Dunkoro
2018-08-05, 11:48 AM
So, after our GM announced we're going to play 5e for the first time after having played pretty much unoptimizable systems for the last 2.5 years my inner optimizer squeamed with glee.
After a session zero I came out with a Hexblade and the party's "tank".
Race; Variant Human, Feat; Polearm Master
Class; Hexblade Warlock
STR 8
DEX 14
CON 14
INT 14
WIS 10
CHA 16
Medium Armor, Shield, Quarterstaff
I'm pretty much set on multiclassing out of Warlock after lvl 5, but the amount of possible options is a little overwhelming for me, so I'd strongly appreciate comments on a build I decided on.
Lv
Class
Class Features
Spells Known
Invocations
ASI
Comments
1
Warlock 1
Pact Magic, Hex Warrior, Hexblade Curse, 1 spell slot
Eldritch Blast, Frostbite, Sleep, Shield
-
Polearm Master
Already taken, not up for changes
2
Warlock 2
2 spell slots
Hex
Devil's Sight, Fiendish Vigor
Everyone else has DV so Devil's Sight is a no-brainer. Fiendish Vigor is always having 8 extra hp.
3
Warlock 3
Pact of the Blade
Darkness, Sleep -> Suggestion
Fiendish Vigor -> Improved Pact Weapon
Start using a Glaive/Halberd at this level, IPW is good because I know our GM to be stingy with magic loot
4
Warlock 4
Friends, Invisibility
CHA +2
Last ASI for a while
5
Warlock 5
Hypnotic Pattern, Hex -> Elemental Weapon
Thirsting Blade, Improved Pact Weapon -> Eldritch Smite
Will hopefully get a magic weapon by then
6
Fighter 1
Defense Style, Second Wind
GWF is pretty unimpressive, while +1 AC is always nice
7
Fighter 2
Action Surge
8
Fighter 3
EITHER Battlemaster: 3 out of Riposte, Menacing, Trip, Precision
OR Sword Dancer (from setting book): prof in Performance and Persuasion, CHA to AC when light armour
Don't know which is actually better, both fit thematically
9
Warlock 6
Accursed Specter
Counterspell
10
Warlock 7
Dispel Magic, Darkness -> Shadow of Moil
Tomb of Levistus/Agonizing Blast
11
Warlock 8
Dimension Door
CHA +2
12
Warlock 9
Destructive Wave
Ascendant Step/Tomb of Levistus/Agonizing Blast
13
Warlock 10
Armor of Hexes
Minor Illusion
14
Warlock 11
3 spell slots, Mystic Arcanum (Mass Suggestion)
Banishing Smite, Suggestion -> Fly
Finally 3rd cast per short rest
15
Warlock 12
Lifedrinker
Great Weapon Master
3 levels late, but I deem the tradeoff worth it
16
Bard 1
Bardic Inspiration (d6)
Mage Hand, Minor Illusion, Faerie Fire, Healing Word, Tasha's Hideous Laughter, Unseen Servant
Huge repertoire of spells, 1st lvl slots to cast shield in
17
Bard 2
Jack of All Trades, Song of Rest (d6)
Feather Fall
18
Bard 3
Expertise, Swords Bard; Blade Flourish and Dueling Style
Silence, Tasha's Hideous Laughter -> Enhance Ability
Switch back to Quarterstaff + Shield
19
Bard 4
Prestidigitation, Lesser Restoration
Sentinel
20
Bard 5
Bardic Inspiration (d8), Font of Inspiration
Fear, Unseen Servant -> Bestow Curse
Now to take into consideration opportunity costs I've given up by taking specifically Fighter 3 and Bard 5;
Warlock +2 would give me Master of Hexes and lvl 7 arcanum. (strongly considering this over the last 2 bard levels)
Warlock +5 would give me above, lvl 8 arcanum, Foresight, 1 more spell slot and Shroud of Shadow.
Shadow Sorcerer 1 would give me Darkvision (freeing up an invocation) and a bunch of spells known.
Shadow Sorcerer 3 would also give me the ability to quicken a spell from time to time. (no coffeelock for me, DM is strongly cheese-intolerant)
Eldritch Knight variant on Fighter would give me fun spells like Summon Familiar.
Lore Bard pumps up the versatility significantly with a small downgrade in combat capabilities.
Whispers Bard allows for better alpha-strikes, especially with expanded crit chance.
Paladin is a non-option due to STR requirement.
Overall this whole thing seems to be receiving major power upgrades every 3 levels or so, which makes it pretty good for a long-running campaign without any major lags.
Losing access to high-level spells is not a huge deal as half of our party are full casters (Cleric and Sorcerer).
