Xuldarinar
2018-08-04, 08:30 AM
Gestalt Advancement
In this campaign variant, characters essentially select two classes at first level and advance with their tracks combined at each level, generally selecting the best elements of each.
Building a Gestalt Character
To make a 1st-level gestalt character, choose two classes. Build your character according to the following guidelines.
Key Ability: For your Class Ability Boost, you may select between any listed as the Key Ability. A Cleric//Sorcerer. for instance, may elect to choose either Charisma or Wisdom.
Hit Points: Select the higher value between the two. A Barbarian//Wizard would gain 12 plus their Constitution modifier.
Perception and Saving Throws: Select the better proficiencies.
Skills: You are trained in all skills automatically trained in both classes. In addition you are trained in a number of skills equal to the average of the two plus your intelligence modifier, rounded down if necessary. A Champion//Sorcerer would be trained in 2 + their Intelligence modifier, but a Rogue//Sorcerer would be trained in 4 + Intelligence modifier.
Attacks, Defenses, and Spells: You are proficient with all listed at the levels they are listed at. Take the better where two lists show the same at different levels.
Class Features: A gestalt character gains all the class features of both classes and functionally combines all respects of those two classes. There are, however, exceptions to this rule:
-You do not gain additional feats, skill increases, or ability increases as part of advancement. When you would gain a class feat you may select from any valid list. IF one of your classes picks a class feat for you at a level, such as first, you still must choose that one. If both classes make that choice for you, you must pick between them and gain the class feature and feat associated with it at 2nd level instead. For example, at 1st level a Barbarian//Champion may select from the Barbarian list of class feats or the Champion list of class feats, but not from both. However, a Champion//Druid will still be compelled to take a feat based on their Druidic Order. A Bard//Druid must decide whether they gain their Muse and its associated feat at 1st level or their Druidic Order and its associated feat. They will acquire the other at 2nd level as their class feat at that level.
-If you gain more than one source of focus spells, you get all focus spells known of their respective types, but they share a pool.
-When you take two classes that can cast spells, take the better casting advancement. You still keep track of prepared spells and spells known separately.
Multiclass Feats: While using this system, you may not utilize multiclass archetype feats.
As an example, here are the first five levels of advancement for a Fighter//Sorcerer
Your Level
Class Features
1
Ancestry and background, initial proficiencies, attack of opportunity, bloodline, shield block, sorcerer spellcasting, spell repertoire
2
Skill feat, fighter or sorcerer feat
3
2nd-level spells, bravery, general feat, signature spells, skill increase
4
Skill feat, fighter or sorcerer feat
5
3rd-level spells, ability boosts, ancestry feat, fighter weapon mastery, magical fortitude, skill increase
And here is one for a Cleric//Druid
Your Level
Class Features
1
Ancestry and background, initial proficiencies, deity, divine spellcasting, primal spellcasting, anathema, divine font, Druidic language, doctrine or druidic circle*, wild empathy
2
Skill feat, doctrine or druidic circle*
3
2nd-level spells, general feat, second doctrine, skill increase
4
Skill feat, cleric or druid feat
5
3rd-level spells, ability boosts, ancestry feat, alertness, skill increase
*You choose one of these options at first level and acquire the other at second level.
In this campaign variant, characters essentially select two classes at first level and advance with their tracks combined at each level, generally selecting the best elements of each.
Building a Gestalt Character
To make a 1st-level gestalt character, choose two classes. Build your character according to the following guidelines.
Key Ability: For your Class Ability Boost, you may select between any listed as the Key Ability. A Cleric//Sorcerer. for instance, may elect to choose either Charisma or Wisdom.
Hit Points: Select the higher value between the two. A Barbarian//Wizard would gain 12 plus their Constitution modifier.
Perception and Saving Throws: Select the better proficiencies.
Skills: You are trained in all skills automatically trained in both classes. In addition you are trained in a number of skills equal to the average of the two plus your intelligence modifier, rounded down if necessary. A Champion//Sorcerer would be trained in 2 + their Intelligence modifier, but a Rogue//Sorcerer would be trained in 4 + Intelligence modifier.
Attacks, Defenses, and Spells: You are proficient with all listed at the levels they are listed at. Take the better where two lists show the same at different levels.
Class Features: A gestalt character gains all the class features of both classes and functionally combines all respects of those two classes. There are, however, exceptions to this rule:
-You do not gain additional feats, skill increases, or ability increases as part of advancement. When you would gain a class feat you may select from any valid list. IF one of your classes picks a class feat for you at a level, such as first, you still must choose that one. If both classes make that choice for you, you must pick between them and gain the class feature and feat associated with it at 2nd level instead. For example, at 1st level a Barbarian//Champion may select from the Barbarian list of class feats or the Champion list of class feats, but not from both. However, a Champion//Druid will still be compelled to take a feat based on their Druidic Order. A Bard//Druid must decide whether they gain their Muse and its associated feat at 1st level or their Druidic Order and its associated feat. They will acquire the other at 2nd level as their class feat at that level.
-If you gain more than one source of focus spells, you get all focus spells known of their respective types, but they share a pool.
-When you take two classes that can cast spells, take the better casting advancement. You still keep track of prepared spells and spells known separately.
Multiclass Feats: While using this system, you may not utilize multiclass archetype feats.
As an example, here are the first five levels of advancement for a Fighter//Sorcerer
Your Level
Class Features
1
Ancestry and background, initial proficiencies, attack of opportunity, bloodline, shield block, sorcerer spellcasting, spell repertoire
2
Skill feat, fighter or sorcerer feat
3
2nd-level spells, bravery, general feat, signature spells, skill increase
4
Skill feat, fighter or sorcerer feat
5
3rd-level spells, ability boosts, ancestry feat, fighter weapon mastery, magical fortitude, skill increase
And here is one for a Cleric//Druid
Your Level
Class Features
1
Ancestry and background, initial proficiencies, deity, divine spellcasting, primal spellcasting, anathema, divine font, Druidic language, doctrine or druidic circle*, wild empathy
2
Skill feat, doctrine or druidic circle*
3
2nd-level spells, general feat, second doctrine, skill increase
4
Skill feat, cleric or druid feat
5
3rd-level spells, ability boosts, ancestry feat, alertness, skill increase
*You choose one of these options at first level and acquire the other at second level.