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Lord_Gareth
2007-09-12, 08:01 PM
Hello, hello, one and all, and welcome to my humble thread. This is designed to deal with the feats, weapons, PrCs, services, history, and general -everything- to deal with the Lightningblade Monestary, an organization of mine that you may or may not wanna include in campaigns of yours. We'll start with the Lightningblade feats, then later, I'll post the Doubleknife tree, some fluff, and a PrC or two.

Lightningblade Step [General - Lightningblade]
By studying the techniques of the Lightningbladers, you can move so fast that it is impossible to detect you.
Prerequisites: Run, Dash, Fleet of Foot
Benefit: Once per day, as a move action, you may make a Lightningblade Step, instantaenously moving yourself and any worn items twenty feet. There cannot be hazardous terrain (such as caltrops or stairs) or obstructions between you and your destination. Any enemies you threaten once arriving at the destination of your Lightningblade Step are considered flat-footed until the end of your round. Taking a Lightningblade Step is physically exhausting - you are considered exhausted for three minutes after taking a Lightningblade Step. You cannot take a Lightningblade Step if you are wearing meduim or heavy armor or if you are carrying a meduim or heavy load.
Special: A fighter may choose Lightningblade Step as one of his fighter bonus feats.

Lightningblade Rush [General - Lightningblade]
You've mastered the Lightningblade technique of charging while still attacking your foes full-on.
Prerequisites: Run, Dash, Fleet of Foot, Quick Draw
Benefit: Once per encounter, as long as you are in light or no armor and carrying no more than a light load, you may perform a Lightningblade Rush while weilding only light or no weapons. You make a charge action (recieving the standard +2 bonus on attacks and -2 penalty on armor class), and at the end of the action, you may make a full attack. Performing a Lightningblade Charge is physically tiring, leaving you fatigued for the rest of the encounter.
Special: A fighter may choose Lightningblade Rush as one of his fighter bonus feats.

Lightningblade Practitioner [General - Lightningblade]
You have been taught by the Lightningbladers to endure and even excell using their techniques.
Prerequisites: Any two Lightninblade Feats
Benefit: You gain a +5 foot competance bonus to your base land speed for every Lightningblade feat you possess as long as you are wearing light or no armor, carrying only a light load, and weilding only light weapons. Additionally, you gain another use per day (or per encounter, as appropriate) of all your Lightningblade feats, including feats you take after this one. Finally, if using a Lightningblade feat would make you exhausted, you are fatigued instead, and if using one would make you fatigued, you are not affected at all.
Special: A fighter may choose Lightningblade Practitioner as one of his fighter bonus feats.

Lightningblade Twister [General - Lightningblade]
You've mastered the Lightningblade technique of attacking multiple foes at once.
Prerequisites: Lightningblade Rush, Whirlwind Attack
Benefit: Once per encounter, you may perform a Lightningblade Twister, forgoing your other attacks to make two attacks on each enemy you threaten at your highest base attack bonus. Performing a Lightningblade Twister is physically tiring and leaves you fatigued for two minutes afterwards. You may only attempt a Lightningblade Twister while wearing light or no armor, carrying no more than a light load, and weilding only light or no weapons.
Special: A fighter may choose Lightningblade Twister as one of his fighter bonus feats.

Lightningblade Specialization [General - Lightningblade]
You have learned combat techniques from the Lightningbladers.
Prerequisites: Lightningblade Practicioner, Two-Weapon Fighting, Weapon Focus (any light weapon)
Benefit: While wearing light or no armor and carrying no more than a light load, you gain a +4 competance bonus on damage dealt using light weapons. Furthermore, you gain a +2 competance bonus on attack and damage rolls made during any round you use a Lightningblade feat.
You gain an additional use of your Lightningblade feats per day (or per encounter, as appropriate).
Special: A fighter may choose Lightningblade Specialization as one of his fighter bonus feats.

Lightningblade Initiate [General - Lightningblade]
You have been accepted as a member of the Lightningblade Monestary, and they have consented to teach you their style
Prerequisites: Any four Lightningblade feats, Lightningblade Practitioner, must be a member of the Lightningblade Monestary.
Benefit: You gain two additional uses of all your Lightningblade feats per day (or per encounter, as apporpriate), including feats gained after this one. Furthermore, you gain a +1 bonus to your armor class and Reflex saving throws for each Lightningblade feat you possess during any round in which you use one of your Lightningblade feats.
Special: A fighter may select Lightningblade Initiate as one of his fighter bonus feats. Taking this feat allows you to qualify for additional training from the Lightningblade Monestary, including prestige classes, faction benefits, and additional Lightningblade feats.

Kai-Palin
2007-09-12, 08:12 PM
I like them, seems like a rogue kinda thing, or something that a ranger would really enjoy. Do you like the exhausted condition especially? (Pelorian Crusader and then this, wow)

Just one minor note, I think the Lightningblade Initiate name should be changed to Lightningblade Adept. Adept implies some sort of mastery, which that pinnacle feat definitely is, but initiate seems kind of a lower-ranking thing.

Lord_Gareth
2007-09-12, 08:23 PM
The word 'initiate' was used because the feat implies that you've been initiated into the Monestary's membership.

Okay, that, and Adept is a PrC.


Lightningbladers: The Lightningbladers (also called Blade Saints or the Lightningblade Mercenaries) operate out of their monestary in the mountains. A common expression that evolved from them is, "Own it like a Lightningblader" - because their monestary is carved into every rock of the over four hundred mile range. Known for their disdain of armor and use of daggers as their signature weapons, Lightningbladers are the gods of hit-and-run tactics, hitting a fight and vanishing before their opponents even comprehend that a blow has occured.