Wryte
2018-07-30, 02:39 AM
Looking for some critique on a handful of house rules I'm thinking of using, mostly revolving around weapons and physical combat. The aim here is to make Dex-based builds less restrictive of what weapon types they can make use of, while not rendering Strength builds obsolete, and giving martial classes more universal attack options.
Weapons
* All non-Heavy weapons can be used with either Strength or Dexterity for the attack and damage rolls, but must use the same ability for both.
* Heavy weapons no longer disadvantage Small characters. Instead, Heavy weapons have a minimum Strength score requirement to be wielded without disadvantage (1d8 = Str 11, 1d10 = Str 13, 1d12/2d6 = Str 15).
* All non-Two-Handed melee weapons have the option to be wielded with two hands for an increased damage die (1d4 -> 1d6, 1d6 -> 1d8, etc.).
* Daggers may be used as the second weapon for Two Weapon Fighting whether the first weapon is Light or not.
Called Shots
* When making a weapon attack, a creature may take a penalty to their attack roll to target a specific body part. If the attack is successful, it deals its normal damage and has an added effect. Sample called shots:
** Head: -10 to hit. On hit, the target has disadvantage on its next saving throw, attack roll, or ability check before the end of its next turn. Crit: the target is stunned until the end of its next turn.
** Vitals: -10 to hit. On hit, The target takes an additional 5 damage. Crit: The target takes an additional 10 damage.
** Arm: -5 to hit. On hit, the target has disadvantage on its next attack roll or ability check using its arm before the end of its next turn. Crit: The target can take either an action or a bonus action, but not both, until it recovers hit points.
** Leg: -5 to hit. On hit, the target's movement speed is reduced by 10 feet until the end of its next turn. Crit: The target's movement speed is reduced by 10 until it recovers hit points.
Grappling
* While grappling a creature, the grappler has the following additional options:
** When the grappled creature makes an attack roll or ability check, the grappler may use their reaction to impose disadvantage on the roll.
** The grappler may use their action to pin a creature they have grappled, rendering both creatures restrained (as in the current Grappler feat).
* The Grappler feat gains the following options for interacting with a grappled creature:
** When the grappled creature casts a spell with a somatic component, the grappler may use a reaction to force the caster to make a concentration check, expending the slot without casting the spell on a failure.
** When targeted by an attack that the grappler can see, the grappler can use their reaction to impose the grappled creature between themself and the attack, causing it to target the grappled creature instead.
Weapons
* All non-Heavy weapons can be used with either Strength or Dexterity for the attack and damage rolls, but must use the same ability for both.
* Heavy weapons no longer disadvantage Small characters. Instead, Heavy weapons have a minimum Strength score requirement to be wielded without disadvantage (1d8 = Str 11, 1d10 = Str 13, 1d12/2d6 = Str 15).
* All non-Two-Handed melee weapons have the option to be wielded with two hands for an increased damage die (1d4 -> 1d6, 1d6 -> 1d8, etc.).
* Daggers may be used as the second weapon for Two Weapon Fighting whether the first weapon is Light or not.
Called Shots
* When making a weapon attack, a creature may take a penalty to their attack roll to target a specific body part. If the attack is successful, it deals its normal damage and has an added effect. Sample called shots:
** Head: -10 to hit. On hit, the target has disadvantage on its next saving throw, attack roll, or ability check before the end of its next turn. Crit: the target is stunned until the end of its next turn.
** Vitals: -10 to hit. On hit, The target takes an additional 5 damage. Crit: The target takes an additional 10 damage.
** Arm: -5 to hit. On hit, the target has disadvantage on its next attack roll or ability check using its arm before the end of its next turn. Crit: The target can take either an action or a bonus action, but not both, until it recovers hit points.
** Leg: -5 to hit. On hit, the target's movement speed is reduced by 10 feet until the end of its next turn. Crit: The target's movement speed is reduced by 10 until it recovers hit points.
Grappling
* While grappling a creature, the grappler has the following additional options:
** When the grappled creature makes an attack roll or ability check, the grappler may use their reaction to impose disadvantage on the roll.
** The grappler may use their action to pin a creature they have grappled, rendering both creatures restrained (as in the current Grappler feat).
* The Grappler feat gains the following options for interacting with a grappled creature:
** When the grappled creature casts a spell with a somatic component, the grappler may use a reaction to force the caster to make a concentration check, expending the slot without casting the spell on a failure.
** When targeted by an attack that the grappler can see, the grappler can use their reaction to impose the grappled creature between themself and the attack, causing it to target the grappled creature instead.