It might even be worth it to never come back to the warlock after the 5th level, but then I'm not really sure what to fill the other levels with.
After a session zero I came out with a Hexblade and the party's "tank".
Race; Variant Human, Feat; Polearm Master
Class; Hexblade Warlock
STR 8
DEX 14
CON 14
INT 14
WIS 10
CHA 16
Medium Armor, Shield, Quarterstaff
I'm pretty much set on multiclassing out of Warlock after lvl 5, but the amount of possible options is a little overwhelming for me, so I'd strongly appreciate comments on a build I decided on.
Lv
Class
Class Features
Spells Known
Invocations
ASI
Comments
1
Warlock 1
Pact Magic, Hex Warrior, Hexblade Curse, 1 spell slot
Eldritch Blast, Frostbite, Sleep, Shield
-
Polearm Master
Already taken, not up for changes
2
Warlock 2
2 spell slots
Hex
Devil's Sight, Fiendish Vigor
Everyone else has DV so Devil's Sight is a no-brainer. Fiendish Vigor is always having 8 extra hp.
3
Warlock 3
Pact of the Blade
Darkness, Sleep -> Suggestion
Fiendish Vigor -> Improved Pact Weapon
Start using a Glaive/Halberd at this level, IPW is good because I know our GM to be stingy with magic loot
4
Warlock 4
Friends, Invisibility
CHA +2
Last ASI for a while
5
Warlock 5
Hypnotic Pattern, Hex -> Elemental Weapon
Thirsting Blade, Improved Pact Weapon -> Eldritch Smite
Will hopefully get a magic weapon by then
6
Fighter 1
Defense Style, Second Wind
GWF is pretty unimpressive, while +1 AC is always nice
7
Fighter 2
Action Surge
8
Fighter 3
EITHER Battlemaster: 3 out of Riposte, Menacing, Trip, Precision
OR Sword Dancer (from setting book): prof in Performance and Persuasion, CHA to AC when light armour
Don't know which is actually better, both fit thematically
9
Warlock 6
Accursed Specter
Counterspell
10
Warlock 7
Dispel Magic, Darkness -> Shadow of Moil
Tomb of Levistus/Agonizing Blast
11
Warlock 8
Dimension Door
CHA +2
12
Warlock 9
Destructive Wave
Ascendant Step/Tomb of Levistus/Agonizing Blast
13
Warlock 10
Armor of Hexes
Minor Illusion
14
Warlock 11
3 spell slots, Mystic Arcanum (Mass Suggestion)
Banishing Smite, Suggestion -> Fly
Finally 3rd cast per short rest
15
Warlock 12
Lifedrinker
Great Weapon Master
3 levels late, but I deem the tradeoff worth it
16
Bard 1
Bardic Inspiration (d6)
Mage Hand, Minor Illusion, Faerie Fire, Healing Word, Tasha's Hideous Laughter, Unseen Servant
Huge repertoire of spells, 1st lvl slots to cast shield in
17
Bard 2
Jack of All Trades, Song of Rest (d6)
Feather Fall
18
Bard 3
Expertise, Swords Bard; Blade Flourish and Dueling Style
Silence, Tasha's Hideous Laughter -> Enhance Ability
Switch back to Quarterstaff + Shield
19
Bard 4
Prestidigitation, Lesser Restoration
Sentinel
20
Bard 5
Bardic Inspiration (d8), Font of Inspiration
Fear, Unseen Servant -> Bestow Curse
Now to take into consideration opportunity costs I've given up by taking specifically Fighter 3 and Bard 5;
Warlock +2 would give me Master of Hexes and lvl 7 arcanum. (strongly considering this over the last 2 bard levels)
Warlock +5 would give me above, lvl 8 arcanum, Foresight, 1 more spell slot and Shroud of Shadow.
Shadow Sorcerer 1 would give me Darkvision (freeing up an invocation) and a bunch of spells known.
Shadow Sorcerer 3 would also give me the ability to quicken a spell from time to time. (no coffeelock for me, DM is strongly cheese-intolerant)
Eldritch Knight variant on Fighter would give me fun spells like Summon Familiar.
Lore Bard pumps up the versatility significantly with a small downgrade in combat capabilities.
Whispers Bard allows for better alpha-strikes, especially with expanded crit chance.
Paladin is a non-option due to STR requirement.
Overall this whole thing seems to be receiving major power upgrades every 3 levels or so, which makes it pretty good for a long-running campaign without any major lags.
Losing access to high-level spells is not a huge deal as half of our party are full casters (Cleric and Sorcerer).
It might even be worth it to never come back to the warlock after the 5th level, but then I'm not really sure what to fill the other levels with.