Taebyn
2018-08-06, 01:46 AM
I am looking at maximizing my sneak attack opportunities for my rogue. There are many ways to do this. The subclass and weapon choice really seem to divide the concepts I was working on. So I was looking for some input as I like both builds.
Disclaimer: The campaign I’m in runs home brew exhaustion rules. The first level isn’t debilitating and can be cured with a long rest. There is a lot to this but I don’t want to divulge a lot of the work our DM has done. We are also on gestalt level 2 characters. With that in mind we are running a lot of deadly encounters, hence this back up character I’m making. So when I reference a multiclass imagine two free levels before the dip counts against normal level progression. I don’t want to go to multiclass 5 for extra attack as it delays my multi sneak attack opportunities until 16+ barring relying on others or reaction. So I need to get extra attack from my bonus action via crossbow expert or dual wielding.
Thanks for getting through all that. Here are my current prospects
Arcane trickster
(I wouldn’t take find familiar as we have a pact of the chain lock and help every turn is kind of cheese)
The goal would be to selfbuff with haste. Normally I hate this spell but god does it shine for rogues. The ability to sneak attack with the extra attack is insane. Then holding your normal action to sneak attack on someone else’s turn is just filthy. This comes online around level 14 depending on multiclass. I’m leaning toward battle master multiclass for precise strike, riposte, trip attack. With two gestalt levels in fighter the build would be fully online at 15, we are at 10 now. My weapons on this build would be shortsword and whip. I’m just not a fan of rapiers. So dual wielding to get another attack if I miss. Im not sure if I should just be using booming blade and and accepting misses or not ever using booming blade to have the option of a bonus attack.The whip with sentinel is pretty enticing.
Pros: sentinel/whip/riposte/trip attack synergize really well before haste comes online. Shadowblade and booming blade seem pretty thematic and super effective. Okay, spells in general.
Cons: mellee, whips are loud you dumb rogue, maximum operating tempo gives exhaustion, booming blade is loud you dumb rogue
Scout
Gets to sneak twice a turn at 17. Comes online pretty late but doesn’t require expensive buffs. This build would also be a battle master multiclass. The focus would be hand crossbow with crossbow mastery. Just as before, a bonus action attack when needed.
Pros: very mobile for kiting, archery fighting style consistency, Sharpshooter nets a lot of dpr for you (sans consistency comment) just a very efficient clean feel to the build.
Cons: a bit bland (personal bias?) loses a lot of reaction opportunities to being ranged. There may be some weapon drop shenanigans to hold a mellee weapon to threaten people, but that’s not really my style. Comes on really late and doesn’t have much in the arsenal for variety until then. Could go magic initiate/booming blade/warcaster/ whip dual wield but why scout that point?
Hexblade
Jk
Conclusion: I have tried mixing up the weapons and fighting styles between the two subclasses and I feel that crossbow mastery doesn’t offer as much as dual wielding with a whip and sentinel. The scout could be ran as mellee and move away after making an enemies movement 0, but I’m looking for some different viewpoints.
Disclaimer: The campaign I’m in runs home brew exhaustion rules. The first level isn’t debilitating and can be cured with a long rest. There is a lot to this but I don’t want to divulge a lot of the work our DM has done. We are also on gestalt level 2 characters. With that in mind we are running a lot of deadly encounters, hence this back up character I’m making. So when I reference a multiclass imagine two free levels before the dip counts against normal level progression. I don’t want to go to multiclass 5 for extra attack as it delays my multi sneak attack opportunities until 16+ barring relying on others or reaction. So I need to get extra attack from my bonus action via crossbow expert or dual wielding.
Thanks for getting through all that. Here are my current prospects
Arcane trickster
(I wouldn’t take find familiar as we have a pact of the chain lock and help every turn is kind of cheese)
The goal would be to selfbuff with haste. Normally I hate this spell but god does it shine for rogues. The ability to sneak attack with the extra attack is insane. Then holding your normal action to sneak attack on someone else’s turn is just filthy. This comes online around level 14 depending on multiclass. I’m leaning toward battle master multiclass for precise strike, riposte, trip attack. With two gestalt levels in fighter the build would be fully online at 15, we are at 10 now. My weapons on this build would be shortsword and whip. I’m just not a fan of rapiers. So dual wielding to get another attack if I miss. Im not sure if I should just be using booming blade and and accepting misses or not ever using booming blade to have the option of a bonus attack.The whip with sentinel is pretty enticing.
Pros: sentinel/whip/riposte/trip attack synergize really well before haste comes online. Shadowblade and booming blade seem pretty thematic and super effective. Okay, spells in general.
Cons: mellee, whips are loud you dumb rogue, maximum operating tempo gives exhaustion, booming blade is loud you dumb rogue
Scout
Gets to sneak twice a turn at 17. Comes online pretty late but doesn’t require expensive buffs. This build would also be a battle master multiclass. The focus would be hand crossbow with crossbow mastery. Just as before, a bonus action attack when needed.
Pros: very mobile for kiting, archery fighting style consistency, Sharpshooter nets a lot of dpr for you (sans consistency comment) just a very efficient clean feel to the build.
Cons: a bit bland (personal bias?) loses a lot of reaction opportunities to being ranged. There may be some weapon drop shenanigans to hold a mellee weapon to threaten people, but that’s not really my style. Comes on really late and doesn’t have much in the arsenal for variety until then. Could go magic initiate/booming blade/warcaster/ whip dual wield but why scout that point?
Hexblade
Jk
Conclusion: I have tried mixing up the weapons and fighting styles between the two subclasses and I feel that crossbow mastery doesn’t offer as much as dual wielding with a whip and sentinel. The scout could be ran as mellee and move away after making an enemies movement 0, but I’m looking for some different viewpoints.