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View Full Version : D&D 5e/Next Masqueraider Monk Subclass



JNAProductions
2018-08-15, 12:10 PM
First Mask-At level three, you gain the ability to use the lowest tier of a single Masqueraider mask.

Second Mask-At level six, you gain the ability to use the second tier of Masqueraider abilities, gain a second mask, and may swap your first mask for any other one. Switching a mask takes an action.

Third Mask-At level eleven, you gain the ability to use the third tier of Masqueraider abilities, gain a third mask, and may swap your earlier masks for any other one.

Mask Master-At level seventeen, you may loan out a mask. An ally of your choice who dons the mask gains the first and second tier of Masqueraider abilities from your mask for up to one minute. You may do this once per mask per short rest.



Psychopath Mask
Tier One-You may use Reckless Attack, usable with Unarmed Strikes and Monk Weapons.
Tier Two-You may take a -5 penalty to AC to double your damage dice until the start of your next turn.
Tier Three-You gain a single Action Surge, usable once per short rest, from this mask.

Classic Mask
Tier One-You have a 19-20 critical range with this mask.
Tier Two-You gain +1 to AC while using this mask.
Tier Three-You have an 18-20 critical range with this mask.

Coward Mask
Tier One-You gain Cunning Action.
Tier Two-When you Dodge, its benefits last until the start of two turns from now.
Tier Three-You may use Cunning Action and Patient Defense in the same action.

Anger Mask
Tier One-You like getting hit, and may add half your proficiency modifier to your damage rolls if you took damage between your last turn and now.
Tier Two-You gain a single use of Rage, with the bonus damage of +2 granted on unarmed strikes and Monk Weapons.
Tier Three-You may now add your full proficiency bonus when taking damage, gain a second rage, and increase the damage bonus to +3.

Lust Mask
Tier One-You may cast Charm Person by spending a Ki point. You may spend additional Ki to cast at a higher level, to a maximum of your proficiency bonus.
Tier Two-You may cast Charm Person once per short rest without spending any ki, at its lowest level.
Tier Three-You may cast Dominate Person for 6 Ki. You may not upcast it.

Envy Mask
Tier One-You may, as a bonus action, impose envy upon all who gaze upon you. All creatures of your choice within 30' of you must make a Charisma save against your Ki DC. On a failure, they have disadvantage to target anyone but you with attacks.
Tier Two-Anyone who has envy imposed on them must now always target you with attacks-they can include others in AoEs, but you must be targeted.
Tier Three-You may, as an action, beckon someone who is envious of you. They must make another Charisma save against your Ki DC, and if they fail, must use their movement (and actions, if needed) to close the distance to be adjacent to you.

Fear Mask
Tier One-You may cast Bane by spending a Ki point. You may spend additional Ki to cast at a higher level, to a maximum of your proficiency bonus.
Tier Two-You may cast Fear for 4 ki points, upcasting as normal.
Tier Three-You may cast Hold Monster for 6 ki points.

Anatomy Mask
Tier One-You may cast Cure Wounds or Healing Word by spending a Ki point. You may spend additional Ki to cast at a higher level, to a maximum of your proficiency bonus. YUou also gain proficiency in medicine, or Expertise if you already had proficiency.
Tier Two-You may cast Mass Healing Word by spending 3 ki points. You may spend additional Ki to cast at a higher level, to a maximum of your proficiency bonus
Tier Three-You may cast Revivify by spending 5 Ki points.

Laziness
Tier One-You may cast Sleep by spending a Ki point. You may spend additional Ki to cast at a higher level, to a maximum of your proficiency bonus. In addition, anyone who rests with you while you are wearing this mask regains a minimum of your proficiency modifier on die for each Hit Die spent.
Tier Two-Anyone who takes a long rest with you while you are wearing this mask regains an extra quarter of their hit dice, for three-fourths total.
Tier Three-You may cast Dream by spending 5 Ki points. In addition, anyone who rests near you now regains all their hit dice and has any hit dice spent on a short rest maximized.