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View Full Version : Need Advice on a weird spell



AvatarVecna
2018-08-06, 12:11 PM
{X}-level abjuration
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Concentration (up to 1 minute)

Whichever creature is touched by this spell gains the following defensive benefits for the duration:
All creature have disadvantage to attack them
All other creatures treat them as if in an area of Heavy Obscurement
The touched creature is immune to bludgeoning, piercing, and slashing damage

What level should this spell be?

Kadesh
2018-08-06, 12:17 PM
8th.

Invulnerability is a 9th level spell; Concentration for 10 minutes for complete Invulnerability, while this is a 1 minute spell for immunity to attack rolls, basically.

That said, for all the intent for this to be "not Invulnerable", just cut out the middle man, and just use "Invulnerability" spell.

ruy343
2018-08-06, 12:20 PM
Probably more appropriate to put this on the homebrew forum :)

It sounds like you're combining the benefits of invisibility with a "greater" gaseous form.

Disadvantage on attacks against you and being heavily obscured (unseeable) fits with invisibility (level 2). However, the Level 3 spell Gaseous form grants resistance to bludgeoning/piercing/slashing damage.

However, you propose immunity to such damage. The next spell in line that would grans such immunity is level 7: Etherealness, which really isn't what you're probably going for.

However, before we can qualify what level the spell is, we really need to know what class it's for, and a few other details, such as whether you expect it to last after the targeted creature makes attacks, and whether that creature is actually incorporeal (hence the immunity to damage), or whether they're still there.

As written, with nothing else added to it, I would guess that it's a level 4 spell effect, but that I would change it to resistance to physical damage instead of immunity.

Spectrulus
2018-08-06, 12:20 PM
So you're combining Blur, with what feels like an empowered Blade Ward, plus a personal Wind Wall.

Level 2 spell + basically level 6 for immunity to physical, + level 3 spell but reduced to personal.

I'd put that at a level 8 as a personal 1 minute concentration. A comparable is Level 9 is Invulnerablity which is just immune to damage for concentration. This is almost similar in effect, but slightly more potent.

I am curious why you'd add the cover to the disadvantage mechanic, as one replaces the other. A more fun idea would be to make a level 6 spell that combos Blur with Blade Ward, to me.

SkylarkR6
2018-08-06, 12:22 PM
So...advantage to attack, disadvantage to being attacked, and immunity to even magical non-elemental damage?

Basically a 1 minute foresight trading duration and saving throws for some immunity.

I'd probably call it 7th minimum. It's a hell of a defensive combat spell

Malifice
2018-08-06, 12:23 PM
8th.

This was my call as well.

8th.

Ninja_Prawn
2018-08-06, 12:25 PM
Definitely 8th for me. I feel a consensus coming on...

Malifice
2018-08-06, 12:25 PM
Its improved invisibility (heavy obscurement provides the exact same benefits of being invisible) PLUS a slightly nerfed version of the 9th level invulnerability spell (that only works against B, S and P).

There is an argument for 9th level.

At least 8th though.

AvatarVecna
2018-08-06, 12:36 PM
So...advantage to attack, disadvantage to being attacked, and immunity to even magical non-elemental damage?

Basically a 1 minute foresight trading duration and saving throws for some immunity.

I'd probably call it 7th minimum. It's a hell of a defensive combat spell

I feel a need to clarify this point: if it currently grants advantage on attack rolls, it's not meant to, and would take that benefit away from whatever's granting it (probably the heavy obscurement). It's intended as purely defensive, no offensive benefits.

Seclora
2018-08-06, 12:39 PM
I'm inclined to agree with the consensus, 8th is probably the lowest acceptable spell level for this.

I would say that the part about making you heavily obscured, should instead use 3/4 cover, in order to avoid an offensive boost. Alternatively, a material component of at least 1k gold in value could justify either keeping it as is, or reducing the spell level to 7th if you accepted cover in place of being heavily obscured.

Daghoulish
2018-08-06, 12:43 PM
My main question is can a sorcerer get it? Because even at 8th level being able to twin this would be amazing. Making 2 people immune to non-magical weapons would be massive.

Malifice
2018-08-06, 12:45 PM
I feel a need to clarify this point: if it currently grants advantage on attack rolls, it's not meant to, and would take that benefit away from whatever's granting it (probably the heavy obscurement). It's intended as purely defensive, no offensive benefits.

It grants heavy obscurement to the target. In other words 'he can no longer be seen'.

So he gets advantage on attack rolls.

You need to strip heavy obscurement.

nickl_2000
2018-08-06, 12:47 PM
I feel like this spell needs a costly material component. I mean stoneskin only gives resistance and it costs 100gp

krugaan
2018-08-06, 12:51 PM
My main question is can a sorcerer get it? Because even at 8th level being able to twin this would be amazing. Making 2 people immune to non-magical weapons would be massive.

It's not non-magical weapons, it's just "weapons".

SkylarkR6
2018-08-06, 03:22 PM
I feel a need to clarify this point: if it currently grants advantage on attack rolls, it's not meant to, and would take that benefit away from whatever's granting it (probably the heavy obscurement). It's intended as purely defensive, no offensive benefits.

So if you toss away the obscuring part of it they will no longer have advantage. Much more in line. I was really leaning on it being 8th originally but called it 7th and it looks like we had a lot of comments before I had a chance to change heh

Here's my take:
Disadvantage on being attacks and immunity as written:7th probably

Disadvantage on being attacked and resistance to B/P/S... Probably 5th. Still a very strong defensive spell but not "I can run through an army untouched" level

AvatarVecna
2018-08-06, 07:39 PM
After reading through the thread, and comparing notes, the spell has ended up at lvl 7. Thanks for helping, I wasn't sure my opinion on damage immunity spells could be trusted to be accurate. :smallsmile:

Kadesh
2018-08-07, 07:45 AM
After reading through the thread, and comparing notes, the spell has ended up at lvl 7. Thanks for helping, I wasn't sure my opinion on damage immunity spells could be trusted to be accurate. :smallsmile:

Out of interest, what was it about Immunity that wasn't a possibility for this? It seems kinda like asking for Plane Shift, but 2 levels earlier and trying to mitigate its, without giving uo what you actually want from it.

At 7th level, I'd probably throw on a level of Exhaustion too.

Unoriginal
2018-08-07, 08:00 AM
Doesn't this make you immune to all effects that require line of sight, too?

Immunity to all weapon damages + most damage spells + other perks is a bit much for 7th level.

Willie the Duck
2018-08-07, 08:21 AM
Purely defensive, and range is touch as opposed to personal... is the primary intent to be able to keep a vulnerable compatriot (seriously hurt ally or maybe character you are doing an 'escort mission' around) safe while you battle the opposition? If so, perhaps the level can be mitigated somewhat by having some sanctuary-like 'can't attack' clause.