The Robot Goat
2018-08-03, 07:31 PM
In the last session of my D&D game, my brother (a level 5 acid-based divine sorcerer) managed to mostly single-handedly kill a duo of enemies that were supposed to show up later as a boss fight, effectively stopping the party from being kidnapped to the enemy (cyborg orks) base all by himself.
Now, he threw a major wrench in my plans, but I still want to reward him for being a clever enough player to take out the duo. We don't use XP (milestone leveling) but I already gave the whole group a level-up for beating the encounter in general, and there really isn't a way for them to get a magic item out of it either, so do any of you know a good way to give him a reward that isn't one of those two?
I had considered giving him some sort of passive buff, like a bonus to something specific (maybe the catapult spell, as that's what he used to kill them) or something like that, but I'm not really sure how it would work.
For context, I play a totally home-brew setting, but I stick to the standard rules for the most part. Most of the items they've found or the enemies they've fought I built myself, and we don't really care about sticking to the rules so much, as long as everyone's having a good time. It's a very cartoony setting, kindof Adventure Time inspired, and their enemies are cyborg orcs and ogres, so basically no idea is too absurd to work.
Any suggestions?
Now, he threw a major wrench in my plans, but I still want to reward him for being a clever enough player to take out the duo. We don't use XP (milestone leveling) but I already gave the whole group a level-up for beating the encounter in general, and there really isn't a way for them to get a magic item out of it either, so do any of you know a good way to give him a reward that isn't one of those two?
I had considered giving him some sort of passive buff, like a bonus to something specific (maybe the catapult spell, as that's what he used to kill them) or something like that, but I'm not really sure how it would work.
For context, I play a totally home-brew setting, but I stick to the standard rules for the most part. Most of the items they've found or the enemies they've fought I built myself, and we don't really care about sticking to the rules so much, as long as everyone's having a good time. It's a very cartoony setting, kindof Adventure Time inspired, and their enemies are cyborg orcs and ogres, so basically no idea is too absurd to work.
Any suggestions?