Lapshaman
2018-08-07, 11:42 PM
Hey guys, this is my first post and I just wanted to ask a few questions about a character idea I have. Any help would be awesome and I really appreciate it.
I'm building a character for 3.5 game I will soon be participating in. The DM wants us to make creative characters and is having us start at level 10. I want to play a Master Thrower, and have some ideas already fleshed out, but would like some help optimizing it a bit more. What I am currently thinking is to take 9 levels in either Cleric or Wizard and then one level of Master Thrower. The dip into Master Thrower would be for Palm Throw or Doubletoss (I'm not sure which is better, suggestions would be wonderful). As for my equipment, I would have 50 returning spell storing shuriken. Since they are enchanted as ammunition, one stack would be plenty and also within my budget, and since they return, there is no chance of them getting lost. The idea is that every day at dawn, my character gets up and stores all of his spells per day in his shuriken and then tosses them out in the heat of battle. Although I am sacrificing range and flexibility a bit, the idea is that with Palm Throw or Doubletoss, I can cast two spells every turn in combat while keeping all of my materials for the next battle.
So, when it comes down to it, here are my questions:
Should I go for Doubletoss or Palm Throw? (I intend to be dex based)
What feats should I invest in? (and should I play human for the extra feat?)
Are there any cool items that would help me in this build? (A good way to store the shuriken would be helpful)
Are there any other prestige classes that I should look at?
Does this seem viable/is it breaking a rule I don't know about?
Thanks in advance for the help, even if you can only answer one questions, it would be a great help. Any other general suggestions would be awesome too!
I'm building a character for 3.5 game I will soon be participating in. The DM wants us to make creative characters and is having us start at level 10. I want to play a Master Thrower, and have some ideas already fleshed out, but would like some help optimizing it a bit more. What I am currently thinking is to take 9 levels in either Cleric or Wizard and then one level of Master Thrower. The dip into Master Thrower would be for Palm Throw or Doubletoss (I'm not sure which is better, suggestions would be wonderful). As for my equipment, I would have 50 returning spell storing shuriken. Since they are enchanted as ammunition, one stack would be plenty and also within my budget, and since they return, there is no chance of them getting lost. The idea is that every day at dawn, my character gets up and stores all of his spells per day in his shuriken and then tosses them out in the heat of battle. Although I am sacrificing range and flexibility a bit, the idea is that with Palm Throw or Doubletoss, I can cast two spells every turn in combat while keeping all of my materials for the next battle.
So, when it comes down to it, here are my questions:
Should I go for Doubletoss or Palm Throw? (I intend to be dex based)
What feats should I invest in? (and should I play human for the extra feat?)
Are there any cool items that would help me in this build? (A good way to store the shuriken would be helpful)
Are there any other prestige classes that I should look at?
Does this seem viable/is it breaking a rule I don't know about?
Thanks in advance for the help, even if you can only answer one questions, it would be a great help. Any other general suggestions would be awesome too!