Bannan_mantis
2018-08-07, 12:24 AM
well this is something that is most likely gunna get shot down and riddled with bullets in seconds but maybe that's a good thing, I have been having this idea for a character for a while now and creating as a class is something I have been wanting to do for a while now so I hope that I can change this from the current version it is now to maybe a more well made version. Anyway ramble ended onto the class
The Clockwork class
As many home-brew people have done in the past I have created a new class designed by well myself, I have been getting into homebrew a lot and have been enjoying creating many of my own subclasses and such but I wanna try my hand at creating a new type of class. This class is based around fusing technology into the user whether, magical and non magical technology, it is designed to be similar to the artificer with the main difference being that this doesn’t use much magic and is a more of a damage dealer/physical fighter than a spell caster, this class gains many abilities but most of them are centred around the idea of creating your class with the most design as possible similar to how when you design a robot in real life you choose many of it’s details so this class doesn’t really have any ability that no matter what you will have besides the unarmored defence and extra attack. I am still a bit of a novice to homebrew so if this class has some glaring gameplay mechanical mistakes in some way please do say, this is my first time making a full fledged class and I have forgotten even basic things and I also tend to make things which are either too overpowered or too underpowered so please critique away.
Archetypes: each subclass is defined by their designed purpose and their “model type”, I so far have created 3 different model types so far. One is the scout model type, it’s based around increased mobility and speed above all else, the next is the brawler model type, this one is based around melee combat and endurance with the player being programmed for combat and battle, the last one is the destroyer model type, this one is based around destroying (obviously) and it’s essentially based on very large amounts of firepower and damage with it having multiple weapons and damage types.
https://homebrewery.naturalcrit.com/share/Hymvr6E7_X
The Clockwork class
As many home-brew people have done in the past I have created a new class designed by well myself, I have been getting into homebrew a lot and have been enjoying creating many of my own subclasses and such but I wanna try my hand at creating a new type of class. This class is based around fusing technology into the user whether, magical and non magical technology, it is designed to be similar to the artificer with the main difference being that this doesn’t use much magic and is a more of a damage dealer/physical fighter than a spell caster, this class gains many abilities but most of them are centred around the idea of creating your class with the most design as possible similar to how when you design a robot in real life you choose many of it’s details so this class doesn’t really have any ability that no matter what you will have besides the unarmored defence and extra attack. I am still a bit of a novice to homebrew so if this class has some glaring gameplay mechanical mistakes in some way please do say, this is my first time making a full fledged class and I have forgotten even basic things and I also tend to make things which are either too overpowered or too underpowered so please critique away.
Archetypes: each subclass is defined by their designed purpose and their “model type”, I so far have created 3 different model types so far. One is the scout model type, it’s based around increased mobility and speed above all else, the next is the brawler model type, this one is based around melee combat and endurance with the player being programmed for combat and battle, the last one is the destroyer model type, this one is based around destroying (obviously) and it’s essentially based on very large amounts of firepower and damage with it having multiple weapons and damage types.
https://homebrewery.naturalcrit.com/share/Hymvr6E7_X