ezekielraiden
2018-08-07, 03:09 AM
It's looking like I might actually get to play the character concept that's been a-buzz in my brain for some weeks now, so I figure I should turn to you lovely people to get advice on how to do it well. First, the theme, e.g. why I care about this unusual gestalt mix in the first place.
A half-elf and trained archaeologist, Orendil Mythwyn, youngest son of a prominent elf wizard, a real nerd's nerd, who stumbled into powerful magic (his Summoner abilities) on a dig. Think Dr. Daniel Jackson from the film Stargate (and the first season or two of the show): weedy, weak, ill-suited to hard labor, but a true academic and actually pretty good at the diplomacy thing, too. On a Yixing temple dig in Tian Xia, he finds an ancient metal disk, which speaks to him. Long ago--maybe thousands of years--when the temple was new, a benevolent draconal was called to the world to stop a horrible shira's predation on the local people. Exactly evenly matched, eventually the draconal, with help from mortal mages, made the ultimate sacrifice, to be bound in eternal combat with the shira, in an extradimensional space bound to the disk.
Classic story, right? Well, nobody ever talks about the aftermath of this story--nobody ever considers that spending "eternity" fighting may just make you wear out. Eventually, the shira decided that keeping on fighting wasn't worth it anymore, so it "threw" the fight in a way that meant the draconal killed it...exactly as the evil spirit intended. Its enemy would be trapped forever, alone, unable to escape--what better way to die than to have such sweet revenge? That was a long time ago, and the draconal is shocked at the opportunity to potentially escape its prison when Orendil finds it. They form a pact, enabling the outsider to partially bond with him--it can't fully return into the world at large, but it can get some freedom and actually DO things. This grants Orendil increased physical power and accelerated learning of magical techniques. There is, however, the shira's lingering influence...which also manifests, as his newfound ninja abilities!
So Orendil adventures out in the world, righting wrongs, protecting innocents, etc., bringing his spirit more into line with the dragon's. The spiritual magic acts as a catalyst for his arcane potential, and he manifests a Figment+Sage Familiar, a little blot of the good dragon-spirit's essence detached from his body, dispensing wisdom. As he continues his learning, he works to master the esoteric secrets of creating Wondrous Items like the disk, hoping to find a way to set the spirit free. He has come to Cheliax, ostensibly to do archaeological work in the ruined sections of Westcrown, but really intending to help right wrongs and maybe even bring down the diabolist regime.
For short: Imagine Iron Man crossed with Dr. Strange, or Batman crossed with Doctor Fate. Ninja abilities for combat and base skills, Eidolon for nifty passive effects and even more skills, Summoner spells for spice, delicious, delicious spice. The Iron Man/gadget side of Batman stuff coming from Craft Wondrous Item. (One of the other people is playing a Blacksmith from Spheres of Might, so we'll be teaming up to craft things.)
In raw mechanical terms:
I apologize if the formatting is weird on this, I don't know if there's a "proper" formatting.
Orendil Mythwyn
NG Half-elf Unchained Summoner(Synthesist*)|Unchained Ninja*(Scout, Onibawan)
Ability scores are on a 20 point buy. I'm thinking the following:
Str 8
Dex 7
Con 12
Int 14
Wis 12
Cha 20 (18+2)
Traits: Fate's Favored, Spark of Creation, Reactionary
Drawback: Naive
We are getting a LOT of bonus feats. Two extra feats at first level, and 1 additional extra feat at 4/8/12/16/20. Limit of only 1 "Extra <feature>" feat per 5 levels. Plus, Weapon finesse is treated as an item property, so that's another one I don't have to pick up. I could use advice on feat choices!
1st: Skill Focus Knowledge(Planes) (Half-elf), Extra Evolution, ???, ???
3rd: Craft Wondrous Item
4th: Eldritch Heritage(Arcane) (for familiar)
Higher levels: As many Extra Evolutions as I can fit, while still grabbing the good stuff.
Eidolon: Agathion. It's a good baseline, and perfectly fits the flavor I'm going for--the draconal is a good, spiritual dragon. Not sure if I should take Quadruped or Biped. I'm planning to use weapons (wakizashi, maybe a katana if I can get an effortless lace), so I won't be taking too many natural attacks. Is Pounce still worth it as an Unchained Summoner, once I qualify?
Half-elf chosen both for FCB (+1/4 evo point) and Adaptability (automatically qualfied for Eldritch Heritage). DM has confirmed that we only get one FCB per character level, but with the TON of bonus feats on offer, that's not really a problem. Since I'll be taking Skilled evolutions to pick up fat racial skill bonuses, I'm trading Keen Senses for something else (very strongly considering Fey Magic, would welcome advice as to what spells to pick up).
*GM has given the go-ahead on both using the Synthesist with the Unchained Summoner class, and the 3rd party Unchained Ninja. Standard Scout archetype still works (replacing Uncanny Dodge/Improved Uncanny Dodge at exactly the same levels), Onibawan is a 3rd party archetype for the Unchained Ninja (doesn't touch UD).
