Fbj
2018-08-13, 09:16 PM
I want to play a necromancer, but the school’s abilities aren’t quite what I imagined. At high levels, I’d like to be able to create a zombie version of any creature I come across (zombie dragon sounds amazing) instead of only creating skeletons, zombies, wights, ghouls, and mummies out of humanoids. I thought of some changes to the Animate dead spell, allowing this:
“If the remains of non-humanoid creatures are available, you may forgo the creation of a zombie or skeleton and instead animate those remains to create an undead version of that creature. The new undead creature(s) may have unique stats and abilities reflecting its capabilities in life. The max total experience point value of the creature(s) raised must be equal to or less than the total experience point value of the greatest number of zombies or skeletons that could be raised at the level of casting. For example, casting this spell with a ninth-level spell slot could raise thirteen zombies, each with an individual xp value of 50 for a total value of 650 xp. Instead, you may raise one or more unique undead creatures with a max total xp value of 650, provided that their remains are present. The xp value of a specific undead creature raised in this way is less that the xp value of the creature in life. For example, an undead Young Red Dragon may have an xp value of 2900 instead of 5900, reflecting its weakened state as a result of its missing life force. In addition, a wizard belonging to the school of necromancy may expend more than one spell slot in the creation of individual undead. For instance, at level 19, a necromancer wizard could utilize all of his or her spell slots of third level and higher in the casting of this spell for the ability to create unique undead with a combined xp value up to 6950 (the xp value of all zombies/skeletons that would otherwise be created by this process). By doing so, a wizard could animate two undead Young Red Dragons plus additional creatures worth 1050 xp. Animating undead creatures besides zombies and skeletons requires ten minutes of casting (be sure to inform your DM well ahead of time if planning to animate a specific creature, as configuring undead weakened stats, xp values/CR, and abilities can require much consideration. Refer to page 274 of the DMG to determine CR/ xp value and stat reconfiguration). All creatures animated by you obey your commands in the same manner as zombies and skeletons. In order to reassert control over non-humanoid undead creatures, you must expend spell slots equal to the number of spell slots used to create the creature.”
“If the remains of non-humanoid creatures are available, you may forgo the creation of a zombie or skeleton and instead animate those remains to create an undead version of that creature. The new undead creature(s) may have unique stats and abilities reflecting its capabilities in life. The max total experience point value of the creature(s) raised must be equal to or less than the total experience point value of the greatest number of zombies or skeletons that could be raised at the level of casting. For example, casting this spell with a ninth-level spell slot could raise thirteen zombies, each with an individual xp value of 50 for a total value of 650 xp. Instead, you may raise one or more unique undead creatures with a max total xp value of 650, provided that their remains are present. The xp value of a specific undead creature raised in this way is less that the xp value of the creature in life. For example, an undead Young Red Dragon may have an xp value of 2900 instead of 5900, reflecting its weakened state as a result of its missing life force. In addition, a wizard belonging to the school of necromancy may expend more than one spell slot in the creation of individual undead. For instance, at level 19, a necromancer wizard could utilize all of his or her spell slots of third level and higher in the casting of this spell for the ability to create unique undead with a combined xp value up to 6950 (the xp value of all zombies/skeletons that would otherwise be created by this process). By doing so, a wizard could animate two undead Young Red Dragons plus additional creatures worth 1050 xp. Animating undead creatures besides zombies and skeletons requires ten minutes of casting (be sure to inform your DM well ahead of time if planning to animate a specific creature, as configuring undead weakened stats, xp values/CR, and abilities can require much consideration. Refer to page 274 of the DMG to determine CR/ xp value and stat reconfiguration). All creatures animated by you obey your commands in the same manner as zombies and skeletons. In order to reassert control over non-humanoid undead creatures, you must expend spell slots equal to the number of spell slots used to create the creature.”