9erik1
2018-07-29, 11:06 PM
Hey folks,
Found a funny thing going thru the XPH: the Seer power "Anchored Navigation" (pg 75). It's a 4th level power with the ability to set up a mishap free teleport beacon, in which you're aware of the exact distance/route to the starting point. It goes on further to tell you that you can use it before going into a potentially dangerous area, then instantly manifest teleport to return if something happens.
The only problem is, Psionic Teleport is only available to Nomads; everything else has to wait till they can use Greater Psionic Teleport, but in that case they'd have no chance of mishap anyways.
So, is this a poorly thought out power, or am I missing something?
Thanks
Found a funny thing going thru the XPH: the Seer power "Anchored Navigation" (pg 75). It's a 4th level power with the ability to set up a mishap free teleport beacon, in which you're aware of the exact distance/route to the starting point. It goes on further to tell you that you can use it before going into a potentially dangerous area, then instantly manifest teleport to return if something happens.
The only problem is, Psionic Teleport is only available to Nomads; everything else has to wait till they can use Greater Psionic Teleport, but in that case they'd have no chance of mishap anyways.
So, is this a poorly thought out power, or am I missing something?
Thanks