Warchon
2018-08-18, 05:58 PM
Due to a discussion on another forum about a PC who lost an arm, I've been going through some of the rules on grafts.
While a lot of them are prohibitively, even unreasonably expensive, there's a fair number of grafts that are reasonably economical, provided you can get your hands (or claws or tentacles) on the components.
I think a character focused on making these permanent modifications to themselves and their party members would be flavorful and fun, is there a class that does particularly well with this strategy, while remaining a meaningful contributor to active adventuring?
I know Pale Master gets a number of grafts for free.
What about Artificer? Does the class discount on time/money in crafting apply to grafts?
Is there a way to bypass the racial requirements on some of these grafts, or would a character have to be some awful combination like fiendish half-aboleth half yuan-ti with illithid heritage to gain full access?
For bonus points, if there's room to shoehorn the feat in, I think the Necrotic Tumor spells would complement this concept beautifully. Make the implantation of a tumor part of the bargain, or even put it in on the sly during the grafting process
While a lot of them are prohibitively, even unreasonably expensive, there's a fair number of grafts that are reasonably economical, provided you can get your hands (or claws or tentacles) on the components.
I think a character focused on making these permanent modifications to themselves and their party members would be flavorful and fun, is there a class that does particularly well with this strategy, while remaining a meaningful contributor to active adventuring?
I know Pale Master gets a number of grafts for free.
What about Artificer? Does the class discount on time/money in crafting apply to grafts?
Is there a way to bypass the racial requirements on some of these grafts, or would a character have to be some awful combination like fiendish half-aboleth half yuan-ti with illithid heritage to gain full access?
For bonus points, if there's room to shoehorn the feat in, I think the Necrotic Tumor spells would complement this concept beautifully. Make the implantation of a tumor part of the bargain, or even put it in on the sly during the grafting process