Erit
2018-08-09, 05:18 PM
Advisory: Campaign is set in a world of perpetual nighttime, PCs are sent out by their town's leadership to collect information about why, how, and what everyone else is up to in the dark. There have been no changes yet to things that have functions contingent on light level despite that.
Starting 1st Level
Race: Half-Elf (Blended View and Starchild alternate race features)
Alignment: Neutral Good
Class: Stalker (Bushi, sub Thrashing Dragon)
Traits: Agile Dancer, Unorthodox Method (sub Solar Wind for Shattered Mirror)
Ability Scores: 9/14/10/14/16/11
Feats: Daishou Expertise, Psychic Sensitivity (from Starchild)
Skills: Appraise, Craft, Escape Artist, Heal, Perception, Perform (Dance), Sense Motive, Stealth
Maneuvers: Swift Current, Copycat Cut, Dizzying Venom Prana, Clockwatcher, Ghost Hunting Blow, Strike the Hourglass.
Stance: Reaching Blade Stance
Rest of the party: Spherecaster of unknown ability because they keep flip-flopping, Zweihander Sentinel, Summoner, a homebrew class that'll end up focusing on gaze attacks while being Tiny, and an undeclared.
There's a houserule in play where, any time someone takes "one hit die worth of damage" in a single hit, they take 1d4 ability damage to a random score, and Restoration can only heal this damage one point at a time. Also, all things Divination are borked, if that's important.
The theme here is "{Scrubbed} ninja samurai, hold the engrish." Mobile, hard to hit, lots of supernatural shenanigans, and damage of many stripes. Also plan on getting Double Team, because what's not to love about a nigh-guaranteed knockdown?
With that in mind, any suggestions—especially with regards to maneuvers, stances, and later feats—are requested and appreciated.
Starting 1st Level
Race: Half-Elf (Blended View and Starchild alternate race features)
Alignment: Neutral Good
Class: Stalker (Bushi, sub Thrashing Dragon)
Traits: Agile Dancer, Unorthodox Method (sub Solar Wind for Shattered Mirror)
Ability Scores: 9/14/10/14/16/11
Feats: Daishou Expertise, Psychic Sensitivity (from Starchild)
Skills: Appraise, Craft, Escape Artist, Heal, Perception, Perform (Dance), Sense Motive, Stealth
Maneuvers: Swift Current, Copycat Cut, Dizzying Venom Prana, Clockwatcher, Ghost Hunting Blow, Strike the Hourglass.
Stance: Reaching Blade Stance
Rest of the party: Spherecaster of unknown ability because they keep flip-flopping, Zweihander Sentinel, Summoner, a homebrew class that'll end up focusing on gaze attacks while being Tiny, and an undeclared.
There's a houserule in play where, any time someone takes "one hit die worth of damage" in a single hit, they take 1d4 ability damage to a random score, and Restoration can only heal this damage one point at a time. Also, all things Divination are borked, if that's important.
The theme here is "{Scrubbed} ninja samurai, hold the engrish." Mobile, hard to hit, lots of supernatural shenanigans, and damage of many stripes. Also plan on getting Double Team, because what's not to love about a nigh-guaranteed knockdown?
With that in mind, any suggestions—especially with regards to maneuvers, stances, and later feats—are requested and appreciated.