Remover of Obst
2018-08-05, 06:04 PM
Build Concept
Stealthy medium armor master tank with high health and very proficient with Thieves’ Tools..
Damage mitigation tools
-Rage
-Danger Sense
-Bear Totem
-(Alternate Path of the Ancestral Guardian XGtE)
-Uncanny Dodge (stacks with Rage for 75% damage reduction, right?)
-High HP - Hill Dwarf, Toughness, Dwarven Fortitude
-High AC - Shield, Medium Armor Master
Aggro
-Use Rapier with strength to get Rage and Sneak Attack Damage
-Reckless Attack (pairs well with Champion Fighter critting on 19 and 20 and Sneak Attack)
Utility
-Nice to have your stealth scout/trap disarmer be able to take a hit
-Cunning Action + Action Surge + Fast Movement to get around
-You can go hide to not be a burden on social engagements.
Hill Dwarf
+1 hp per level
STR....15
DEX....15
CON...15+2
INT......8
WIS....8+1
CHA...8
1 - B1 - Rage, Unarmored Defense
Starting equipment is a bit meh - Rapier, 2x Hand Axes, 4x Javelins - no armor.
If you buy a shield you can get to 17 AC unarmored with point buy. Pick up a longbow when you can and save up for that +1/+2 Half Plate and Shield.)
(Alternate start with Rogue 1, less AC more skills, need a level of Fighter to get medium armor proficiency or Mountain Dwarf.)
2 -B2 Danger Sense, Reckless Attack
3 - B3 Bear Totem for resistance to almost all damage while raging, 3 rage per day.
4 - B4 ASI - Time to even out some stats - +1 STR/DEX or maybe Dwarven Fortitude
5 - B5 Extra Attack, Fast Movement
6 - R1 Sneak Attack, Expertise
7 - R2 Cunning Action
8 - R3 ?
9 - R4 Medium Armor Master
10 - R5 Uncanny Dodge
11 - F1 Fighting Style Defense, Second Wind
12 - F2 Action Surge
13 - F3 ?
14 - F4 ASI Feat Dwarven Fortitude XGtE
15 - R6 More Expertise
16 - R7 Evasion
17 - R8 Toughness
18 - R9
19 - R10 ASI/Feat?
20 - R11
What else could you get?
-Barbarian 7 gives Feral Instinct for advantage on Initiative and surprise protection.
-Barbarian 8 for ASI/Feat.
-Barbarian 9 for Brutal Critical for more damage (probably less reliable than an extra sneak attack dice)
-Fighter 6 and 8 give more ASI/Feats plus Martial Archetype at 7).
-Other races:
Halfling Stout - Sometimes it is better to be lucky and have a Second Chance (XGtE Feat) each combat and your saves are not anything special
Halforc - More STR, more damage, 30’ movement
Mountain Dwarf - More Str, could start level 1 with Rogue and have access to medium armor earlier.
*** Help please ***
1. So in an attempt to keep this Adventure League legal, which subclasses (PHB +1 XGtE) would you consider?
2. What name would you recommend for a dwarf or halfling?
For example...
Slade Shadeshield
or
Boppin Thornhill
Stealthy medium armor master tank with high health and very proficient with Thieves’ Tools..
Damage mitigation tools
-Rage
-Danger Sense
-Bear Totem
-(Alternate Path of the Ancestral Guardian XGtE)
-Uncanny Dodge (stacks with Rage for 75% damage reduction, right?)
-High HP - Hill Dwarf, Toughness, Dwarven Fortitude
-High AC - Shield, Medium Armor Master
Aggro
-Use Rapier with strength to get Rage and Sneak Attack Damage
-Reckless Attack (pairs well with Champion Fighter critting on 19 and 20 and Sneak Attack)
Utility
-Nice to have your stealth scout/trap disarmer be able to take a hit
-Cunning Action + Action Surge + Fast Movement to get around
-You can go hide to not be a burden on social engagements.
Hill Dwarf
+1 hp per level
STR....15
DEX....15
CON...15+2
INT......8
WIS....8+1
CHA...8
1 - B1 - Rage, Unarmored Defense
Starting equipment is a bit meh - Rapier, 2x Hand Axes, 4x Javelins - no armor.
If you buy a shield you can get to 17 AC unarmored with point buy. Pick up a longbow when you can and save up for that +1/+2 Half Plate and Shield.)
(Alternate start with Rogue 1, less AC more skills, need a level of Fighter to get medium armor proficiency or Mountain Dwarf.)
2 -B2 Danger Sense, Reckless Attack
3 - B3 Bear Totem for resistance to almost all damage while raging, 3 rage per day.
4 - B4 ASI - Time to even out some stats - +1 STR/DEX or maybe Dwarven Fortitude
5 - B5 Extra Attack, Fast Movement
6 - R1 Sneak Attack, Expertise
7 - R2 Cunning Action
8 - R3 ?
9 - R4 Medium Armor Master
10 - R5 Uncanny Dodge
11 - F1 Fighting Style Defense, Second Wind
12 - F2 Action Surge
13 - F3 ?
14 - F4 ASI Feat Dwarven Fortitude XGtE
15 - R6 More Expertise
16 - R7 Evasion
17 - R8 Toughness
18 - R9
19 - R10 ASI/Feat?
20 - R11
What else could you get?
-Barbarian 7 gives Feral Instinct for advantage on Initiative and surprise protection.
-Barbarian 8 for ASI/Feat.
-Barbarian 9 for Brutal Critical for more damage (probably less reliable than an extra sneak attack dice)
-Fighter 6 and 8 give more ASI/Feats plus Martial Archetype at 7).
-Other races:
Halfling Stout - Sometimes it is better to be lucky and have a Second Chance (XGtE Feat) each combat and your saves are not anything special
Halforc - More STR, more damage, 30’ movement
Mountain Dwarf - More Str, could start level 1 with Rogue and have access to medium armor earlier.
*** Help please ***
1. So in an attempt to keep this Adventure League legal, which subclasses (PHB +1 XGtE) would you consider?
2. What name would you recommend for a dwarf or halfling?
For example...
Slade Shadeshield
or
Boppin Thornhill