Albions_Angel
2018-08-10, 05:29 PM
Hi all,
All right, while this hurts, I admit, Im not great with actual dungeons. I either make them tiny and easy to complete, or go totally overboard, stress myself out, and end up feeling like I have built something unfun.
That said, for an upcoming scenario, I need to build a large, egyptian style tomb. One that will keep my party occupied, with traps, puzzles and combat encounters, for roughly 2 hours. And be fun and engaging. Level 5, 3.P. New players to d20, but all seasoned 5th players, so combat wont be an issue. Low op.
I have a few encounter rooms planned (one an ashen husk, and some dustform people no class levels, another with a fire elemental, a couple of magmin, in a locked room with rising lava. Kill the elemental to open the doors and stop the lava. Air temp will rise to damaging so its a timed thing essentially. These seem a little over CRed but theres 6 players and I know what they can take). But I am bad at trap rooms that dont seem forced, and I suck at puzzles.
Any and all help would be appreciated, from ideas to a sample dungeon expected to take 2 hours (and by this, I mean "ok, you want 7 rooms, 2 secret passages, an extra treasure room that isnt the end goal. You want 3 of those rooms to be normal encounters. 1 room to be a trap encounter. 1 trap room. 2 puzzle rooms. And in this order.").
Thanks guys. I will treat this as a major learning experience.
All right, while this hurts, I admit, Im not great with actual dungeons. I either make them tiny and easy to complete, or go totally overboard, stress myself out, and end up feeling like I have built something unfun.
That said, for an upcoming scenario, I need to build a large, egyptian style tomb. One that will keep my party occupied, with traps, puzzles and combat encounters, for roughly 2 hours. And be fun and engaging. Level 5, 3.P. New players to d20, but all seasoned 5th players, so combat wont be an issue. Low op.
I have a few encounter rooms planned (one an ashen husk, and some dustform people no class levels, another with a fire elemental, a couple of magmin, in a locked room with rising lava. Kill the elemental to open the doors and stop the lava. Air temp will rise to damaging so its a timed thing essentially. These seem a little over CRed but theres 6 players and I know what they can take). But I am bad at trap rooms that dont seem forced, and I suck at puzzles.
Any and all help would be appreciated, from ideas to a sample dungeon expected to take 2 hours (and by this, I mean "ok, you want 7 rooms, 2 secret passages, an extra treasure room that isnt the end goal. You want 3 of those rooms to be normal encounters. 1 room to be a trap encounter. 1 trap room. 2 puzzle rooms. And in this order.").
Thanks guys. I will treat this as a major learning experience.