evasion
7th|
+7/+2|
+5|
+5|
+3| Song Of Blood And Steel[/table]
Weapon and Armour Proficiencies: The Initiate of the cutting wind gains proficiency with all swords (even exotic weapons) and gains no armour proficiencies.
Specialization: At 1st level, the initiate of the cutting wind chooses one of two specializations, either Mountain's precision or Whirlwind of steel, and will gain a feat at 1st level and every two levels thereafter depending on which they choose. The Initiate need not meet the prerequisites for this feat, and if they already possess the feat, they recieve a fighter bonus feat instead.
Whirlwind of steel: Oversized Two-weapon fighting, Two-weapon Defense, Greater Two-Weapon Fighting
Mountain's precision: Monkey Grip, Weapon Specialization (all swords), Improved Critical (all swords).
Extraordinary finesse: At 1st level, the initiate of the cutting wind gains the ability to use the weapon finesse feat with any one-handed sword, if they so choose.
Evasion: At third level, the initiate’s reflexes improve, granting them evasion (as rogue).
Quicksilver strike: At second level, an initiate of the cutting wind may declare a quicksilver strike at the beginning of a full attack. This grants an additional attack at the initiate’s highest attack bonus, but imposes a -2 penalty on all attacks.
Imbue sword: At 4th level, as a standard action, an initiate of the cutting wind may imbue a sword they are holding with enchantments equivelant to a +3 weapon. (E.G. +1 flaming burst). This lasts as long as they hold the sword, and stacks with similar class features of the soulknife and kensai, but not existing enchantments.
Bladestorm: A 5th level or higher, an initiate of the cutting wind may, instead of a full attack, attack all enemies within sword range at their highest attack bonus. The initiate makes one attack per sword they are holding, and may use their dexterity modifier to attack instead of their strength modifier.
Blade barrier: A 6th level or higher initiate can surround themselves in a whirlwind of sword-strikes, made at superhuman speeds. Any creature attacking the initiate with a melee weapon that doesn't have a reach, an unarmed strike, a natural weapon, or a touch attack, as well as any creature atempting to bull rush or grapple the initiate, takes 6d6 damage (reflex half). The barrier also provides cover. The initiate may activate this ability for up to 10 rounds a day, and these rounds need not be consecutive.
Improved evasion: At 6th level, an initiate of the cutting wind gains improved evasion (as rogue).
Song of blood and steel
At 7th level, an initiate of the cutting wind achieves a state of oneness with the blades they wield, and gain the ability to make additional full attacks when using swords- When making a full attack, the initiate may declare the use of this ability (before to-hit rolls are made), taking a -2 penalty to hit on all attacks made during that round. If this ability is used and all attacks hit, than they may immediately make another full attack at the same attack bonus. This effect repeats until one of the attacks misses.
An initiate of the cutting wind may not use any of these abilities while wearing more than light armour. All abilities but evasion only work with swords.
The definition of swords includes Fullblades, shortswords, longswords, scimitars, rapiers, falchions, greatswords, two-bladed swords and bastard swords. The DM may add additional weapons and even daggers to this list at their discretion.
To some, a sword is but a tool, a weapon. To others, it is a decoration to be placed above the mantelpiece. For those who follow the path of the cutting wind, it is everything. The song of steel rushes through their blood, to them, their sword is their soul. In exchange for their extreme dedication, initiates of the cutting wind gain a number of uncanny magical powers relating to swords.
Prerequisites:BAB+6, proficient with atleast three kinds of swords, Weapon focus (any one sword), weapon finesse or power attack.
Weapon and armour proficiencies: The initiate of the cutting wind gains no additional armour proficiencies, but gains proficiency with all swords, including ones that would normally require the exotic weapon proficiency feat.
hp:d8
Class skills: Balance, climb, craft, escape artist, hide, jump, listen, move silently, spot, tumble.
Skill points: 4+int bonus
Attack bonus: full.
hit die:d10
Initiate Of The Cutting Wind
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0| Extraordinary Finesse, Specialization 1
2nd|
+2|
+3|
+3|
+0| Quicksilver Strike
3rd|
+3|
+3|
+3|
+1|Specialization 2, Evasion
4th|
+4|
+4|
+4|
+2| Imbue Sword
5th|
+5|
+4|
+4|
+2| Bladestorm, Specialization 3
6th|
+6/+1|
+5|
+5|
+3| Blade Barrier, Improved Evasion
7th|
+7/+2|
+5|
+5|
+3| Song Of Blood And Steel[/table]
Weapon and Armour Proficiencies: The Initiate of the cutting wind gains proficiency with all swords (even exotic weapons) and gains no armour proficiencies.
Specialization: At 1st level, the initiate of the cutting wind chooses one of two specializations, either Mountain's precision or Whirlwind of steel, and will gain a feat at 1st level and every two levels thereafter depending on which they choose. The Initiate need not meet the prerequisites for this feat, and if they already possess the feat, they recieve a fighter bonus feat instead.
Whirlwind of steel: Oversized Two-weapon fighting, Two-weapon Defense, Greater Two-Weapon Fighting
Mountain's precision: Monkey Grip, Weapon Specialization (all swords), Improved Critical (all swords).
Extraordinary finesse: At 1st level, the initiate of the cutting wind gains the ability to use the weapon finesse feat with any one-handed sword, if they so choose.
Evasion: At third level, the initiate’s reflexes improve, granting them evasion (as rogue).
Quicksilver strike: At second level, an initiate of the cutting wind may declare a quicksilver strike at the beginning of a full attack. This grants an additional attack at the initiate’s highest attack bonus, but imposes a -2 penalty on all attacks.
Imbue sword: At 4th level, as a standard action, an initiate of the cutting wind may imbue a sword they are holding with enchantments equivelant to a +3 weapon. (E.G. +1 flaming burst). This lasts as long as they hold the sword, and stacks with similar class features of the soulknife and kensai, but not existing enchantments.
Bladestorm: A 5th level or higher, an initiate of the cutting wind may, instead of a full attack, attack all enemies within sword range at their highest attack bonus. The initiate makes one attack per sword they are holding, and may use their dexterity modifier to attack instead of their strength modifier.
Blade barrier: A 6th level or higher initiate can surround themselves in a whirlwind of sword-strikes, made at superhuman speeds. Any creature attacking the initiate with a melee weapon that doesn't have a reach, an unarmed strike, a natural weapon, or a touch attack, as well as any creature atempting to bull rush or grapple the initiate, takes 6d6 damage (reflex half). The barrier also provides cover. The initiate may activate this ability for up to 10 rounds a day, and these rounds need not be consecutive.
Improved evasion: At 6th level, an initiate of the cutting wind gains improved evasion (as rogue).
Song of blood and steel
At 7th level, an initiate of the cutting wind achieves a state of oneness with the blades they wield, and gain the ability to make additional full attacks when using swords- When making a full attack, the initiate may declare the use of this ability (before to-hit rolls are made), taking a -2 penalty to hit on all attacks made during that round. If this ability is used and all attacks hit, than they may immediately make another full attack at the same attack bonus. This effect repeats until one of the attacks misses.
An initiate of the cutting wind may not use any of these abilities while wearing more than light armour. All abilities but evasion only work with swords.
The definition of swords includes Fullblades, shortswords, longswords, scimitars, rapiers, falchions, greatswords, two-bladed swords and bastard swords. The DM may add additional weapons and even daggers to this list at their discretion.