PeteNutButter
2018-08-15, 05:32 PM
So the blades booming and green flamed are some of the coolest cantrips for their combination of caster stuff and attacking.
We have smite spells and similar ranger spells that are leveled which are interesting in that they take a bonus action but work well with extra attack. Their big drawback is that they are all concentration... ew. I think there is design space for leveled spells that are also weapon attacks. Since they aren’t unlimited like cantrips, they would be best suited to augment the existing ones while not overshadowing them.
Some ideas that I haven’t fleshed out:
-A cone attack that originates from a target you strike, maybe force damage like a blast wave
-A cleric spell to act as a poor man’s smite that does moderate radiant damage but increases die size against undead
-An acid or poison attack with a good damage over time effect
-A super anime-style punch
-Various CC rider attacks that aren’t already existing in paladin (notably more arcane feeling CC)
A simple way to balance the damage on these is to take another direct damage spell from the class list and of the same level and reduce the damage by roughly two dice to account for weapon damage.
What do you guys think? What ideas do you have?
We have smite spells and similar ranger spells that are leveled which are interesting in that they take a bonus action but work well with extra attack. Their big drawback is that they are all concentration... ew. I think there is design space for leveled spells that are also weapon attacks. Since they aren’t unlimited like cantrips, they would be best suited to augment the existing ones while not overshadowing them.
Some ideas that I haven’t fleshed out:
-A cone attack that originates from a target you strike, maybe force damage like a blast wave
-A cleric spell to act as a poor man’s smite that does moderate radiant damage but increases die size against undead
-An acid or poison attack with a good damage over time effect
-A super anime-style punch
-Various CC rider attacks that aren’t already existing in paladin (notably more arcane feeling CC)
A simple way to balance the damage on these is to take another direct damage spell from the class list and of the same level and reduce the damage by roughly two dice to account for weapon damage.
What do you guys think? What ideas do you have?