Looking for advice on Eidolon evolutions and feats mostly, but spell recommendations and other commentary will be welcome. The general premise--Summoner|Ninja that crafts wondrous items and gets a familiar--is locked in, but the details can shift around.
A half-elf and trained archaeologist, Orendil Mythwyn, youngest son of a prominent elf wizard, a real nerd's nerd, who stumbled into powerful magic (his Summoner abilities) on a dig. Think Dr. Daniel Jackson from the film Stargate (and the first season or two of the show): weedy, weak, ill-suited to hard labor, but a true academic and actually pretty good at the diplomacy thing, too. On a Yixing temple dig in Tian Xia, he finds an ancient metal disk, which speaks to him. Long ago--maybe thousands of years--when the temple was new, a benevolent draconal was called to the world to stop a horrible shira's predation on the local people. Exactly evenly matched, eventually the draconal, with help from mortal mages, made the ultimate sacrifice, to be bound in eternal combat with the shira, in an extradimensional space bound to the disk.
Classic story, right? Well, nobody ever talks about the aftermath of this story--nobody ever considers that spending "eternity" fighting may just make you wear out. Eventually, the shira decided that keeping on fighting wasn't worth it anymore, so it "threw" the fight in a way that meant the draconal killed it...exactly as the evil spirit intended. Its enemy would be trapped forever, alone, unable to escape--what better way to die than to have such sweet revenge? That was a long time ago, and the draconal is shocked at the opportunity to potentially escape its prison when Orendil finds it. They form a pact, enabling the outsider to partially bond with him--it can't fully return into the world at large, but it can get some freedom and actually DO things. This grants Orendil increased physical power and accelerated learning of magical techniques. There is, however, the shira's lingering influence...which also manifests, as his newfound ninja abilities!
So Orendil adventures out in the world, righting wrongs, protecting innocents, etc., bringing his spirit more into line with the dragon's. The spiritual magic acts as a catalyst for his arcane potential, and he manifests a Figment+Sage Familiar, a little blot of the good dragon-spirit's essence detached from his body, dispensing wisdom. As he continues his learning, he works to master the esoteric secrets of creating Wondrous Items like the disk, hoping to find a way to set the spirit free. He has come to Cheliax, ostensibly to do archaeological work in the ruined sections of Westcrown, but really intending to help right wrongs and maybe even bring down the diabolist regime.
For short: Imagine Iron Man crossed with Dr. Strange, or Batman crossed with Doctor Fate. Ninja abilities for combat and base skills, Eidolon for nifty passive effects and even more skills, Summoner spells for spice, delicious, delicious spice. The Iron Man/gadget side of Batman stuff coming from Craft Wondrous Item. (One of the other people is playing a Blacksmith from Spheres of Might, so we'll be teaming up to craft things.)
In raw mechanical terms:
I apologize if the formatting is weird on this, I don't know if there's a "proper" formatting.
Orendil Mythwyn
NG Half-elf Unchained Summoner(Synthesist*)|Unchained Ninja*(Scout, Onibawan)
Ability scores are on a 20 point buy. I'm thinking the following:
Str 8
Dex 7
Con 12
Int 14
Wis 12
Cha 20 (18+2)
Traits: Fate's Favored, Spark of Creation, Reactionary
Drawback: Naive
We are getting a LOT of bonus feats. Two extra feats at first level, and 1 additional extra feat at 4/8/12/16/20. Limit of only 1 "Extra <feature>" feat per 5 levels. Plus, Weapon finesse is treated as an item property, so that's another one I don't have to pick up. I could use advice on feat choices!
1st: Skill Focus Knowledge(Planes) (Half-elf), Extra Evolution, ???, ???
3rd: Craft Wondrous Item
4th: Eldritch Heritage(Arcane) (for familiar)
Higher levels: As many Extra Evolutions as I can fit, while still grabbing the good stuff.
Eidolon: Agathion. It's a good baseline, and perfectly fits the flavor I'm going for--the draconal is a good, spiritual dragon. Not sure if I should take Quadruped or Biped. I'm planning to use weapons (wakizashi, maybe a katana if I can get an effortless lace), so I won't be taking too many natural attacks. Is Pounce still worth it as an Unchained Summoner, once I qualify?
Half-elf chosen both for FCB (+1/4 evo point) and Adaptability (automatically qualfied for Eldritch Heritage). DM has confirmed that we only get one FCB per character level, but with the TON of bonus feats on offer, that's not really a problem. Since I'll be taking Skilled evolutions to pick up fat racial skill bonuses, I'm trading Keen Senses for something else (very strongly considering Fey Magic, would welcome advice as to what spells to pick up).
*GM has given the go-ahead on both using the Synthesist with the Unchained Summoner class, and the 3rd party Unchained Ninja. Standard Scout archetype still works (replacing Uncanny Dodge/Improved Uncanny Dodge at exactly the same levels), Onibawan is a 3rd party archetype for the Unchained Ninja (doesn't touch UD).
Looking for advice on Eidolon evolutions and feats mostly, but spell recommendations and other commentary will be welcome. The general premise--Summoner|Ninja that crafts wondrous items and gets a familiar--is locked in, but the details can shift around.